Creature Handler Archive
Thread: PvP pets?
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Usisco
Mon Jul 05, 2004 8:09 am
#1
Im sure this is coming from another post that I had read here, but I cant seem to find it.
What if, your pets specials were KD/Dizzy, you used a looping macro to spam the specials (of course naming the pets, so that its an offset spam like pet#1 5 seconds difference between pet#2)
Could this effectively keep a person down?
Could this be engineered with 3 pets? (Maybe post for the BE forum, dont know if you could get those specials on level 23/24 pets)
Or should you offset the macro so that pet#1 KD, pet#2 Dizzy and vice versa (effectively doing the combo in 1 round)
Can anyone lead me to the post that Im thinking of?
TheLoneBowler
Mon Jul 05, 2004 11:42 am
#2
knockdown is generally on a 30 second timer so that doesn't work. However I have had luck keeping people constantly stunned, intimidated, dizzy, and blinded.if they change posture at all they fall over. (unarmed lunge
)
theorb22
Mon Jul 05, 2004 6:37 pm
#3
one time in a big PVP fight i watched my kimo and brackasat chase down a CM. my other friends wern't quite in range, but of course my pets were faster, and as far as i know they ended up doing most of the damage since they wern't running away from the poisons. of course i can't be sure, as i was running away i got ambushed by more imps, and when i was dead i noticed my pets sort of shamble back over with mind poison all over them, at which point the imps who killed me finished em. but i know someone got the CM because it said 'you have fought valiantly against the strongest pvp class ever .you get combat rank!'
Grenn-the-Robe
Tue Jul 06, 2004 12:30 am
#4
I have two robas, one with dizzy, the other with knockdown.
Depending on someone's dizzy/kd resist I can keep them down for a long while...
I've gota flamethrower, though, so they die fast enough for me to be able to say that the 'long while' idea isn't really all that solid.
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