Creature Handler Archive

Thread: Publish 17 notes on CH profession

Indene
Thu May 26, 2005 4:24 am
#1

Profession: Creature Handler



  • Using /tame will no longer set off your auto attack
  • Pets will no longer have Action or Mind wounds
  • When taming vicious creatures, if a creature handler is unable to call a high-level vicious creature, the player should receive a message with details why the pet cannot be called
  • Fixed an issue with Creature Handler skill progressions and XP caps
  • Non-CH pet damage will now reduce XP amounts granted and possibly result in no kill rights. CH pet damage will still count towards CH XP
  • Motley Kaadu and Plodding Falumpaset are now tamable
  • Lowered the Cu-Pa and Dwarf Bantha to level 10.

-Indene-





Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
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valetman
Thu May 26, 2005 5:37 am
#2



Indene wrote:

Profession: Creature Handler

  • Using /tame will no longer set off your auto attack
  • Pets will no longer have Action or Mind wounds
  • When taming vicious creatures, if a creature handler is unable to call a high-level vicious creature, the player should receive a message with details why the pet cannot be called
  • Fixed an issue with Creature Handler skill progressions and XP caps
  • Non-CH pet damage will now reduce XP amounts granted and possibly result in no kill rights. CH pet damage will still count towards CH XP
  • Motley Kaadu and Plodding Falumpaset are now tamable
  • Lowered the Cu-Pa and Dwarf Bantha to level 10.

-Indene-






forgot to add one.

Calling any kashyyk mount , including the quest varactyyl(once it has been trained mount) causes a ctd to the player and everyone else in visual range.

at least this was the case on TC before Tc bria went up, didnt see any patch notes confirming a fix.




VOBLAT [REJEK]-FARSTAR
Vobbucca - Test Center Wookiee
Light travels faster than sound. This is why some people appear bright until
you hear them speak

Magnum062
Thu May 26, 2005 7:32 am
#3

The patch notes are fine however i have a probelm with the pet regains...
Devs are calling it balence...I'm calling it nerf.
Droids wont auto heal. I could almsot live wiht that. Now pets are gonna autoheal based on lvl. it was great having my pets heal so fast and i ocld get back into battle. Missions went so much smoother and faster. I'm gonnna pet that high end pets are still gonna rengerate slower then they do now and lowerend pet regain is gonna be almost non existent. Perhaps this was a way to give the pet stims usefulness again. shrug lord help us if the new pet regains actaully are slow enough to warrarnt the 1 min timer between heals with pet stims....pet stims that heal for low hundereds of value hps even...



Kauri - Jasten Merl, MBH/Jedi
Imperial Rank Lt.:Colonel
Launchpad-MCH/MCM Nuetral
Bria - RF-Zero-Six-Two, Combat Medic/Carbineer
Impiral Rank: Lance Corp
Stormtrooper Epsylon
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