Creature Handler Archive
Thread: This just in from Cu beta
Message Edited by Starmage on 04-16-2005 01:17 AM
>> cl12 pet vs cl23 mob 0 xp
Well definately a bug there, so we cant really say much about the XP until we can see the rates. Im going to take a wild guess that they will be more or less the same for most professions... around 1.5k to 2.5k XP per kill depending on mob level against yours. Now the question is if the XP will be divided (like it does with weapon and med xp) if you use your own weapons to help your pet.
Starmage wrote:
The XP requirements for CH have been raised.
Novice Ch- 65k ch xp
1st Tier-150k ch xp
2nd Tier-250k ch xp
3rd Tier-350k ch xp
4th Tier-450k ch xp
Master-1million ch xp
XP gains from training and attacking with a pet.
lvl 7 vynock Baby:
Initial tame- 411 ch xp
commands- 400 ch xp
cl12 pet vs cl14 mob- 0 xp (bug)
cl12 pet vs cl23 mob 0 xp (bug)
All I can say is thank God I am already a MCH. Make of this what you will.
Journey Ominorei MCH/Mpistoleer TC-Prime
PS. GPS are now aggro mobs.
PPS. Gurrecks are now aggro mobs too.
Message Edited by Starmage on 04-16-2005 01:17 AM
I am going to postulate that these requirements are to reflect the increased viability of CH in combat. I have said it to the Devs and their footmen before....I would gladly use ALL my points to be useful again. Were I not MCH already I would STILL gladly pay these xp points to be where I am.
Vertexon wrote:
And haven't GPS always been aggro?
GSP are now agro (got one today on TC EP3)
Maybe thats what they mean ![]()
Nell2ThaIzzay wrote:
Wow, I guess I better get to grinding as much as possible before this goes live.
And Vert... I'm not a math wiz, so I don't know what the ratio is pre-CU comparted to post-CU, but increased XP gain for increased XP requirements could still take longer, if the post-CU nerf is a larger ratio of XP gained per XP needed than it was pre-CU.
ya, but by the same token, it could easily take a shorter amount of time.
There's realy no way of knowing, so all this doom-saying is pointless and silly.
Message Edited by MechaWashu on 04-16-2005 09:20 PM
Message Edited by JonBlack13 on 04-16-2005 06:55 PM
Message Edited by JonBlack13 on 04-16-2005 06:57 PM
Message Edited by JonBlack13 on 04-16-2005 06:57 PM
Vertexon wrote:
If both XP requirements and XP gains are higher, is progression actually slower? And haven't GPS always been aggro?
GPS and Gurrecks were always non-aggro...ie. yellow on the overhead map. Many other changes not just to CH.....corellian swoops are now yellow and non-aggro except when faction goes against you.
The other change to GPS is the lowering of their cl, they are back to cl23 so 3 out at once is again possible =)