Creature Handler Archive

Thread: Why CH should never enter the game post-NGE

Ibaeb
Fri Nov 26, 2004 10:21 pm
#1

Well based on extensive playing on the test servers throughout the past 5 days, trying out most of the combat classes I can tell you know that I do NOT want to see CH enter the game in the current incarnation of the NGE.

If anyone has looked at the profession pies, it is painfully obvious that diversity has been sacrificed in the name of balance. Jedi 1 has the exact same skills as Jedi 2 providing they are the same CL. As I have previously stated in other forums, it is real easy to control balance when you control the entire progression of the character. The game controls the skills and abilities you get, it also can control the equipment and if an over or under-balanced item is discovered, out comes the nerf-bat.

Let’s face it, the CH profession is nothing but diversity, through the whole of the game up until this point. Back in the day you could have specific pets for resisting specific types of damage, or had special armor rating, or armor penetration. Now you have different pet abilities you can mix and match on a pet as you see fit. It is nearly impossible for the devs to come up with all the various ways on mixing the various pets up with the new abilities. If CH were to come out in the NGE, I can guarantee you that in the CH pie you would be granted specific pets with specific abilities at specific levels. It would not be about going out and trying to find your favorite babies again. It would not be the CH profession that we know and love today. It would be a very dim shadow of its former self.

Maybe, at some point if they do NGE part deux, and bring back character diversity the CH profession will be viable. But the in the present format of the NGE, I would hate to see the bastardization of this noble profession.

Message Edited by Ibaeb on 11-08-2005 11:23 PM

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