Creature Handler Archive
Thread: a question from a non-ch
I see alot of posts that purely compare only the pet to other combat classes when comparing/complaining about nerfs. Do you really think this is fair? I think the main point that needs to be made is that its your pet + your character. I rarely see a creature handler that just stands there while there pet does all the attacking. I couldmaybe understandyour complaintsabout damage more if you were not allowed to do any attacking while your pet attacked.
Or am I missing something?
I just found an old post saying :
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Korny32
Last night i saw a CH with a mid range pet solo over 50 stormtroopers at the LOK imperial outpost.
As a master marksman,I could prob solo 2...
CH is still way too overpowered -I thinkthey need more nerfing.
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For starters.. What is the difference between a master marksman and a CH? The greatest difference of them all.. CH isa ELITE class.. A master marksman is a novice class..
So.. to those of you saying CH is too powerful.. Yes.. we DO use pistol skills.. and NO i cannot be a MASTER BH, or MASTER whatever, cos i wont have enough points to do that.. but yes i have the pistol skill on the marksman tree indeed.. Does this mean i am too overpowered? Does me with my novice pistol skills "turn the fight" and make me equal to another elite class if i did not use the pets? NO it does not.
And i dont really think we compare ONLY the pet to another elite combat class.. But when another elite combat class, can kill us, then continue to kill the pet without dying.. we need stronger animals dont we? If ME using my novice pistol skills AND my pet gets owned by a TKA, then ME and PET put together are less powerful than a TKA.. agree? If a BH can solo 3 cl 20 mobs and sit 10 minutes on their ass regenning, and me and pet can solo 3 cl 20 mobs and then need to sit for 20 minutes using stims that cost 2K+ a pop to heal.. it makes us LESS powerful imo.
Theres two points your missing. Yes as a CH you can be an eleite combat class but several CH's are not, alot like to be medic/ch or bio engiener/ch and use the pets as their only form of combat. Problem stands where this is no longer a viable option. As it currently sits if your a non combat profession along with CH you have no hope in combat, pets have a max of 500ish dmg (think 600 for some BE pets) while yes thats great damage for a regular attack, they don't have special moves anywhere near as powerful as the elite professions.
Lets take the example of going out into the wild and killing rancors. 2 TKA with medical skills can and do easily kill rancors by kicking them in the shins and knocking them down repeatedly while trading off other special moves in the interum, while I have no problem with this, when I had (3) pets it would still take me longer to kill them. Now we are forced down to 1 pet (sorry the extra 20CL is just another way to lose a beloved pet trying to split your heals between 2 creatures 1 of which is inept) and basically taking our damage from ~1500 to 500. Ok again I can somewhat understand this.
Now we figure in faction pets. You join a faction, lets assume imperial for now, and you can get yourself a 9100 HAM stormtrooper with extremly viable stats for 2100 faction points, now that they reduced their costs. Now you gain 64 faction points aproximatly per mission thats about 32 missions to get 1 good faction pet. You can get 3 (heard rumors of up to 5) of these in fairly short order, the time going down for every one you obtain since you increase your damage output ten fold. So lets say you get your 3 stormtrooper faction pets, (not even gonna go into an AT-ST) now your basically a small army, now a person with those 3 faction pets can take down a MCH with his 1 pet faster than anything, unless the MCH runs out and gets himself 3 faction pets, of course having 3 faction pets for a 0 skill point investment takes the "power" portion out of actually becomming a CH, so why even bother becomming a MCH nowadays with the fact you can get yourself 3 faction pets FASTER than you could get yourself 1 good CL50 pet, let it grow and then get to use it. So now instead of spending 63 skill points, a non renewable resource, you can spend 2100 faction points (an easily renewable resource) and gain more overall power while you can still be an elite professsion.
Frankly an easy fix to this situation would just be return MCH to its former "power" keeping the current system in place but just increasing the CL so we can have 2-3 50 pets out, and then changing how pets work overall. Making it so you can pull out 3 pets total period, be it droids, creatures or faction pets. That would allow all the non CH to have their faction pets when overt, or droids out, and let the CH's have their pack back while not letting us go use 3 more faction pets and 1 more droid ontop of our 3 creatures. Tacking on some insult to injury you can elite-eleite in 2 combat professions for some insane bonuses, prime example would be pistoleer/bh pistols or carbineer/bh carbines, or a slightly less powerful combination of pistoleer + smuggler pistol line. I havn't crunched the actual numbers but i'm pretty sure you could do a combination of bh pistols, smuggler pistols, and pistoleer to get someone whos excrutiatingly fast with pistols, extreemly accurate can shoot for mind or body with high damage and knockdown all with a pistol.
Basically what I'm trying to say is compare CH not to an eliete class but to anyone with faction pets and you'll see why we're outraged at the fact that MCH is basically a pointless thing to have now when for half the skill investemnt in CH you gain aproximaltly 99% of the power, and for 0 skill investment you can gain 2000% of the power (if you go the AT-ST route and elite-eleite combat).
Hope that helps.
Well, I think the problem that some people see is that creature handlers seem to want the best of all worlds. I am not trying to bash here, I am just curious to your responses. For example, I see complaints that creature handlers should be on par with other elite combat classes, but I also see thatyou guys can sellpets. It seems like creature handler is a hybrid of an artisan skill/combat skill because of this. For example, if I am a master pistoleer, I can make money one way. Killing things. If I am a mastercreature handler, I want to be able to kill just as well as that pistoleer, but I also get all the other benefits like selling pets etc.. Is this fair? Once again, just curious, not saying I'm right! ![]()
one other item is the fact that you can get the best pet in the game as a non Ch
Imperial AT-ST's cost around 9kish in faction points are better than 3 combined lvl 50 pets
your allowed to have up to 3 of them
bascilly making it better than 9 CH pets
they have the max armor rating in the game
why go CH when you can go Imp
yes but, you could actually make money selling a pistol too, heh
heres why thats apples and oranges tho
a ch cannot solo a mission as fast as a non ch elite combat class... and even when we can find a way to do it, our downtimeand/or costs are higher due to pets hams being alot more to heal than any player(we arent even taking vitality into account here)
so the money making part is relative, since ch's couldnt before and now DEFINATELY cannot outperform a master elite combat profession in destroy mission cash they can make up for that by selling pets(which means, paying to travel all over to get them mind you and cloning costs)
Yes.. A CH can tame different animals that are kewl for non-ch's. But it cost a lot to do so some times.. If i got to a planet taming something kewl, i would easily spend some cash doing it..
Tatooine - Coronet 800x2, Coronet - Remote planet 2400x2 = 6600. + cloning 1000 on arrival planet and 1000 when i get back.. 8600. So if i am to go there, spend 2-3 hours on the planet and perhaps be able to tame 2 creatures i bring with me back.. To earn what i can make in 2 hours doing missions.. (mind.. the pet is named, and tought 10 commands), it is not unreasonable to charge 10K a pet imo..
And what do i usually get as a response? "Jeez.. thats WAY too much.. i either buy from a BE, or get a faction pet in lot less time it takes me to make that kind of cash".. (Yeah.. i actually DID get this answer.. and not only once).
So.. the whole "You ch's can sell animals and make money" is not that interesting or "pay my bills" so to speak..
I have tried to to have him attack and kill mobs around town.
Thanks for any replies.
from all the non-BE pets only CL10 dewbacks and falmpasets grow enough to take a saddle (even thou they still look very small). pet will only get training XP (and grow in size) when used in fights by a CH.
the only kind of kaadu that can be mounted as non-CH is a natural Motley Kaadu (CL10) tamed and trained by a CH.
Message Edited by c-mot on 10-25-2005 09:25 AM