Creature Handler Archive
Thread: Some serious questions for the group.
We've got a long way to go and a short time to get there...
From the Sticky....
Triggered Attacks
Bleeding Attack (Triggered)
Training Cost: (L1) 14 (L2) 32 (L3) --
This special attack allows your pet to inflict an injury that will continue to Bleed for a short period of time.
- Target is hit with this effect.The Bleed appears to be based off of the CL of the creature beingaffected.
Eye Gouge (Triggered)
Training Cost: (L1) 14 (L2) 32 (L3) --
This special attack allows your pet to Blind an enemy for a short period of time.
- Target is hit with this effect, but it is unknown how effective Blindness is. This Ability appears to last for 60 seconds.
Hamstring Attack (Triggered)
Training Cost: (L1) 14 (L2) 32 (L3) --
This special attack allows your pet to reduce the movement speed of an enemy for a short period of time.
- Target is hit with this effect, but it is unknown how effective the reduced movement speed is
Imperiling Feint (Triggered)
Training Cost: (L1) 14 (L2) 32 (L3) --
This special attack allows your pet to reduce an enemy's Defenses for a short period of time.
- Target is hit with this effect, which reduces the targetsDefenses. This Ability appears to last for 60 seconds.
Intimidating Attack(Triggered)
Training Cost: (L1) 14 (L2) 32 (L3) --
This special attack allows your pet toIntimidatean enemy which reduces their damage output for a short period of time.
- Target is hit with this effect, which reduces the targets damage output as. This Ability appears to last for 60 seconds.
Knockdown Attack (Triggered)
Training Cost: (L1) 14 (L2) 32 (L3) --
This special attack allows your pet to Knockdown an enemy for a short period of time.
- Target is hit with this effect, and knocked down.
Pinning Attack(Triggered)
Training Cost: (L1) 14 (L2) 32 (L3) --
No information at this time due to not being confirmed in game.
Staggering Attack (Triggered)
Training Cost: (L1) 14 (L2) 32 (L3) --
This special attack allows your pet to Stun an enemy for a short period of time.
- Target is hit with this effect, but it is unknown how effective the Stun is
Triggered 'Buffs'
Frenzied Assault (Triggered)
Training Cost: (L1) 8 (L2) 24 (L3) 56
When activated, this ability increases the amount of damage of each attack your pet performs at the expense of it's defensive capabilities.
Guarded Stance (Triggered)
Training Cost: (L1) 8 (L2) 24 (L3) 56
When activated, this ability reduces the amount of damage your pet takes in combat while reducing the amount of damage done by it's attacks.
Self-Sacrifice (Triggered)
Training Cost: (L1) 8 (L2) 24 (L3) 56
When activated, this ability allows a pet to intercept attacks directed at it's master taking some of the damage itself. The pet must stay close to it's master in order to defend it.
PermanentEnhancements
Aggression (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This abilitypermanentlyincreases the amount of Hate generated by each of your pets attacks.
- This holds aggro very nicely, when put on a creature that has 250+ damage.
Beastly Constitution (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanent improves the Health Regeneration of your pet.
- (May or may not be working as intended. This does not appear to increase the BE'd pet listing.)
Combat Agility (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently gives your pet a slight chance to perform a Critical Attack in combat.
- (May or may not be working as intended. This does not appear to increase the BE'd pet listing.)
Cowering Vigilance (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This innate ability makes your pet automatically go into a Defensive state, reducing damage taken, when it gets low on health.
Defensive Agility (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently gives your pet a slight chance for a Critical Save when attacked and only take half damage.
- (May or may not be working as intended. This does not appear to increase the BE'd pet listing.)
Fleet Footed (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently increases the speed of your pet's movement.
- (May or may not be working as intended.)
FrenziedBlitz(Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanentlyincreases theSpeed ofyour pet's attacks.
- (May or may not be working as intended. This does not appear to increase the BE'd pet listing.)
Hunted Withdrawal (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanetly reduces the amount of Hate generated by each of your pets attacks.
Lightning Reflexes (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently increases your pet's Defense.
- (May or may not be working as intended. This does not appear to increase the BE'd pet listing.)
Marring Storm (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently increases the amount of Damage your pet does with each attack.
- Appears to Improve PetDamage by approximately 10% (Limited testing on only L1 - L12 Pets) for each Level of this Ability.
Panicked Rage (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This innate ability makes your pet automatically go into a Frenzied state, causing more damage during combat, when it gets low on health.
- When this Innate is triggered, it increases damage by approximately 12% and displays the following system message - Your pet becomes enraged from the wounds it has taken!
Precision Strike (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently increases your pet's Accuracy when attacking.
- (May or may not be working as intended. This does not appear to increase the BE'd pet listing.)
Thick Skin (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently increases your pet's Armor.
- (May or may not be working as intended. This does not appear to increase the BE'd pet listing.)
Vigorous Health (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently improves the Health of your pet.
- Appears to Improve Pet Health by (Base Health) * 1.04 + 100 for the L1 Ability.
Thank you Seiryuu for the equation.
25 Abiliites X 3 = 75 Abilities total. ![]()
Dodece wrote:
Thanks man I heard about pinning attack but nobody i know has found it. right now i got 33 so I suppose that means i am like 45 percent of the way and when i learn from the remaining 5 in my datapad i should be just at the halfway mark ugh this is going to take a few more days then i hoped. Alas such is life.
On a good not the only abilities you listed I do not have are intimidate pinning and combat agility. So I am not in too bad of shape.
33? I only counted 25!?
25-L1 abilities
25-L2 abilities
25-L3 abilities
75-Total abilities
Ultron69 wrote:25-L1 abilities
25-L2 abilities
25-L3 abilities
75-Total abilities
Having tamed a pet with both level 1 and level 2 agression, I find it hard to see any difference, the same with others, indeed the knockdown sees to work almost without fail (apart from standard kd timers) on any mob at L!, so I see little reason of having L2 or 3.
From my experience curently, training a pet with numerous L1 abilities is more advantagous than taming a few L3.
Perhaps others have had a different experience?