Creature Handler Archive
Thread: Grandmaster Animal Handler
Neat ideas! ![]()
I've always thought it might be fun to introduce "herding" skills (dare I say it? Nerf-herding skills) somewhere. This could allow you to issue the "follow" command to wild, untamed creatures. Very useful for splitting up large groups of social creatures (then picking them off one at a time). Or getting a baby away from the rest of the herd. Or keeping a creature from running away while you try to milk it.
Of course, this might open the door to grief by way of increased training of aggros.
Here was my idea for future CH progression, though it got one-starred to death...
Here is an idea I have for further Creature Handler progression. Pet specializations. Say I choose a Rancor as my specialized pet. Here is a basic idea of how it would work
- Novice Rancor Trainer
Large reduction in HAM costs for the /enragepets and /emboldenpets commands
- Rancor Agressiveness Training
Anatural boost in the Rancors damage from 540-550 to 660-680
/berserk2 and /intimidate2 commands for pet
- Advanced Rancor Empathy
/sentry command for pet. "Pet will guard target to the death disallowing anything within 20m's of target"
Instead of a pet vitality loss, the Creature Handler will have the option of taking SEVERE wounds to himself in exchange of preventing the loss of 1 vitality point to his pet.
- Advanced Rancor Conditioning
+40 Pet Terrain Negotiation
20% HAM increase
- Master Rancor Handler
/trick 3 command healing all mind and wound damage by 90%
/trick 4 command healing all mind and wound damage by 100% curing any disease or poison as well
/breed command Allowing your Rancor to breed with another Rancorproducing a baby of that particular species for the Creature Handler to tame
(must be at a lair of the same species)
/trainmount command allowing the Creature Handler to also make his specialized combatpet into a mount only he can use and ride.
I think you get the idea and hope you like it half as much as I do.
BlindTyldak wrote:
And Aakh, that's a really nice idea, but man, that's a lot of coding for an extremely specialized skill . . . would that be for every kind of pet?
Well, I wouldn't say for all pets.More than likely for any pet CL 50+ or so. Or it could apply to pet combinations as well. This would be more for an expansion, because it would be a lot of coding I bet. JUst some nice future ideas.