Creature Handler Archive
Thread: What professionor tree is the biggest wast of sp out there?
We all know there are professions that cost far more sp then they are worth so what do you think is the worst?
at this point SL is a strong canidate for profession, does anyone even know a SL anymore?
For trees I think that is debatable:
The hireing tree of merchant. after you pick and dress your vendors is there a use for this tree at all?
The trapping branch of scout. Traps are useful for n00bs but otherwise I stoped useing them when I became a novice rifleman.
Survival Brance of scout. Forage useless except for getting bait for fishing, and camps, the only thing that higher level camps get you is more xp.
Artisan survey. gets you more range, and that is it.
The CH empathy tree was once a canidate untill the revamp of the skill trees.
Oponions, discussion?
I disagree with some of your branch choices. The survey branch makes a huge difference in my opinion. I actually still find the Scout trapping branch useful as a master ranger, but that's probably because my primary combat prof is CH and I can't rely on pet specials to apply state effects.
My nomination for prof with the most useless branches...
Ranger!
Compound the useless scout Survival branch from scout with an equally useless branch in Ranger. Then throw in a trapping branch that only includes 2 new traps, one of which produces a useless state effect. That's a total of 3 worthless branches for an elite profession. Plus it requires a complete novice skill (which I think does make sense for that particular profession, but it does make the sp:value ratio worse).
On average, it seems like almost every profession I've looked at seems to have at least 2 worthless branches, or at least a good number of skills that are horribly broken. CH did at least make all 4 branches worthwhile after the nerf/revamp, but I agree that in the old days Empathy was a waste.
CHFreak wrote:
For the benifit vs time expenditure I personally belive that Image Designer is getting the biggest shaft of the professions.
Is that why ID's have been updated and 'improved' in every patch from the last 6 months and no other proffs have? The devs are telling us something about ID's....... Blue Frog when they eliminate ID as a profession.....
Dodece wrote:Your all wrong its actually the smuggler. Lets list off the skills they have that are totally worthless.Spices nobody used them unless they cant get their hands on chef foods.Slice containers. Containers never have anything good in them.Slice terminals. Nobody even knows they can do this.Underworld line oh good they can talk to jawas.Feighn death a move everyone is pushing to get removed, because the jedis are abuseing it.Smuggler attacks hugely ineffective ham eating monsters.Smuggler haveing to take unarmed. Why they need this I have no clue other then to make the profession uber expensive.Smuggling spices since nobody wants or needs spices how good is this.Drumrole what smugglers got left sliceing weapons, and sliceing armor, and to tick them off even more.Most weaponsmiths and armorsmiths of high calibre master smuggler to slice their own.By the way smugglers get a real kick a weapon cert. They can use dh17 and fwg5 pistols as their primary weapons.
I agree with spices.
I agree with containers.
I have a friend who slices every mission he does for 40K solo missions.
Underworld if I remember is the one my friend farms IMP faction and sells.
FD has its uses to smuggler. Unfortunately the new Jedi system sucks. It should have stayed as unlocking a Jedi slot as it always was.
I am pretty sure that Last Ditch shot is the one my friend rolls through lairs with. Hard for things to fight back when they cannot stand.
As a whole to answer this post with what I feel is my best answer. Every bit of the CH profession is a waste. Until they revamp us, we are better off being elsewhere. We stay because we really are the coolest people in the game, or gluttons for punishment.
Dodece wrote:
Your all wrong its actually the smuggler. Lets list off the skills they have that are totally worthless.
Spices nobody used them unless they cant get their hands on chef foods.
Slice containers. Containers never have anything good in them.
Slice terminals. Nobody even knows they can do this.
Underworld line oh good they can talk to jawas.
Feighn death a move everyone is pushing to get removed, because the jedis are abuseing it.
Smuggler attacks hugely ineffective ham eating monsters.
Smuggler haveing to take unarmed. Why they need this I have no clue other then to make the profession uber expensive.
Smuggling spices since nobody wants or needs spices how good is this.
Drumrole what smugglers got left sliceing weapons, and sliceing armor, and to tick them off even more.
Most weaponsmiths and armorsmiths of high calibre master smuggler to slice their own.
By the way smugglers get a real kick a weapon cert. They can use dh17 and fwg5 pistols as their primary weapons.
I must disagree and state my thoughts in order to avoid people not liking smuggling before trying it.
Underworld: It has no special or to hit/defensiva bonus, you get no schematics, but it's a matter of RP the fact of being able to talk with jawas, trade FP between factions and, if you are rebel, you'll avoid scannings almost 100% of times. Based on my own experience as Colonel, I never get overtsince I hit Underworld IV
Slicing: Slicing is working pretty good. I wish you could chosse between slicing speed/damage on weapons or encumbrance/effectiveness on armours but it's actually a must to slice your equipment, and only an smuggler can help you at that.
Dirty Fighting: FD and Last Ditch are quite useful. I was once BH/Pistoleer/Smuggler and between a bunch of specials I got, Last Ditch was one of my favorites. Also, Low blow is fun to spam
About FD we have nothing to say... 90% of Vette badges come from people using FD.
Spices: It's true that chef food is quite better, but Muon gold is still a must in high end battles. 10 minutes to get out of the hell is useful and almost every fighter is carring a crate of muon gold ad even pixie. The weakest of smuggler's branchs in my opinion.
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Back to the post, I think SL and ID are the less attractive/useful profesions available. There are a few other that are far, far away of its original intentions as BH, Smugglers, Jedi (50% of people hating them... there must be a hidden mesage!) but as a day by day job, I still think SL and ID stinks ![]()
Message Edited by Gyorgy on 11-24-2004 01:30 AM
taloncard wrote:
I was just thinking about this the other day and figured who better to discuss this with than my fellow ch's.
We all know there are professions that cost far more sp then they are worth so what do you think is the worst?
at this point SL is a strong canidate for profession, does anyone even know a SL anymore?
For trees I think that is debatable:
The hireing tree of merchant. after you pick and dress your vendors is there a use for this tree at all?
The trapping branch of scout. Traps are useful for n00bs but otherwise I stoped useing them when I became a novice rifleman.
Survival Brance of scout. Forage useless except for getting bait for fishing, and camps, the only thing that higher level camps get you is more xp.
Artisan survey. gets you more range, and that is it.
The CH empathy tree was once a canidate untill the revamp of the skill trees.
Oponions, discussion?
Trapping isn't useless at all. You only have to learn how to use it. Also if your scout you won't trap effectively on higer levels (nroken? no with a cdef pistol you can't kill a rancor either). That's why the ranger gives additional bonus to trapping. The part broken are some of the traps. Traps that do dizzy (creatures aren't affected by this) and such have no use. Camps, believe it or not, but I use them a lot. It's more because i'm always on endor where there's never a doctor. Going to the city gives me huge lag so i prefer to set up a camp to heal my wounds. Also the crafting station is nice in the last ranger camp if you're a crafter, though the droids made it obsolete. Meanwhile my pet can heal his damage. Forage is good for getting bait and creature food but should have been a lot better. All in all scout doesn't have that many useless skills. Whereas ranger has a lot of (almost) useless skills. But it's always personal if something is useless or not. 1 skill tree in be is complete useless to me, while most be consider it to be one of the best (tissue crafting). I find ranger great, with not that much bugs in it, but then i like to hunt without armor/buffs, and have a real hard time fighting a bull rancor..
Keatsnam wrote:
Ranger!
Compound the useless scout Survival branch from scout with an equally useless branch in Ranger. Then throw in a trapping branch that only includes 2 new traps, one of which produces a useless state effect. That's a total of 3 worthless branches for an elite profession. Plus it requires a complete novice skill (which I think does make sense for that particular profession, but it does make the sp:value ratio worse).
On average, it seems like almost every profession I've looked at seems to have at least 2 worthless branches, or at least a good number of skills that are horribly broken. CH did at least make all 4 branches worthwhile after the nerf/revamp, but I agree that in the old days Empathy was a waste.
Squad Leader What a waste of skill points this profession is in respect to the current state of the game. With everyone doing solo groups this is a lost profession. I challange anyone to find a Master SL on your server. If you find one, ask him what he does. I truely believe this profession could be removed and all the skills and ablities pass on to Creature handlers, Rangers and a little to the scouts. I for one do not think the Ranger profession is that useless, but it does need some help.
I know a master squad leader and its a useful profesion for large group tactics, and faction PvP.