Creature Handler Archive
Thread: Simple and fair solution to Jedi Mind Trick
Pets have connections with their masters. There is something to be said when a pet is willing to give its life for you. The Rancors were intelligent, and you didn't see Nightsisters turning each the Singing Mount Clan's Rancors against their masters because they had too strong of connections. The Rancors served the Singing Mountain Clan because they were attached to them. And technically, the Nightsisters having Rancors in game is inaccurate because the Rancors didn't like the Nightsisters because of their attachment to the Dark Side of the Force and their cruelty.
I agree that this is the best sollution.
As it stands the mind trick is exclusively cruel to Creature Handlers.
There aren't fencers slashing their own arms off (which could, in theory, but done). Fencers cutting their arms off is an extreme example of how someone could stretch the limits of the jedi mind trick. I feel that turning creatures against their life-long trainer and friend is another extreme.
In the films, the mind trick was never used to completely forgo someone's emotional association.
It was used to temporarilly confuse people and creatures into thinking something different about the current situation.
If the mind trick could have been used to turn creatures against their friends and comrades we would have seen stormtroopers shooting each other in Episode IV.
KzinKiller wrote:
But, since it appears quite clear that a galaxy packed to the rafters with uber Jedi is the devs last gasp at salvaging this project before a soon-to-be-released competitor RPG drains away the customer base, I doubt we'll see any of the myriad fine ideas proposed to fix this sorry mess get anything more than lip service.
This is the bottom line, and what this is all about.
SOE has seriously screwed the pooch with this game, and they see the Jedi population explosion as their only hope.