Creature Handler Archive
Thread: Cooldown on Pet Healing?
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Drecki
Tue Aug 23, 2005 8:30 am
#1
I noticed the following:
I can use a pet stim without any cooldown on my pet, so I get it back to 100% Health very easy. But when I use an instantstim for myself, I can't use a pet stim for the next 60 seconds, that is until the cooldown of the stim usage is over.
Now, which part is bugged here? Is it "working as intended" that weare able to heal our pets that quickly? I don't see any reason, why the usage of a stim for myself delays the usage for a stim for my pet.
SioBabble
Tue Aug 23, 2005 8:44 am
#2
The whole thing is bugged. Prior to pub 21 the timer affected both petstims and selfstims. Now, it only kicks in on selfstims, and when you use a selfstim, it prevents you from using the pet stim on the timer. However, the timer does not affect a selfstim if you use petstims, and of course when using the pet stim you don't see a timer kick in. But instastim yourself, and the timer affects both.
devious507
Tue Aug 23, 2005 9:33 am
#3
I think they SHOULD be on separate timers, kinda like the droid repair kits... of course I can currently heal my droid with combat medic skills, which is .... shall we say interesting.
Rafe_McCloud
Tue Aug 23, 2005 9:55 am
#4
Not sure if this is a bug or not but if u drink a ruby bliel after using a stim it resets your timer to zero. now its was only to cut the timer to 30 secs but that is not what is happing.
future mch in training so hello all...=)
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