Creature Handler Archive

Thread: Problems with CL10's

Luxora
Mon Aug 22, 2005 8:08 pm
#1

I ordered a CL10 or less gray dewback from a Bio-Engineer, to level it and mount-train it for a non-CH friend. So I get the baby dewback and set about to leveling it. After I've rolled its XPover about 6 times, I decide to train a few abilities onto it to give it a few advantages before resuming fighting. (Screenshot)


Apparently, even though I had a CL2 that could hold 4 abilities, the max this CL10 can have was 3. After having trained abilities to it, it no longer has an XP bar, so I seemingly cannot rollover its XP anymore. Does this mean this dewback, which I have put hours of work into, can no longer gain maturity levels and reach its max capacity and thereby be mount-trained? As of this screenshot, it still cannot be mount-trained. (Sidenote: I tamed a bull bantha baby in the wild, rolled its XP over twice, and it was immediately mount-trainable. Is there a discrepancy there with BE pets? And if so, when can we expect this to be fixed?)


I'm wondering if this is a result of the BE pets size issue. I personally like the differentiation in size, but I don't want to see it removing CL10-or-lower BE pets from the game. Can anyone provide any insight into this, or whether the above-mentioned dewback can still gain maturity levels despite being "Fully Trained"?



Luxora Zsanu
[Loving the NGE]
"See this double-bladed lightsaber? You have until both ends are lit to stop your childish bickering."

"I don't care if you wasted hours and hours playing this game. Alpha classes suck. I'd rather succeed being equal with everyone else because it means that I won, not that my hours and hours of wasted life won."
- Makenshi
Maisland
Mon Aug 22, 2005 9:57 pm
#2

I think they still gain maturity levels, but don't quote me on that.


I do know that dewbacks and falumpasets are the only mount trainable BE pets that can still be made into non-CH mounts... and they have to be exactly CL 10 and have reached full size (10 roll-overs) before they can be mount trained since the CL = size change was introduced.


So... bottom line is, I would just keep working it and rechecking to see if it has become mount trainable. You might want to get a second CL 10 pet and work them together... using the second one to keep track of when the dewback should get a new maturity level. Remember to store and recall the dewback before checking to see if it has become mount trainable as they don't change their physical size while out.




I survived the CU


I can not survive the NGE


Drashk
Mon Aug 22, 2005 10:26 pm
#3

Even though the pet is listed as Fully trained, it will still earn Training XP and gain Training Points. It will not gain any additional Trainable Ability Points. This will allow it to continue growing in size, until it has achieved its correct fully grown size.


Whether or not it will be large enough to turn into a mount may be effected by it being a CL10 BE'd pet. I'm pretty sure that CL10 Dewies grow large enough to become mounts, however it is possible that if it doesn't gain the Train As Mount status, it is related to it being BE crafted.







Making SWG more Star Warsy. One droid at a time.
Hordakka
Tue Aug 23, 2005 1:13 am
#4

I was given a be dewback to train (CL5) and it never grew big enough to mount. Also it says in the notes for pub 21 to always leave one slot open if you haven't gotten all of them or your pet will not learn anymore and I have notices BE pets get one less box but you have to remember they also have their armor def and health already played with by the BE. I took a CL66 BE rancor into the village on the phase 4 assault today and it ROCKED. The thing saved alot of lives including my own, God bless that hideous creature, and as a treat to it we are gonna go slap around some kyrats.



Hordakka Synn
LuCha
Tue Aug 23, 2005 5:41 am
#5

I did a BE pet / wild pet test and posted my results on the BE forum. Basicly, BE pets (after 15 rollovers) at lvl 10 only have 3 slots. Wild pets at lvl 10 get 4 (5 if it had one to start with). BE pets at lvl 11 do get 4 slots thou. It kinda sux for BE pets, but /shrug.



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Seiryuu
Tue Aug 23, 2005 1:00 pm
#6

Where have we seen random ability slots?

The only time I have seen things gets less than their level was if they were BE (1 less), pre-21 (1 less), or reports of pre-21 BE (2 less). Drashk, I thought your own testing showed all wild CL 10 and under tames got four slots. Have you seen differently now?



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Drashk
Tue Aug 23, 2005 1:57 pm
#7




Seiryuu wrote:
Where have we seen random ability slots?

The only time I have seen things gets less than their level was if they were BE (1 less), pre-21 (1 less), or reports of pre-21 BE (2 less). Drashk, I thought your own testing showed all wild CL 10 and under tames got four slots. Have you seen differently now?




Yes. I've been getting a number of reports, from a couple of different sources, thatoccasionally a pet will produce 1 more or 1 less Ability Slot then what the original testing showed. Some of the more rare pets appear to be producing slightly higher Ability Slots. I'm still trying to gather more info from different sources, but from what I have seen, it would appear that the following is true.


CL 1 -15 = 3 - 5Trainable Ability Slots

CL 16-30 = 4 - 6Trainable Ability Slots

CL 31 -45 = 5 - 7Trainable Ability Slots

CL 46-60 = 6 - 8Trainable Ability Slots
CL 61-70 = 7 - 9Trainable Ability Slots


Hopefully, as more people post information on the forums, or contact me via PMs, we can narrow down the behavior even more. There is also the distinct possiblity that certain specific pet species have more Trainable Ability Slots then others, depending on the rarity of the pet. I have also recieved 1 report that their pet gained 10 Trainability Ability Slots, after it hit is 15th maturity level. This was on a rather rare pet. This could be a possible /bug though.





Making SWG more Star Warsy. One droid at a time.
Seiryuu
Tue Aug 23, 2005 2:45 pm
#8

I'm still collecting data, but I'm not much of a grinder and I now have all my L1 specials. I'll see about running more pets to full growth to add more data.



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Visit www.swgcreatures.com for all your creature needs.
Tell 'em Lantyssa sent you!

Math got you down? Need a tissue? Try my Chef and Tailor Tissue Calculators!

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Drashk
Wed Aug 24, 2005 12:06 am
#9






LuCha wrote:
I did a BE pet / wild pet test and posted my results on the BE forum. Basicly, BE pets (after 15 rollovers) at lvl 10 only have 3 slots. Wild pets at lvl 10 get 4 (5 if it had one to start with). BE pets at lvl 11 do get 4 slots thou. It kinda sux for BE pets, but /shrug.




How many of each did you test this on?


If it is only based on 1 of each pet type, the test isn't very valid, since it appears that all pets within a certain level grouping have the ability to have a range of possible Ability Slots. IE Level 1 - 15 have between 3 and 5 Ability Slots.







Making SWG more Star Warsy. One droid at a time.
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