Creature Handler Archive
Thread: Mobs running/ warping
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michael_rem
Thu May 13, 2004 3:51 pm
#1
I havent seen anyone else post abut this annoing bug, so here goes:
Does anyone else have problems with stuff your trying to kill just warps away to 100 or 150M?
I have gone thru pistoles and carabin and now i use Rifels. And i have never had so many problems with stuff warping away. What happes is this.. Send in pet to tank and start shooting. Then when my target gets to around 10% health it will turn and stat to move away. At this point i have to hope and pray for a luckey shot to take down that health bar. If i miss or hit another bar with more points in it and dosent kill the traget then at about 50m its will speed up, and at 70M it will pop to 100+ meters.
Because of this i find myself getting adds many times as my traget has run into other aggro creatures, and in some cases the aggro creatures even kill off my target for me. This is extra anoing as i dont get xp for the kill as im more then 75m away.
so tell me, is it just me? is it my system that lags (and i need to turn stuff down) or what?
Just for info, im using a FX5900 graphics card and a P4 3Gz with 1Gb ram.
TrandoshanDroidTech
Thu May 13, 2004 5:10 pm
#2
Its probably more of a server issue, but this doesn't happen all the time and not everywhere. If you are having lag, that might be part of it, if so, try turning stuff off like shadows, radial/non-collidable flora, various graphics bars and see if that helps you.
Pluto9Moon
Thu May 13, 2004 5:19 pm
#3
I get it often when the MOB is running to avoid the DB, that is the only time I see it. It started after they fixed the harvester/building pathing exploit for MOBs. Seemingly trees and other lairs mean it must warp 100 meters away.
Angustus
Thu May 13, 2004 9:07 pm
#4
I have noticed this quite often.
Normally,when a creature is near death, it runs for a brief distance, then slows down. it may then start running again or continue to walk slowly. It seems that the bug kicks in at the stage just after the mob turned and ran, and it about to slow down. instead of slowing down, it warps ahead 100M+ then slows down. It's a pain, but as a ch we can just sic a pet onto it and carry on with the other mobs.
Nicohemo
MCH, TKA
PootieT
Thu May 13, 2004 10:15 pm
#5
This always seems much worse for large creatures like kimos, krayts, and peko albatrosses. It is very annoying, especially on a couple of occasions when the MOB disappears after successive warps.
DaBudo2
Fri May 14, 2004 10:31 am
#6
If you're using a pet, this some times works. When the creature/npc starts running, immediately call off your pet. Your pet will return to you, andthe creature/npc will come back as well in an effort to attack the pet. It doesn't always work (especially if the creature/npc moves too far off) but I've found it works more than not.
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