Creature Handler Archive
Thread: Pets in spaaaaace!
Page 1 of 2
SioBabble
Sat Oct 23, 2004 9:36 pm
#1
As part of my ongoing "lets see what happens when I do THIS in JTL" project, I went up in my Sorosuub luxury yacht and called out a few pets to see what I could do with them.
Apparently combat is not allowed on the decks of a Sorusuub. So no pet duels. You can't ride a bantha around, either, but you can call them and pet them and have them do tricks.
Don't have any "oversize" monsters to play with yet...biggest critter I've got is a baby fambaa, but it appears that the usual clipping will take place when something to big for the room is in it.
One interesting thing, is that if you execute a hyperspace jump with a pet out, it autostores by the time you hit the target system. Don't know if this is intended or not.
JTL beta ends on Monday, so don't know if I'll be able to fully test "what happens when you call a rancor in the circular bedroom under the cockpit" yet. I'll try to wrangle a ride on a YT-1300 tomorrow and call a pet or two in the narrow corridors to see what happens.
Update: Called an ancient reptillian flier in the cockpit, and it clipped into the ceiling, so that answers that question. Big pets in small spaces in space behave like they do on the ground.
Oh, and you can't group with your pets in space, which really isn't much of a problem, I guess, since you can't fight inside a SoruSuub.
Message Edited by SioBabble on 10-24-2004 06:51 AM
theorb22
Sat Oct 23, 2004 9:59 pm
#2
it might fall out of the ship and agro on the nearest NPC
. imagine flying along when a kimogila pops out of the ship your chasing and slams into you....
Verser
Sat Oct 23, 2004 10:27 pm
#4
Its blood would boil, recondense and freeze in 5 seconds... not pretty... WHY WHY WHY DID MY (MUFFINS) HAVE TO OPEN THE HATCH! /cry
MadLeprechaun
Sat Oct 23, 2004 11:01 pm
#5
uh, pets are gonna be kinda worthless in space....maybe a space pet or two
Nvim
Sat Oct 23, 2004 11:32 pm
#6
MadLeprechaun wrote:uh, pets are gonna be kinda worthless in space....maybe a space pet or two
Not unless its a pet that lives in an asteroid that has a mouth big enough to land a ship in.
IForgotMyName
Sun Oct 24, 2004 10:29 am
#7
Hmmm can you take a kimogila out on the YT?It should clip through the walls, but will other ships be able to see parts of the kimo in space?
Message Edited by IForgotMyName on 10-24-2004 10:30 AM
Lumpi667
Sun Oct 24, 2004 3:01 pm
#8
Hmm, I think I will tame some Mynocks for the relaese and h(a)unt some pilots...
Trashawn
Sun Oct 24, 2004 3:09 pm
#9
Should take the Boar Wolfs out.. that would make a goodparody for those who remember The Muppets.
SiberianPenguin
Sun Oct 24, 2004 5:08 pm
#10
I'd put an astronaut helmet on my cu pa mount, and ride him ( orjust float outthere
into battle!
taloncard
Sun Oct 24, 2004 9:52 pm
#12
Dammit I want to be able to call mynocs and have them chew on power cables
SioBabble
Sun Oct 24, 2004 10:00 pm
#13
taloncard wrote:
Dammit I want to be able to call mynocs and have them chew on power cables
This would be cool!
BTW, if you're the pilot, pets will store any time you assume piloting duties. If you're not the pilot, your pets will remain out in the ship. Don't know if this is true for hyperspace jumps, but I know that if you leave the pilot station, call a pet, and then return to the pilot station, the pet returns to the datapad, normal space or otherwise.
Page 1 of 2