Creature Handler Archive
Thread: Effective HAM, Armour and kinteic
If the armour has a vulnerability it means it doesn't protect at all against that type of dmg, all goes through.
If you have light armour it halves any dmg made from weapons with armour piercing none. So 100 non armour piercing becomes 50. Resistance of 20% on that would reduce the dmg by 10 and the creatureis hurt for40 dmg. 60% removed all in all as Bowler said.
If the weapon has armour piercing light and the creature light armour then only the resistance applies.
If the weapon has armour piercing medium and the creature light armour add 25% to the damage before applying the resistance.
If the weapon has armour piercing heavy and the creature light armour add 25% then 25% again to the damage before applying resistance.
If a creature have no armour and is shot by a heavy armour piercing weapon add 25% on the dmg, then 25% again and finally 25% extra.
I have been trying to figure this out. What is the mathematical formula for figuring out the effective HAM with kinitic resits. For example I have a pet with 2000 health with 25% kinetic resists. What is the effective ham against kinetic for this pet? How did you come up with that number?