Creature Handler Archive
Thread: Problems with CL10's
I think they still gain maturity levels, but don't quote me on that.
I do know that dewbacks and falumpasets are the only mount trainable BE pets that can still be made into non-CH mounts... and they have to be exactly CL 10 and have reached full size (10 roll-overs) before they can be mount trained since the CL = size change was introduced.
So... bottom line is, I would just keep working it and rechecking to see if it has become mount trainable. You might want to get a second CL 10 pet and work them together... using the second one to keep track of when the dewback should get a new maturity level. Remember to store and recall the dewback before checking to see if it has become mount trainable as they don't change their physical size while out.
Even though the pet is listed as Fully trained, it will still earn Training XP and gain Training Points. It will not gain any additional Trainable Ability Points. This will allow it to continue growing in size, until it has achieved its correct fully grown size.
Whether or not it will be large enough to turn into a mount may be effected by it being a CL10 BE'd pet. I'm pretty sure that CL10 Dewies grow large enough to become mounts, however it is possible that if it doesn't gain the Train As Mount status, it is related to it being BE crafted.
The only time I have seen things gets less than their level was if they were BE (1 less), pre-21 (1 less), or reports of pre-21 BE (2 less). Drashk, I thought your own testing showed all wild CL 10 and under tames got four slots. Have you seen differently now?
Seiryuu wrote:
Where have we seen random ability slots?
The only time I have seen things gets less than their level was if they were BE (1 less), pre-21 (1 less), or reports of pre-21 BE (2 less). Drashk, I thought your own testing showed all wild CL 10 and under tames got four slots. Have you seen differently now?
Yes. I've been getting a number of reports, from a couple of different sources, thatoccasionally a pet will produce 1 more or 1 less Ability Slot then what the original testing showed. Some of the more rare pets appear to be producing slightly higher Ability Slots. I'm still trying to gather more info from different sources, but from what I have seen, it would appear that the following is true.
CL 61-70 = 7 - 9Trainable Ability Slots
LuCha wrote:
I did a BE pet / wild pet test and posted my results on the BE forum. Basicly, BE pets (after 15 rollovers) at lvl 10 only have 3 slots. Wild pets at lvl 10 get 4 (5 if it had one to start with). BE pets at lvl 11 do get 4 slots thou. It kinda sux for BE pets, but /shrug.
How many of each did you test this on?
If it is only based on 1 of each pet type, the test isn't very valid, since it appears that all pets within a certain level grouping have the ability to have a range of possible Ability Slots. IE Level 1 - 15 have between 3 and 5 Ability Slots.