Creature Handler Archive

Thread: A History of Our Profession

Ekhben
Mon Mar 01, 2004 10:46 pm
#1

Publish 1


  • Non-creature handlers will not gain creaturehandler xp now.
  • You must have at least a 15% chance of taming a creature to get the taming menu option
  • Reduced regen stats of baby creatures and pets.
  • Baby creatures will not attempt to follow each other
  • Pet control devices cannot be transferred to someone who is at their max-count for number of stored pets
  • Creature handlers will be able to transfer pets to non-creature handlers
  • Pets can now attack creature lairs.
  • Fixed scaling bug with tamable creatures which resulted in too-small or too-large baby variants.
  • Pets will never be "death-blowed", but instead will suffer a reduction in max Health, Action and Mind in cases where they would have been death-blowed.
  • Creature handlers will not be able to 'call' pets that they would have no chance of taming
  • Fixed an issue with pets wandering around aimlessly in the midst of combat
  • Fixed an issue with pets bolting to the location they were called during/after combat
  • Removed the requirement for a creature handler to be within 30 meters of his pet in order to gain xp.
  • Added a system message explaining why transfering a pet fails


Post publish 1 hotfixes

  • Changed medic XP such that you no longer get XP for healing pets.
  • Fixed an exploit where you could gain unlimited creature handler XP.
  • Gurrecks and Giant Sand Beetles now have light armor, instead of medium armor.
  • The Toxic Marek Battle Lord and the Gnarled Rancor no longer have special area effect attacks.
  • You can no longer snipershot a pet.
  • Fixed Creature Difficulty display on the pet control device.
  • Allows a Creature Handler to call a creature if the creature's *current* level is low enough.
  • Added correct error messages explaining why a particular creature cannot be called.


Publish 2

  • Fixed an issue where pets could sometimes be called when the player was in combat. This made pet owners more powerful than we want them to be.
  • Pets regenerate HAM damage in the datapad, even when stored from the radial menu.
  • Pets current wound/damage will be save even when the pet is auto-stored.
  • Pet control devices will not be deleted unless the user selects the DESTROY option.
  • PCD's will say "this pet is dead" if the owner tries to use the PCD after a non-CH pet has been killed.
  • Store button is on the radial menu again.
  • Pets will no longer randomly decide to run back to the place from which they were called.
  • Destroying a PCD says "You have released your pet to the wild", unless it wasn't that kind of pet.
  • Non-CH's are limited to 2 non-aggro stored pets max (can still only call 1 CH pet, max). Players who currently have pets above their allowed limit will be able to keep the pets, but if their pets die, get transferred, etc, they will not be able to fill those "illegal" slots again. if they want a new pet, they will have to clear enough slots so they will legitimately have an available slot for the new pet.
  • CH's can store two creatures, in addition to their "+Stored Pets" skillmod
  • Aggro and non-aggro pets are not counted separately against the stored-pets limit.
  • Non-CH's cannot call aggro pets. Non-CH players who currently have aggro pets will not be able to use them. Unless they know the transfer command, they will be unable to do anything with those pets. if they do know the transfer command, they can transfer the pet to someone who is eligible. (see below)
  • PCD's cannot be transferred unless the pet knows the "transfer" command (this doesn't mean the pet has to be out, the pcd can still be transferred via the secure trade window)
  • Pet stats reduced due to vitality follow this formula:
      75 to 100 = no stat reduction
    
    50 to 75 = 25% stat reduction
    25 to 50 = 50% stat reduction
    1 - 25 = 75% stat reduction

  • Pet stats will never be reduced more than 75% due to vitality loss.
  • Pets will never permanently die due to stat reduction.
  • Droid pets will suffer vitality loss the same as CH pets do (instead of permanent death).
  • Creatures commanded to attack a target will actually attack it, instead of just running at it and stopping (happened with targets farther away that 50 meters)
  • Pets will not switch targets in combat unless commanded to attack something else.
  • Pets will switch targets in combat when commanded to attack something else.
  • Pets commanded to "follow" or "stay" in combat will stop fighting, and either follow, or stay, until commanded to attack something.
  • Pets will not stop guarding when commanded to follow or stay in combat (i.e. they will resume guarding after combat).
  • Training XP will be based on the creature's adult level rather than the current (baby) level.
  • Taming XP will be based on the creatures adult level rather than the current (baby) level.
  • /tellpet will work the same as "/say " or "/shout ", but without the spam.
  • Creatures won't "relearn" a name that they already know when being taught commands.
  • Pets will leave groups properly. If given the "group" command while already grouped, the pet will disband.
  • Added the "You cannot store for x seconds" message.
  • Changed the "release" command to the "store" command.
  • Pets will properly "store" when their master boards a shuttle.
  • Fixed a bug that allowed CHs to call more pets than they should have been able to.
  • If you logout while dead or incap'd, any un-stored faction pets will be flagged 'dead'.
  • Added system message for releasing a pet.
  • Fixed error that sometimes occurred during pet transfer.
  • Added system messages for failure to call, failure to transfer, and failure to store pets.
  • Fixed bug that would not allow pet stims to heal mind damage when action and health were fully healed.
  • Fixed column and wedge formations being reversed on the train menu.
  • Fixed issues with various creature names displaying incorrectly.
  • Fixed issue where death/cloning would flag faction pets as 'dead' even if they were not.
  • Fixed issue where players would get xp for using maskscent against a pet.


Post Publish 2 hotfixes

  • Fixed an issue where creature handlers could call multiple pets from a single pet control device.


Publish 3

  • You have to go outside to call a pet if you are in a city. (Outside of town you must be in a camp, near your declared-residence, or in a building).
  • Pets will no longer eat food when they aren't wounded.
  • Pets are no longer considered by /boostmorale.
  • Pets will wait to complain about health, action or mind wounds until they have lost at least 20% of those attributes to wounds.
  • Creature Handler - Fixed exploit that allowed players to tame baby creatures while dead
  • Creature Handler - Fixed exploit that allowed players to call multiple pets
  • Creature Handler - Fixed pet to heal correctly in datapad when stored from the radial menu
  • Creature Handler - Fixed issue with pet control devices which prevented the 'CALL' option menu from showing up for several seconds


Post Publish 3 hotfixes

  • Graul Maulers are tamable again


Publish 4

  • Mounts have been added!
  • Players cannot tame baby creatures while dead or incapacitated.
  • Guard and soldier-type NPCs will no longer attack pets, unless they are supposed to (e.g. the pet is attacking one of their allies).
  • Fixed pets friendlist, so pets can be ordered to befriend another player and will respond to commands from that player (you can /tellpet to someone else's pet though, even if you are the pet's friend).
  • Fixed another problem where players could call pets multiple times
  • Improved standing trick 1 for some cats.
  • Fixed pet GUARD command so pets will guard players when commanded to creatures will no longer attack each other to defend themselves from a pet of the same social group.
  • Pets: TRICK1 and TRICK2 will not automatically heal all of a pets mind wounds and damage. Per use, TRICK1 will heal up to 20% of the creature's mind, focus and willpower wounds and damage while TRICK2 will heal up to 40% of the creatures mind, focus and willpower wounds and damage.
  • Pets: Embolden: This is now a 60 second buff for 15% of the creatures Health Action and Mind which cannot be repeated more often than once per 5 minutes (per pet). fixed bug that allowed you to call pets anywhere after logging out in a camp (er, after logging back in again).
  • Pets can no longer fight while swimming.


Post Publish 4 hotfixes



Publish 5

  • The creature handler skill tree has been re-organized
  • Creature Handlers will only receive 1 xp for using a pet to kill something less than half the level of the pet.
  • Using baby high-level creatures to kill low-level creatures will result in less xp being granted than previously. For purposes of determining xp only, the creature's level will be considered to be no less than half of the creature's adult level.
  • XP awarded to Creature Handlers when their pet kills something will be divided by the current number of active pets.
  • All currently tamable creatures remain at the same chance of spawning.
  • Some new tamable creatures were added with the same chance of spawning as current ones.
  • Some rare to very-rare to impossibly-rare baby types will spawn which did not previously spawn.
  • Sometimes (rarely) lairs will spawn more than the current max of 2 babies.
  • Pet following improved.
  • You can no longer command a pet that is outside when you are inside a building.
  • Players will be allowed to transfer a pet-control-device even if it doesn't know the transfer command, if the pet is too-high level for them to call
  • Some creature types will spawn baby (tamable) creatures less often than others.
  • Fixed a bug that would allow players to call more pets than they should have been able to call in some situations.
  • Pets will autostore in 4 minutes if not revived medically, will absolutely not recap' naturally (from regenerating) for at least 2 minutes.
  • Pets will not recapacitate immediately.
  • When a pet is incap'd by NPCs or creatures, the AI will attack the pet's master, next.
  • Pets will always be considered to be grouped with their masters (by AI, that is), even when they aren't
  • Players can no longer complete a taming attempt while dead or incap'd
  • Unstored pets will not remain in the world after their owner has logged out for longer than 2 minutes, and current health info. etc. will properly be saved
  • Pets "Hungry!" and "Play!" spam will only be visible to the pet's master
  • Non-creature handlers cannot call pets of a higher level than 10, down from 15.
    li>To see which commands your pet knows, select LIST COMMANDS from the pet control device.
  • Pets will not suffer from vitality loss more often that once per 5 minutes
  • Major rebalance pass on all creatures to bring similar level creatures to the same power level and/or to have more powerful creatures con reflect a higher level.


Post Publish 5 hotfixes



Publish 6

  • Fixed the Plodding Falumpaset & Motley Kaadu; both pets can now be called.
  • Trick2 will be granted at Empathy III as stated in the skills window, instead of being incorrectly granted at Empathy II.


Post Publish 6 hotfixes

  • Fixed a problem where pets wouldn't properly use an offset for "follow" and "attack".





Boycotting the GCW. I don't force you to PvE, don't force me to PvP!
SioBabble
Tue Mar 02, 2004 8:31 am
#2

Other publish 6 features:


Fixed an exploit where mounts would follow their masters around automatically


Fixed an exploit where mounts would remain in combat without disappearing half way through


Fixed an exploit where mounts would be called more than 0 meters away from their masters.




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


billy128
Tue Mar 02, 2004 12:07 pm
#3

good post , but heres my history of our profesion.


1) great profesion , CH's very happy


2) the great nerf (a nerf was needed but they went way over the top)


3) crap profesion , CH's very unhappy .





kitara Master tamer / Master bio-engineer on chimaera
my BE shop is at -1547 , -4308 (1 min ride from bestine)
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