Creature Handler Archive
Thread: wow things are diffrent in 2 years lol
Message Edited by Joker9125 on 06-19-2005 08:18 PM
Well, the thing to take into account is the following:
-If a person does 1 pt of damage more than a pet, that mob will attack the person. As long as pets do not have a taunt ability, that is.
-The 'lvl system' is radically different from before. If a lvl 40 character attacks a lvl 80 mob, there is a 99.99% chance that lvl 40 character will be visiting the cloner. The reason is due to damage mods. That lvl 80 mob will do more to lvl 40 character than a lvl 80 character. Mobs no longer have a 'static' damage, it is scalled to the various level of the player.
-Pets are not showing/do not have specials/armor right now. I have heard various reports of pets having armor, but not showing it.
-The days of super lvl 10 pets are pretty much gone. Most 'good' be pets are a day of the past now. I have a few be pets that cannot be called out anymore due to invalid stats.
-Mounts now 'slow down for combat.' Even though, you cannot shoot from them, they slow down for some reason.
a 'root' is something that will stop something in its tracks for a short amount of time.
a 'snare' is something that will slow its movement for a short amount of time.
Some 'roots' are broken when damage is done, I think the CM paralyze is like this.
Confusion shot (from BH) might cause a target to get dizzy, Underhand shot (from BH) can knock a target down. When the target tries to stand up, it will see the message 'you are too dizzy to stand up.' The target will then have to use 'dizzy recovery' to end the dizziness. I found the mobs of wookieworld love that combo.
Other specials can add different effects as well, warning shot, disarming shot etc, etc.
They are both good, root and the knock down/dizzy combo. The thing I have seen, is that alot of mobs are not effected by my knock down. I might make them dizzy. Root, from pistols, will stick for a short time.
But as a ch, you will want low damage dealing specials that will not outdamage your pets. Those specials will be low in damage dealing, save the adv headshot for when the mob is low on life.
I would probably go for the root from pistols, if possible vice the BH stuff. It sticks 100% of the time, vice needing two shots from the BH line.
theorb22 wrote:
I think the / command your referring to is /tellpet, it works well for me but only as long as your command is 3 letters or more long, any shorter and the system just plain doesn't care.
Actually, I get away with a two-lettered command for store, "/tellpet go", and that one seems to work alright. I don't know about the other commands as I tend to use four-lettered words for most of them.