Creature Handler Archive

Thread: Test Center Version 0.127363 notes are up and they fixed ...

SioBabble
Fri Jul 22, 2005 1:49 pm
#1

Kzin, you know this is not true.


They apparently have fixed the bug that allowed CHs to issue commands to their pets. Finally, this exploit has been dealt with.


We should all be grateful.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Aciam
Fri Jul 22, 2005 1:51 pm
#2

Yes, at long last, the overpowered MCH has been balanced!

/snog SOE




"Do these pants make my arsenal look big?"

*smuggling not included
Seiryuu
Fri Jul 22, 2005 2:22 pm
#3

Yay! They fixed us once and for all!



-----
Visit www.swgcreatures.com for all your creature needs.
Tell 'em Lantyssa sent you!

Math got you down? Need a tissue? Try my Chef and Tailor Tissue Calculators!

Looking for a special? Try this Excel spreadsheet on Special Abilities.
Hazarstanagge
Fri Jul 22, 2005 2:28 pm
#4

I have been a booster for SOE and SWG for as long as I can remember. I have even caught some flack from peeps for keeping SOE's back. BUT....If this bug goes live my token respec window will finally have a use.



WHO IS GOING TO KEEP JABBA'S RANCOR NOW?
WHO IS GOING TO TRAIN AND MOUNT TAUN TAUNS?
WHO IS GOING TO TRAIN OBIE'S VERACTYL?
WHO IS GOING TO MAINTAIN THE CREATURES IN THE GEO ARENA?
SOE'S MOMMA THAT'S WHO!!
Snackerss
Fri Jul 22, 2005 2:43 pm
#5


If you play a CH now you have to be like Triple X when they were dragging him out the back of the airplane and he yells:






I LIVE FOR THIS SH**



We just needsome tattoo's, and a pimp coat with fur lining!
Spazzers
Fri Jul 22, 2005 3:01 pm
#6






SioBabble wrote:

They apparently have fixed the bug that allowed CHs to issue commands to their pets. Finally, this exploit has been dealt with.






I spit coffee on myself. You owe me dry cleaning now.



Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
theorb22
Fri Jul 22, 2005 3:11 pm
#7






SioBabble wrote:

Kzin, you know this is not true.


They apparently have fixed the bug that allowed CHs to issue commands to their pets. Finally, this exploit has been dealt with.


We should all be grateful.







Unfortunently, unscrupulous players will still be able to position pets near AoE enemies, forcing them to fight for their masters. Work will need to be done to make pets become non-combatants before the exploit of creature handling is fully corrected.





november 5th 2005- greatest hotfix ever
" you may now board shuttle while burstrunning, running normally, shuffling, walking, standing, sitting, prone, hopskipping, jumping, AND MOST IMPORTANTLY, YOU MAY NOW BOARD SHUTTLE WHILE BREATHING!!!!"
KzinKiller
Fri Jul 22, 2005 3:45 pm
#8



theorb22 wrote:
Unfortunently, unscrupulous players will still be able to position pets near AoE enemies, forcing them to fight for their masters. Work will need to be done to make pets become non-combatants before the exploit of creature handling is fully corrected.




I think they've done some advance work in this area, experimenting with making pets stop fighting in mid-fight and just ignoring all action around them. Having this occur 100% of the time instead of 10%-15% is probably achieveable.




*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
Noggin-The-Nogg
Fri Jul 22, 2005 3:50 pm
#9



SioBabble wrote:

Kzin, you know this is not true.

They apparently have fixed the bug that allowed CHs to issue commands to their pets. Finally, this exploit has been dealt with.

We should all be grateful.






I would hope this sigifies they are adressing pet AI in this publish, but havent got it to work properly in time for the initial push to test center.

Apart from feeling a little concerned given the bugs that have been pushed live recently, we should perhaps look at this as, ironically, a posotive sign we may get some help this publish.
Seiryuu
Fri Jul 22, 2005 3:50 pm
#10


I think they've done some advance work in this area, experimenting with making pets stop fighting in mid-fight and just ignoring all action around them. Having this occur 100% of the time instead of 10%-15% is probably achieveable.

You give them far too much credit. It'll be another 15 Publishes before then, and they'll accidentally make commands and maybe even specials work once or twice before then.



-----
Visit www.swgcreatures.com for all your creature needs.
Tell 'em Lantyssa sent you!

Math got you down? Need a tissue? Try my Chef and Tailor Tissue Calculators!

Looking for a special? Try this Excel spreadsheet on Special Abilities.
KzinKiller
Sat Jul 23, 2005 12:21 am
#11

... same as usual, nothing for CH.

Thank you sirs may we have another? BOHICA time for CH, as usual.




*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
darkstar860
Sat Jul 23, 2005 6:57 am
#12

OK this sounds very fishy but I have to report it....



Since the CU my pets havent done anything but attack - no specials as we all know


and even in some circumstances they simply stopped fighting. Since this latest


patch I have witnessed something that about knocked me down. I am a MBH and was


testing out NPC bounty missions. The NPC's are now higher levels for MBH we're talking


lvl 82 to 84 - its not just a challenge for a solo BH its a good way to get killed - but hey I


always enjoy a challenge. Long story short - I find my mark call out my trusty narg lvl 47 BE


and have it start the attack to catch the guy offguard. Then I get ready to spam my bleed dot


and Knockdown attack.....the bleed hits but before the timer finishes the guy is already


ON THE GROUND! WTH my narg knocked him on his arse????? I'm so fabbergassed


I almost forget to keep firing. I would chalk this up to being delusional from killing too many


bols or working too hard but I tested this again on a different mission, differnt planet same


pet and to my surprise same result - the pet caused a knockdown! I made sure to stay


away from that attack. Havent had time to test more but thought this might be worth reporting.


Has anyone else noticed this in their pets? Could it be a stealth fix aimed at testing the return


of pet specials? Just thought I'd share caus like all CH's everything else about our profession


is making me very, very depressed - Gonna make SONYpay for my prozak.


Seiryuu
Sat Jul 23, 2005 8:33 am
#13

See, they're already doing it!

I haven't seen any of mine do specials, but I've only fought a few lairs and my main pet uses poison, not knockdown.



-----
Visit www.swgcreatures.com for all your creature needs.
Tell 'em Lantyssa sent you!

Math got you down? Need a tissue? Try my Chef and Tailor Tissue Calculators!

Looking for a special? Try this Excel spreadsheet on Special Abilities.
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