Creature Handler Archive

Thread: Need Analysis of Intimidate

AZFisher
Wed Aug 24, 2005 2:56 pm
#1

I was wondering if anyone had done analysis on this attribute. I built a level 35 vesp and trained him level one intimidate and was not very happy with the result. It appears the prey we were killing, level 80+, were resisting intimidate often, my estimation is intimidate held 1 in 10 attempts.


What is the problem? Is it the level of my pet or the level or intimidate?


Hamstring level 1, on the other hand, held very well, I'd say every other attempt.


Which brings to mind another question: what is the benefit of intimidate levels two and three? Lasts longer? Reduces hits more? Better for higher level pets?


Sorry to focus on this attribute, but I find this ability attractive.
Gimpynoob
Wed Aug 24, 2005 6:49 pm
#2

I noticed that this special didn't want to "stick" as well. I'm having the same results with Eye Gouge too.

While other abilities such as knockdown and imperiling feint seem to work on command.



Anakin: Master, I think my lightsaber is getting dull. Its not doing nearly as much damage as it used to.
Obi-Wan: O.k. when we're done showing the youglings around the temple, we'll stop by the bazaar and you can buy a new crystal. I hope you've got a couple million credits saved up for this.
Anakin: WHAT?!!?? I don't have THAT kind of cash!
Obi-Wan: Well you could try sharpening it on these younglings. I've got a headache and all their questions are driving me NUTS!
Anakin: hmmm.... Sharpen my lightsaber on younglings...... hmmmmmm.....
Obi-Wan: uh, that was a joke Anakin. I'll spot you the cash for a new crystal THIS time, but next time you're on your own.
Hordakka
Wed Aug 24, 2005 9:37 pm
#3

Having been a pikeman at one point I can say that I noticed the stat intimidate didn't work all the time either when I was running a macro with it. It may not be the pet but rather the special ability no matter what it is connected to; toon or pet.



Hordakka Synn
KwongWah
Thu Aug 25, 2005 6:52 am
#4

Intimidate 1 does not stick very well or often, Intimidate 2 however seems to be landing between 50-75% of time.



===========================================================
Kwong-Wah Wong

"That re-vamp was our last hope"
"No, there's another"
Barafu
Thu Aug 25, 2005 9:39 am
#5

And how much does it decrease the enemies' damage output?



Barafu Firling: Galactic Traveler
Current Assignment: Investigation of Project Eclipse
Read about and join my adventures here
Rub me out at www.swghuntersguild.com
Sign the petition to add writable datapads
Laaba
Thu Aug 25, 2005 11:26 am
#6

/bump



I am really wondering about this myself... I have a lvl 64 festering squill that I trained with this ability lvl 1 an against lvl 65 mobs he lands it about 50% of the time on the 1st try. Then again some mobs it takes 4 or 5 trys it to land. So how does this really work? I.E. at lvl 2 an 3 is there more damage reduction? Or is it just a better chance of landing?







The BEST 3 pet names I have ever seen are.... DearSOE PleezFix DaBugz
KwongWah
Thu Aug 25, 2005 11:30 am
#7



Barafu wrote:
And how much does it decrease the enemies' damage output?




From what I'm seeing there is no difference between intimidate 1 and 2, only difference between these two is how often the state is landing. Off the top of my head, the damage reduction is approximately 20% give or take 5%



===========================================================
Kwong-Wah Wong

"That re-vamp was our last hope"
"No, there's another"
Seiryuu
Fri Aug 26, 2005 12:55 am
#8

I was seeing a 20% reduction as well.



-----
Visit www.swgcreatures.com for all your creature needs.
Tell 'em Lantyssa sent you!

Math got you down? Need a tissue? Try my Chef and Tailor Tissue Calculators!

Looking for a special? Try this Excel spreadsheet on Special Abilities.
Page 1 of 1
Previous Next