Creature Handler Archive

Thread: CH and BE

Waou
Wed May 25, 2005 6:38 pm
#1

Hello,


I started a character who is a BE and I enjoyed making the pets so much that I wanted to take on CH too. The thing is it eats up almost all my skill points. Any advice from the community on how to keep these 2 masteries and still be effective in PvE?


Thanks in advance!
Waou
Thu May 26, 2005 4:40 am
#2

no one?
Weeeebang
Thu May 26, 2005 5:00 am
#3

You will use 198 skill points to be Master Creature and Master Bio...


The other 52 points will get you any of the follow combat profs


Novice Carbineer +35 Ranged Def and +20 Melee


Novice Fencer +10 Ranged Def and +20 Melee


Novice Pikeman +10 Ranged def and +20 Melee


Novice Pistoleer +25 Ranged Def and +15 Melee


Novice Rifleman +35 Ranged Def and +15 Melee


Novice Swordsman +10 Ranged Def and +20 Melee


Novice Teras Kasi Artist +15 Ranged Def and +25 Melee


Bounty Hunter +56 Ranged and +40 Melee


So Bounty Hunter 0-0-3-1 will be your best Defence and still give you ability to wear armour and shot pistols...


You best attack will come from your Pets..


Good Luck with it








Weeeeebang.
"Dark Force Wielder"
Shop *Closed due to moving*
(W5) Born 24th June 2004=Dark Jedi (W4)14th Sept 2004=Master Chef, Droid Engineer, Master Weaponsmith (W6)19th May 2005=Master Creature Handler, Master Carbineer
supersparc
Thu May 26, 2005 5:26 am
#4

0004 Doctor
Better Heals
40% attack speed buff
Health buff
+15 Ranged and Melee Defense but your pets should always be taking the hits.





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leillani
Thu May 26, 2005 6:15 am
#5

im Master BE Master CH with xxx4 Merchant and i dnt have any problems, tho i dnt go out of my depth while fighting. I see myself more of a group supporter then a solo peep.


Before the CU CH alone would of been enough to clear a nest solo but now you have to watch your back.






















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