Creature Handler Archive

Thread: Some serious questions for the group.

Whirr
Mon Aug 22, 2005 1:21 pm
#1

Ugh! I have 14 and now I've got the Smokey and the Bandit theme song going through my head.

We've got a long way to go and a short time to get there...
Dodece
Mon Aug 22, 2005 9:38 pm
#2


Thanks man I heard about pinning attack but nobody i know has found it. right now i got 33 so I suppose that means i am like 45 percent of the way and when i learn from the remaining 5 in my datapad i should be just at the halfway mark ugh this is going to take a few more days then i hoped. Alas such is life.


On a good not the only abilities you listed I do not have are intimidate pinning and combat agility. So I am not in too bad of shape.
Dodece
Tue Aug 23, 2005 12:56 am
#3

Okay I have spent the past few days getting serious about getting my ch abilities. I have decided I have messed around with bh missions long enough killer loot or not. Half my template is not liveing up to its full potential. I have gotten 28 abilities learned so far, and I got ten critters looking to give me sugar in my datapad. That adds up to a total of 38 abilities but how far is that from the actual max number of abilities. Everytime I talk to someone a new ability comes out of the woodwork. So does anyone know exactly how many abilities we can learn. I started out thinking well 12x3=36 but thats obviously wrong. So what is it 15 seperate abilities?


Drashk
Tue Aug 23, 2005 12:59 am
#4


From the Sticky....


Triggered Attacks



Bleeding Attack (Triggered)
Training Cost: (L1) 14 (L2) 32 (L3) --
This special attack allows your pet to inflict an injury that will continue to Bleed for a short period of time.



  • Target is hit with this effect.The Bleed appears to be based off of the CL of the creature beingaffected.

Eye Gouge (Triggered)
Training Cost: (L1) 14 (L2) 32 (L3) --
This special attack allows your pet to Blind an enemy for a short period of time.



  • Target is hit with this effect, but it is unknown how effective Blindness is. This Ability appears to last for 60 seconds.

Hamstring Attack (Triggered)
Training Cost: (L1) 14 (L2) 32 (L3) --
This special attack allows your pet to reduce the movement speed of an enemy for a short period of time.



  • Target is hit with this effect, but it is unknown how effective the reduced movement speed is

Imperiling Feint (Triggered)
Training Cost: (L1) 14 (L2) 32 (L3) --
This special attack allows your pet to reduce an enemy's Defenses for a short period of time.



  • Target is hit with this effect, which reduces the targetsDefenses. This Ability appears to last for 60 seconds.

Intimidating Attack(Triggered)
Training Cost: (L1) 14 (L2) 32 (L3) --
This special attack allows your pet toIntimidatean enemy which reduces their damage output for a short period of time.



  • Target is hit with this effect, which reduces the targets damage output as. This Ability appears to last for 60 seconds.

Knockdown Attack (Triggered)
Training Cost: (L1) 14 (L2) 32 (L3) --
This special attack allows your pet to Knockdown an enemy for a short period of time.



  • Target is hit with this effect, and knocked down.

Pinning Attack(Triggered)
Training Cost: (L1) 14 (L2) 32 (L3) --
No information at this time due to not being confirmed in game.


Staggering Attack (Triggered)
Training Cost: (L1) 14 (L2) 32 (L3) --
This special attack allows your pet to Stun an enemy for a short period of time.



  • Target is hit with this effect, but it is unknown how effective the Stun is

Triggered 'Buffs'



Frenzied Assault (Triggered)
Training Cost: (L1) 8 (L2) 24 (L3) 56
When activated, this ability increases the amount of damage of each attack your pet performs at the expense of it's defensive capabilities.


Guarded Stance (Triggered)
Training Cost: (L1) 8 (L2) 24 (L3) 56
When activated, this ability reduces the amount of damage your pet takes in combat while reducing the amount of damage done by it's attacks.


Self-Sacrifice (Triggered)
Training Cost: (L1) 8 (L2) 24 (L3) 56
When activated, this ability allows a pet to intercept attacks directed at it's master taking some of the damage itself. The pet must stay close to it's master in order to defend it.


PermanentEnhancements



Aggression (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This abilitypermanentlyincreases the amount of Hate generated by each of your pets attacks.



  • This holds aggro very nicely, when put on a creature that has 250+ damage.

Beastly Constitution (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanent improves the Health Regeneration of your pet.



  • (May or may not be working as intended. This does not appear to increase the BE'd pet listing.)

Combat Agility (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently gives your pet a slight chance to perform a Critical Attack in combat.



  • (May or may not be working as intended. This does not appear to increase the BE'd pet listing.)

Cowering Vigilance (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This innate ability makes your pet automatically go into a Defensive state, reducing damage taken, when it gets low on health.


Defensive Agility (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently gives your pet a slight chance for a Critical Save when attacked and only take half damage.



  • (May or may not be working as intended. This does not appear to increase the BE'd pet listing.)

Fleet Footed (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently increases the speed of your pet's movement.



  • (May or may not be working as intended.)

FrenziedBlitz(Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanentlyincreases theSpeed ofyour pet's attacks.



  • (May or may not be working as intended. This does not appear to increase the BE'd pet listing.)

Hunted Withdrawal (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanetly reduces the amount of Hate generated by each of your pets attacks.


Lightning Reflexes (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently increases your pet's Defense.



  • (May or may not be working as intended. This does not appear to increase the BE'd pet listing.)

Marring Storm (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently increases the amount of Damage your pet does with each attack.



  • Appears to Improve PetDamage by approximately 10% (Limited testing on only L1 - L12 Pets) for each Level of this Ability.

Panicked Rage (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This innate ability makes your pet automatically go into a Frenzied state, causing more damage during combat, when it gets low on health.



  • When this Innate is triggered, it increases damage by approximately 12% and displays the following system message - Your pet becomes enraged from the wounds it has taken!

Precision Strike (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently increases your pet's Accuracy when attacking.



  • (May or may not be working as intended. This does not appear to increase the BE'd pet listing.)

Thick Skin (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently increases your pet's Armor.



  • (May or may not be working as intended. This does not appear to increase the BE'd pet listing.)

Vigorous Health (Innate)
Training Cost: (L1) 5 (L2) 15 (L3) 45
This ability permanently improves the Health of your pet.



  • Appears to Improve Pet Health by (Base Health) * 1.04 + 100 for the L1 Ability.
    Thank you Seiryuu for the equation.


25 Abiliites X 3 = 75 Abilities total.






Making SWG more Star Warsy. One droid at a time.
Valkryn
Tue Aug 23, 2005 1:10 am
#5






Dodece wrote:


Thanks man I heard about pinning attack but nobody i know has found it. right now i got 33 so I suppose that means i am like 45 percent of the way and when i learn from the remaining 5 in my datapad i should be just at the halfway mark ugh this is going to take a few more days then i hoped. Alas such is life.


On a good not the only abilities you listed I do not have are intimidate pinning and combat agility. So I am not in too bad of shape.





33? I only counted 25!?
Ultron69
Tue Aug 23, 2005 4:17 am
#6

25-L1 abilities


25-L2 abilities


25-L3 abilities


75-Total abilities


valetman
Tue Aug 23, 2005 4:25 am
#7



Ultron69 wrote:

25-L1 abilities

25-L2 abilities

25-L3 abilities

75-Total abilities






Having tamed a pet with both level 1 and level 2 agression, I find it hard to see any difference, the same with others, indeed the knockdown sees to work almost without fail (apart from standard kd timers) on any mob at L!, so I see little reason of having L2 or 3.

From my experience curently, training a pet with numerous L1 abilities is more advantagous than taming a few L3.

Perhaps others have had a different experience?




VOBLAT [REJEK]-FARSTAR
Vobbucca - Test Center Wookiee
Light travels faster than sound. This is why some people appear bright until
you hear them speak

Page 1 of 1
Previous Next