Creature Handler Archive

Thread: Creatue Handlers and Faction

LaughingOwl
Sat Aug 23, 2003 5:41 am
#1

Why (if part of our class) do Creature Handlers pets take away from the faction points for kills.



I just played my alt Rifleman/TK (both to be), and realized I was getting like 3 times the faction points for doing destroy missions than my expireenced CH. Then playing around I realized all those little pesky guard that gaurd the base you are supposed to destroy normally give more exierence than the mission. Yet I was normally getting like 1-2 faction points for them.



Sure enough play around, and the percentage of damage you did (versus) pets (or others) seems to be how much you get of the potential faction. My question is does a Bounty Hunter lose faction when he spams knockdown for the kill, or a Rifleman uses Headshot 3, no using 'class abilities' does not lower their points they get. Well for CHes are 'class abilitiy' is to have better pets, that help us, yet we LOSE faction points when we use them.



Sure if pets gave us faction when a novice could have three rancour, then it would not have been fair. Now however, our 'pet' ability is a direct representation of how far we have gone in the CH profession. In that case we SHOULD get the credit for using our class ability (my planned profession was going to be master CH and Master medic, absolutely no direct combat myself (that was what pets were for); however now I see thaat getting faction would be almost IMPOSSIBLE.



Is this 'as planned' or an oversight.



peace

GeckoFiend
Sat Aug 23, 2003 6:05 am
#2

Should we also complain that if we use a pet we get less combat and weapon exp if the pets attack the mobs too?

If you want to get the same faction points at the same rate as the other combat classes, take the same risks they do.



---

Watta - Medic/CH/Pistoleer - Wanderhome
Reztarn
Sat Aug 23, 2003 6:26 am
#3

Its something I've been screaming for awhile for. That and mission terminals to take accout of our called pets when setting the level of missions. Everyone keeps telling me "Oh you can still get missions for a couple of K worth of credits" No you can't not if you are a master medica Master CH. My max mission level is 7. Those that tell me to goto Lok or Endor to fight get real. Other masters get missions on Naboo and Tatooine, etc that are good. We should to.



I don't want combat xp from my pets.....I get CH XP. So saying next we'd want that is stupid. Faction XP should be granted. Currently since I can only get level 7-9 faction missions NPCs are a big part of my faction xp. I never even use my pets anymore. Thus I'm just a Pistol 3 novice marksman on missions so I get decent Faction xp.


Some faction missions need to be produced for doctors and other non combatants to I think.




__________________________________________________________________________________
In Lady Regana's Service
Col Chowok : Master Creature Handler, Master TKA, Medic (Bria)
hellopotato
Sat Aug 23, 2003 7:56 am
#4

Just responded to another post just like this one, but I'll get this one bumped too.


Here's my post there, http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=49553


Wow, I'm not the only one.


Another Master Doctor/Creature Handler here. About halfway up the CH skill tree, had to drop artisan and my ability to survey to get marksman back and take pistol 1 and 2 to use my scout blaster. They seriously need to change the pets not giving faction problem, as well as pet levels not counting into your difficulty rating on missions.


Lets keep this bumped and see if it can make the list for next week, as its a SERIOUS problem to many of us.




Artaxus Sufufra
Master Doctor/Teräs Käsi Master
Zcipher
Sat Aug 23, 2003 7:59 am
#5

I think that it works fine as it is, in terms of the xp generated. The problem is that when you are grouped with your pet, you are not getting harder missions with better xp targets to compensate.
Reztarn
Sat Aug 23, 2003 8:24 am
#6

But even so if you look at a medic/ch combo doesn't matter if you get level 50 missions the actual CH isn't going to get any faction if we are there controling and healing our pets.



__________________________________________________________________________________
In Lady Regana's Service
Col Chowok : Master Creature Handler, Master TKA, Medic (Bria)
Zcipher
Sat Aug 23, 2003 8:31 am
#7

oh that's right, i didn't get that. that sucks
Malgor
Sat Aug 23, 2003 8:45 am
#8

Along with my Master Scout / Master CH, I also play a master Doctor / Master Bio-engineer. The Bio-engineer can only do 5 point delivery missions for faction and thus their design is poor. I get no faction for healing during missions and I have no weapons skills to speak of.




Kelso Aita
Master Scout - Master Creature Handler - Master Pistoleer
Anack Sel-Lock
Master Medic -Master Bio-Engineer - Master Doctor
:: Kauri Server ::

Malgor
Sat Aug 23, 2003 8:49 am
#9

Oops and meant to post what I get for faction for my CH / Scout as well.


I am a rebel - covert.


I get missions out of Ancorhead usually. With two pets out I get 7-12 faction per mission (killing the lair) and 2-6 points per imperial kill.





Kelso Aita
Master Scout - Master Creature Handler - Master Pistoleer
Anack Sel-Lock
Master Medic -Master Bio-Engineer - Master Doctor
:: Kauri Server ::

Reztarn
Sat Aug 23, 2003 8:53 am
#10

And it would be 5 times faster atleast for you do do Delivery missions in AH to get that same amount of faction.





__________________________________________________________________________________
In Lady Regana's Service
Col Chowok : Master Creature Handler, Master TKA, Medic (Bria)
Malgor
Sat Aug 23, 2003 8:55 am
#11

That's what I thought, but not very fun.


I can get about 200-300 faction experience an hour in ancorhead (more if I don't watch TV at the same time), but it's about the most boring thing there is.


I'm about to venture up north on Corellia to see what's happening in that Civil War zone.





Kelso Aita
Master Scout - Master Creature Handler - Master Pistoleer
Anack Sel-Lock
Master Medic -Master Bio-Engineer - Master Doctor
:: Kauri Server ::

LaughingOwl
Sat Aug 23, 2003 11:32 am
#12

[quote]


If you want to get the same faction points at the same rate as the other combat classes, take the same risks they do.


[/quote]



Umm, I am taking the same risks as every other combat class. I get good old Tip to stand between me and the mobs, they get 'Knockdown', personally knockdown is A LOT more protection than tip.



Point is pets are a feature of my class, they are something I have spent lots of points on, they should count as me doing it. Should I get weapon expierence, nope I am not using weapons. Should I get combat expierence, don;t really care since do not need. Should I get the faction, when my class ablity defeats a mob, YES!



Peace

hellopotato
Sun Aug 24, 2003 1:10 pm
#13

Giving this a bump



Artaxus Sufufra
Master Doctor/Teräs Käsi Master
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