Creature Handler Archive
Thread: Spots on the Wall by whoslungdung
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Gage_BlackDawn
Fri Apr 16, 2004 7:12 am
#1
just thought id run this idea by and see what the general CH public thinks
ok my thoughts on CH profession( EX-CH myself)
1.Add in a chance for any agressive Creatures to attack its master
Chance should be based on
creature level
CH skill
time spend with pet( more time spent, less chance)
CH skill
time spend with pet( more time spent, less chance)
1B. Raise max CH level of Agressive pets for CH to tame and use, not excessive amount but maybe another 10 to 30 levels, somehting like that. i say raise it becasue IF theres a chance for the pet to attack its master it balances out the increased power CH would have by having such a pet
2. Make the feed option mean something besides healing
such as you must feed pet for it to grow, instead of the Auto growth. i dont think the pet should
die if you choice not to feed, but the pet would just not advance. i think this would be good for RP purposes since it takes interaction between the CH and pet to bring it from baby to adult
die if you choice not to feed, but the pet would just not advance. i think this would be good for RP purposes since it takes interaction between the CH and pet to bring it from baby to adult
2B. Possible not feeding a agressive pet would increase the chance of being attacked by the pet
3. Add an arena for CH pets that are only placeable by a master CH. Arenas such as we saw in EP2 where creatures were let loose to kill anything inside the areana. The CH owning such an arena would be able to choose what creatures were in it. perhaps having 5 to 10 caging areas, 1 creature per caging area. players could enter the arena and battle some tough mobs with a chance to win prize money( money placed in the prize pool by the CH owning the arena for such winners). Ch can then be in competion to have the toughest pets, largest prize pools. of course the would be an entry fee, and low chance of winning. possible allow the CH owning the arena to set a max players inside limit as to not 50 players taking down the 1 pet. this could be a great attraction for player cites as well
3b. Add some babies/eggs/larva(whatever) of extreamly high level Creatures that can be gathered from a lair/plants or foraged for the use in the CH arenas only. and B.E Versions of course, maybe not the same exact pets, but of simmiliar CL
well thats my 2 cents
TrandoshanDroidTech
Fri Apr 16, 2004 3:04 pm
#3
Gage_BlackDawn wrote:
just thought id run this idea by and see what the general CH public thinks
ok my thoughts on CH profession( EX-CH myself)
1.Add in a chance for any agressive Creatures to attack its master
Chance should be based on
creature level
CH skill
time spend with pet( more time spent, less chance)
While this would be a realistic feature, this could be exploited (somehow) and it would annoy ppl too much.
1B. Raise max CH level of Agressive pets for CH to tame and use, not excessive amount but maybe another 10 to 30 levels, somehting like that. i say raise it becasue IF theres a chance for the pet to attack its master it balances out the increased power CH would have by having such a pet
That would disbalance the number of creatures that are at a certain CL, which would lead to a rebalancing and who knows what'll happen then.
2. Make the feed option mean something besides healing
such as you must feed pet for it to grow, instead of the Auto growth. i dont think the pet should
die if you choice not to feed, but the pet would just not advance. i think this would be good for RP purposes since it takes interaction between the CH and pet to bring it from baby to adult
I agree and I like this one, most CHs have the forage ability anyway. on a side note, what about moving the forage ability to novice scout?
2B. Possible not feeding a agressive pet would increase the chance of being attacked by the pet
read response to #1
3. Add an arena for CH pets that are only placeable by a master CH. Arenas such as we saw in EP2 where creatures were let loose to kill anything inside the areana. The CH owning such an arena would be able to choose what creatures were in it. perhaps having 5 to 10 caging areas, 1 creature per caging area. players could enter the arena and battle some tough mobs with a chance to win prize money( money placed in the prize pool by the CH owning the arena for such winners). Ch can then be in competion to have the toughest pets, largest prize pools. of course the would be an entry fee, and low chance of winning. possible allow the CH owning the arena to set a max players inside limit as to not 50 players taking down the 1 pet. this could be a great attraction for player cites as well
While I like this idea, this may become too much p0kemon like, and this would be an iffy feature, but cool.
3b. Add some babies/eggs/larva(whatever) of extreamly high level Creatures that can be gathered from a lair/plants or foraged for the use in the CH arenas only. and B.E Versions of course, maybe not the same exact pets, but of simmiliar CL
Give an example of what you think might be added as a baby of some high lvl creature. While cool, brings up thoughts of p0kemon.
Gage_BlackDawn
Sat Apr 17, 2004 5:54 am
#4
TrandoshanDroidTech wrote:
Gage_BlackDawn wrote:
just thought id run this idea by and see what the general CH public thinks
ok my thoughts on CH profession( EX-CH myself)
1.Add in a chance for any agressive Creatures to attack its master
Chance should be based on
creature level
CH skill
time spend with pet( more time spent, less chance)
While this would be a realistic feature, this could be exploited (somehow) and it would annoy ppl too much.
---
Not sure how that could be explioted but then again im not an exploiter
---
1B. Raise max CH level of Agressive pets for CH to tame and use, not excessive amount but maybe another 10 to 30 levels, somehting like that. i say raise it becasue IF theres a chance for the pet to attack its master it balances out the increased power CH would have by having such a pet
That would disbalance the number of creatures that are at a certain CL, which would lead to a rebalancing and who knows what'll happen then.
---
I think the balance comes in by their being risk to the player for even using such a creature
---
2. Make the feed option mean something besides healing
such as you must feed pet for it to grow, instead of the Auto growth. i dont think the pet should
die if you choice not to feed, but the pet would just not advance. i think this would be good for RP purposes since it takes interaction between the CH and pet to bring it from baby to adult
I agree and I like this one, most CHs have the forage ability anyway. on a side note, what about moving the forage ability to novice scout?
2B. Possible not feeding a agressive pet would increase the chance of being attacked by the pet
read response to #1
3. Add an arena for CH pets that are only placeable by a master CH. Arenas such as we saw in EP2 where creatures were let loose to kill anything inside the areana. The CH owning such an arena would be able to choose what creatures were in it. perhaps having 5 to 10 caging areas, 1 creature per caging area. players could enter the arena and battle some tough mobs with a chance to win prize money( money placed in the prize pool by the CH owning the arena for such winners). Ch can then be in competion to have the toughest pets, largest prize pools. of course the would be an entry fee, and low chance of winning. possible allow the CH owning the arena to set a max players inside limit as to not 50 players taking down the 1 pet. this could be a great attraction for player cites as well
While I like this idea, this may become too much p0kemon like, and this would be an iffy feature, but cool.
---
not a pokemon fan here, but i do know that in the movies of Starwars at least ,there was no one walking a rancor around like a pet dog, their was however one contained in a caginng area( jabbas palace?) and in EP2 as mentioned before their were a few exotic creatures released from caging areas to the center of the arena for the purpose of killing, and putting on a show for the spectators. now im NOTsuggestiinga nerf to the rancors, however this falls more inline with continuity than the current system .but i would like to see exotic creautres used in areans or a CH personal display room, or perhaps a single caging area like the rancor in (jabbas palace?)
3b. Add some babies/eggs/larva(whatever) of extreamly high level Creatures that can be gathered from a lair/plants or foraged for the use in the CH arenas only. and B.E Versions of course, maybe not the same exact pets, but of simmiliar CL
Give an example of what you think might be added as a baby of some high lvl creature. While cool, brings up thoughts of p0kemon.
See above
TrandoshanDroidTech
Sat Apr 17, 2004 6:29 am
#5
Yes it was Jabbas Palace and you can see him when you go inside, although its kind of hard to see him through the small door to the cage (unaccessable for obvious reasons).
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