Creature Handler Archive

Thread: Is this the Focus of SOE Devs??

SkyPreacher1
Sun Feb 29, 2004 7:31 pm
#1

Hi,

A friend and I were chatting the other day (literaly on Teamspeak) about SWG and what the true focus of the Devs might be. After talking about all the professions we stopped and listed what was almost always hotfixed within 24hours.


We came up with a list of things:

1) VENDORS! LOL we decided that a lot of things could fall apart but by gum if a vendor wasn't operating correctly they would halt everything to fix that.


2) Resources; ever notice that resource gathering seems to be a major vocation for everyone. I need decent armor, armorsmith needs this resource, boom off we go, hunting krayts or planting harvester to get the required resources. So we figure resources are the next major focus.


3) Harvesters, this of course goes hand in hand with resources which leads us back to VENDORS!


So I suppose you are wondering why VENDORS is always capitalized. Well you always capitalize a deities name and in SWG, VENDORS is the great and mighty god. Harvesters are the shrines we worship at and crafters are the clergy of the great religion of VENDING.


So the reality is PVP isn't the focus of SWG, PvE is only a spin off of the VENDOR, cause we need the offerings of Resources to give to the Crafters in order that they might appease the great and powerful god VENDOR.


So is crafting what SWG is all about or what?



....and then no matter how hard we get nerfed, we still keep CH because we are still some of the coolest characters on the game.

BOYCOTTING JUMP TO LIGHTSPEED UNTIL COMBAT BALANCE AND GCW REVAMP!
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...
Wabit
Mon Mar 01, 2004 5:36 am
#2

in responce to this... this is a player run economy... if vendors go down there is not really much of a way to get needed items... with the number of items per house in effect there is no way i'm going to be able find some of the rarer items i look for...


and harvestors were bugged for months earlier in the game... power being lost, the base extraction rate getting messed up... among the bugs...


IMHO crafting is not the prime focus of the game... with out PvE and PvP, what use is crafting??? but without crafting we can all still kill things and use looted weapons (be alot more TKM)...


Wabit





I can just see a "Wait for the Combat Revamp" and "Wait for the Smuggler Revamp" quote all rolled into one.
"Wait for the Smuggbat Revamp"
Smuggbat, I like that
GreenStok
Mon Mar 01, 2004 7:35 am
#3

I am a technician in RL. Priority does matter.... but shhh.. Often the problems that get fixed first are the ones that can be duplicated easy. Often, just one like tweak and done. The problems that get fixed last are the ones that are difficult to replicate and involvea lot of issues. Vendors would be easy to replicate and are a very small environment. Easy to diagnose, easy to fix. Problem is, there are too many problems and too few fixers. I heard also that much of what they do is not documented.. which means that if someone else goes in on a fix, they may not follow the ideas of the original, which would give unexpected results. Young technicians make these mistakes. Older technicians don't. Trust me, they are younger.. lol.



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GreenStok, Master Bio Engineer, proprieter of Green Acres
Shop on Lowca server, Naboo, Theed
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SkyPreacher1
Mon Mar 01, 2004 2:45 pm
#4

Sorry guys but I did this all Tongue in Cheek, if you missed that then you need to take a deep breath, push yourself away from the computer and go outside. By gum there is an actual sun out there.


Anyway we all bow to the great diety, VENDOR, may he live forever.





....and then no matter how hard we get nerfed, we still keep CH because we are still some of the coolest characters on the game.

BOYCOTTING JUMP TO LIGHTSPEED UNTIL COMBAT BALANCE AND GCW REVAMP!
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...
ZabrakEnforcer
Mon Mar 01, 2004 8:15 pm
#5

think about it, look how many crafters have millions of credits. most of them. i have several crafting freinds and every single one is a millioner. now making this amount of money is simply not possible for people who have only combat skills, unless they get some uber loot from krayts or something that they can sell. so you decide.
FulminataXII
Mon Mar 01, 2004 8:45 pm
#6






ZabrakEnforcer wrote:
think about it, look how many crafters have millions of credits. most of them. i have several crafting freinds and every single one is a millioner. now making this amount of money is simply not possible for people who have only combat skills, unless they get some uber loot from krayts or something that they can sell. so you decide.






Eh? Crafters can make a lot of money, but so can combat types. My 1/1/1/1 CH - 0/1/1/1 Pistoleer is currently making money faster than my Master Architect/Master Artisan/Master Merchant.
SioBabble
Tue Mar 02, 2004 12:07 am
#7






ZabrakEnforcer wrote:
think about it, look how many crafters have millions of credits. most of them. i have several crafting freinds and every single one is a millioner. now making this amount of money is simply not possible for people who have only combat skills, unless they get some uber loot from krayts or something that they can sell. so you decide.







I've got to disagree with this.


CHs, who are also scouts, have one of the most lucrative resource gathering skills in the game. When Corellian avian meat is being bought at the rate of 150 credits a unit, as it was a couple of weeks ago on Ahazi, all the sudden taking down even rasps becomes worthwhile. I recently sold 12k of bone (mostly from sharnaff hunts) for 15 cr a unit, because it was a huge stack of quality bone. Do the math and figure out how much that brings in. Go to Lok when the leathery hide has good quality, and go vesp/perlek/gurnaset/snorball/kimo hunting, and prepare to make a ton of money selling it to armorsmiths. Toss in the comparative chump change from the missions, and you're talking much cash flowing in.


I'm a millionaire on Ahazi, and it's due to several things: paying attention to what animal resources are hot, going on hunts to get those resources, and then finding artisans who need the materials. I'm not as rich as I could be because a lot of hide, bone, and meat was given away to PA members and a master tailor/dancer friend of mine who keeps me well dressed and mentally buffed.


Also, having a dewback and a ronto go and kick swooper and meatlump butt has also paid off with rare loot drops (like force crystals, and even things like satchels at 5k per) and just the cash off them. It adds up after a while.





Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


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