Creature Handler Archive
Thread: Master Creature Handler with diversity for the CU
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WarWidow
Thu Apr 14, 2005 1:53 pm
#1
Well after long day of picking through skills with the new CU toon builder, I came up with a CH template that looks like it could be alot of fun if used correct when the CU hits.
If your a fellow MCH, read this over and let me know what you think.
Master Creature Handler
Master Commando
Novice Bounty Hunter
Brawler 4000
Marksman 0404
Scout 4140
Good points for this:
1. Master of pets. At MCH, you will be able to use the deadliest and best of the best creatures.
2. Good terrain negotiation with +40 to burst run for good movement.
3. Novice BH for Scatter Pistol use and good ole Bomb Droids.
4. Your basic melee defence will be +105 and your basic ranged defence will +80. This does not count weapon defence, clothes, or attachments.
5. Very good to hit chance with your general accuracy at a basic start of +105.
6. Basic level creature trapping use mixed with high level gernade ability.
7. Heavy weapon skills with peak perfomance of flame thrower ability at master level.
8. Masked scent and good scout abilities at a decent level.
9. Minor pistol skills for back up. Pistol enhancements to use with launcher pistol & scatter. Add attachments for even better results.
10. Knockdown recovery & decent armor ability.
11. Go into war with the new CU being able to call forth a war driod, AT-ST (if your Imperial), and 2 armored war cats at level 35 each. Send all these in for the kill as you sit back and heavy weapon your opponent from a distance.
12. Minor hand-to-hand skills for fun.
This and so much more. The only draw back I could see is being swarmed by a melee stacker in PvP or surrounded by NPC's...but hey, thats what the flame thrower is for! Also for a Master Commando to lack the abilty to not have blind/stun/dizzy recovery is pretty lame for a class trained in the art of military warfare.
What you think?
If your a fellow MCH, read this over and let me know what you think.
Master Creature Handler
Master Commando
Novice Bounty Hunter
Brawler 4000
Marksman 0404
Scout 4140
Good points for this:
1. Master of pets. At MCH, you will be able to use the deadliest and best of the best creatures.
2. Good terrain negotiation with +40 to burst run for good movement.
3. Novice BH for Scatter Pistol use and good ole Bomb Droids.
4. Your basic melee defence will be +105 and your basic ranged defence will +80. This does not count weapon defence, clothes, or attachments.
5. Very good to hit chance with your general accuracy at a basic start of +105.
6. Basic level creature trapping use mixed with high level gernade ability.
7. Heavy weapon skills with peak perfomance of flame thrower ability at master level.
8. Masked scent and good scout abilities at a decent level.
9. Minor pistol skills for back up. Pistol enhancements to use with launcher pistol & scatter. Add attachments for even better results.
10. Knockdown recovery & decent armor ability.
11. Go into war with the new CU being able to call forth a war driod, AT-ST (if your Imperial), and 2 armored war cats at level 35 each. Send all these in for the kill as you sit back and heavy weapon your opponent from a distance.
12. Minor hand-to-hand skills for fun.
This and so much more. The only draw back I could see is being swarmed by a melee stacker in PvP or surrounded by NPC's...but hey, thats what the flame thrower is for! Also for a Master Commando to lack the abilty to not have blind/stun/dizzy recovery is pretty lame for a class trained in the art of military warfare.
What you think?
KyeAshke
Thu Apr 14, 2005 2:09 pm
#2
Nice.
Commandos are supposed to be tanks though - as you said they sit back and shoot sh*t for lots of damage.
I'd say change master commando for master TK or master BJ.
Commandos are supposed to be tanks though - as you said they sit back and shoot sh*t for lots of damage.
I'd say change master commando for master TK or master BJ.
Combat_Medic_to_be
Thu Apr 14, 2005 2:14 pm
#4
KyeAshke wrote:
master BJ.
Nce typo![]()
Looks like a fun template to me. I'm going to be MCH/MID and probably put the rest into ranger 4040. Depending on how that lets me fair I might go TKM/MCH and some medic.
GadonThek
Thu Apr 14, 2005 2:58 pm
#6
Commando will be nice, but only when stacked with another ranged profession, as they have no specials at all. I like MCH/TKM/M-Brawler myself. Even if the new hate system does cause a critter to aggro you instead of your pets, they wont be able to hit you
Vithiril
Thu Apr 14, 2005 4:05 pm
#7
I am already MCH , TKM, and M-Brawler..... so I am lucky in the respect tha tthe CU isnt gonna force me to change my professions at all.
TheAcademy
Thu Apr 14, 2005 4:30 pm
#9
WarWidow wrote:
Well after long day of picking through skills with the new CU toon builder, I came up with a CH template that looks like it could be alot of fun if used correct when the CU hits.
If your a fellow MCH, read this over and let me know what you think.
Master Creature Handler
Master Commando
Novice Bounty Hunter
Brawler 4000
Marksman 0404
Scout 4140
Good points for this:
1. Master of pets. At MCH, you will be able to use the deadliest and best of the best creatures.
2. Good terrain negotiation with +40 to burst run for good movement.
3. Novice BH for Scatter Pistol use and good ole Bomb Droids.
4. Your basic melee defence will be +105 and your basic ranged defence will +80. This does not count weapon defence, clothes, or attachments.
5. Very good to hit chance with your general accuracy at a basic start of +105.
6. Basic level creature trapping use mixed with high level gernade ability.
7. Heavy weapon skills with peak perfomance of flame thrower ability at master level.
8. Masked scent and good scout abilities at a decent level.
9. Minor pistol skills for back up. Pistol enhancements to use with launcher pistol & scatter. Add attachments for even better results.
10. Knockdown recovery & decent armor ability.
11. Go into war with the new CU being able to call forth a war driod, AT-ST (if your Imperial), and 2 armored war cats at level 35 each. Send all these in for the kill as you sit back and heavy weapon your opponent from a distance.
12. Minor hand-to-hand skills for fun.
This and so much more. The only draw back I could see is being swarmed by a melee stacker in PvP or surrounded by NPC's...but hey, thats what the flame thrower is for! Also for a Master Commando to lack the abilty to not have blind/stun/dizzy recovery is pretty lame for a class trained in the art of military warfare.
What you think?
LOL, are you even an MCH? cause its sounds like your trying to jump into a banwagon that you have no knowledge of just cause you saw some nice pic's of some mount that ANYONE will be able to ride LOL..
theorb22
Thu Apr 14, 2005 5:15 pm
#10
Whoa I just realized with the AT-ST comment in his temp thing, those suckers are about CL 140, by all rights that means the ruleset says they are 2 times the power of all elite profs, and since jedi are now only 1.5 so they say, one single AT-ST will now be the strongest object in the game....that's pretty sad.......
On another note, at least the temp is diverse, and that is apparently what we are defined as. The AT-ST thing now worries me now that I think about it though.....
On another note, at least the temp is diverse, and that is apparently what we are defined as. The AT-ST thing now worries me now that I think about it though.....
WarWidow
Thu Apr 14, 2005 7:50 pm
#11
TheAcademy I have been a creature handler since 8/03. So before you state something like you did, think before you speak! Notice in my signature it states I am a MCH. As far as the banwagon goes, I am not jumping on it, I'm he one controling it!
TheAcademy if your not going to post positive things for fellow CH's in this forum, then take your rude comments and move along...move along.
theorb22
Thu Apr 14, 2005 7:58 pm
#12
War, don't worry about it, I followed the AS riot right from when it developed to where it is now, this academy fellow has revealed himself to be a staunch supporter of the idea that every template in the game which tries to be diverse or have nice equitment is the sole realm of uber l33t kiddies. He also is of the opinion that the CB currently is representative of an enormously large amount of great work and well spent effort which only has a few minor bugs, but otherwise is a perfect system where no one will ever be able to be a l33t player, and that all the nerfs prof's have gotten are all very well deserved. And besides the point, active flamers like mr. Academy really aren't worth much time listening to if you really get down to what their saying, like i've so expertly done rofl.
GadonThek
Fri Apr 15, 2005 1:57 am
#13
theorb22 wrote:War, don't worry about it, I followed the AS riot right from when it developed to where it is now, this academy fellow has revealed himself to be a staunch supporter of the idea that every template in the game which tries to be diverse or have nice equitment is the sole realm of uber l33t kiddies. He also is of the opinion that the CB currently is representative of an enormously large amount of great work and well spent effort which only has a few minor bugs, but otherwise is a perfect system where no one will ever be able to be a l33t player, and that all the nerfs prof's have gotten are all very well deserved. And besides the point, active flamers like mr. Academy really aren't worth much time listening to if you really get down to what their saying, like i've so expertly done rofl.
Riot is the right word, the devs should teargas the lot of 'em.
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