Creature Handler Archive
Thread: MCH revived! Right?
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JMShunter
Tue Apr 26, 2005 1:10 pm
#1
I am currently a ch/tk and am considering dropping my beloved tera kasi and getting master bounty hunter with some carbines. How do you think this combo would work?
pyrostorm
Tue Apr 26, 2005 2:05 pm
#2
I've been thinking the same thing... as why I came here.
I was thinking of Master BH, Master CH, Carbineer 0440 (for knockdown)
Anyone done anymore testing with creatures under the new CU?
velm
Tue Apr 26, 2005 2:52 pm
#3
I am looking at
MCH
Master Rifleman
4/0/0/4 BH, I understand the LLC will now work on rifle xp
I think this should be an interesting combo.
MCH
Master Rifleman
4/0/0/4 BH, I understand the LLC will now work on rifle xp
I think this should be an interesting combo.
Dodece
Tue Apr 26, 2005 5:04 pm
#4
Wave to tevryn.
A thought that no ch has really expressed and probabally is the most overlooked in all of this.
CHs do have a powerful type of attack called crowd, and many professions BH among them have weak crowd control. Most people just assume this means they cannot handle a group of people, but this is also applied to pve, and pve is what chs are based on. We can attack with up to three other pets at master all with decent ham, and all the damage combined.
So as a CH if you engagea player with weak crowd control say a template based almost singularly on damage as alot of players are dreamining used to power being critical. Then you will have a serious advantage. Even if the end result of ones pet attack is 50 points of damage every three seconds. You will be dishing out 150 points of damage every three seconds with three pets. Thats added onto the damage you yourself are inflicting.
Likewise CH will probabally be at a slight disadvantage when faceing an opponent that is useing area attacks which are professions with strong crowd control, but we must also realize that ch is a versatile profession. You can instead decide to use one pet against the target nullifying the crowd control in a very effective manner. Meanwhile you stay moved out of the arc of attack of any area attack.
Lastly CH will have the advantage of being very immune to crowd attacks against self. If you have three pets to launch at three attackers, and can switch up in turn that is strong in crowd control. CHs have an edge over crowd control weak templates, and can adapt to crowd control strong opponents. Simply by judgeing how to apply the creature level. 1 very strong 2 moderately strong, or three minimally strong mobs plus 1 the ch themselves. Now that dosent sound dumbed down it sounds strategic.
Lastly for BH this should be a good template. BHs are strong in offense and defense, but lack effective crowd control. Now giveing up a little upping in defense or offense the BH can counteract this by useing his own mob to counter another mob.
Wallach1
Tue Apr 26, 2005 6:01 pm
#5
I'm actually lookikng to go the other way, Master Carbineer, Master Creature Handler and Carbine Line in bounty hunter. Get the speed going as well as the crowd control.
Dodece
Tue Apr 26, 2005 6:18 pm
#6
Yes spread the word of crowd control. Its a concept that alot of chs seem to have just plain missed. We always have crowd control and based on our template and the pet used we can balance defense and offense or exceed in one. Perfect case of adaptablity.
jopenack
Tue Apr 26, 2005 6:41 pm
#7
Hmm ok my personal feeling aside,I hope you understand what i'm about to say.
I have seen countless people looking to go BH/CH, while understandable with how the cu is looking you should consider whats fun for you personally not whats ah best for the game mechanics.
Tevryn you seem a nice guy, an you seem to love the idea of ch. i don't think in 3 months CH will be all that special, hopefully il be wrong lol. right now in pvp we are ontop with that said expect balancing in the months to come. The timers for combat and bugs that pets have today and will have soon shall take a lifetime to fix.
I don't want to push you away I just want you prepared for life as a ch, doesn't really matter what your other skills are if you are thinking about creature handler do it because you will enjoy it not because it fits nice or may be a nice addition to a template.
I hope you get where i am coming from, The only way to survive as a ch in this game is to love it first and foremost lol. if you can't then you will probaly be changing professions by July, and you may have passed up a chance to respec.
CH is not a profession its kinda a way of life.
Everything else in the gameis just something to kill the time :-)
Good luck in your decision I hope whatever you do works for you.
Tevryn
Tue Apr 26, 2005 9:53 pm
#8
Well I can completely agree. And I'm surprised I hadn't really considered that, with the CU still basically in a 'beta' phase as it goes live (sigh), it will take several months for things to balance out and pass through evolution. The wisest thing for someone thinking of a template change as drastic as some of us, is to wait and make sure we know what we want to do.
Honestly, I kinda alwaysfelt bad killing so many random animal families, huurtons, bolle bols, etc... feels kinda like xenocide while grinding... I do like the idea of pets, and the idea of adventuring and finding and taming and training and raising exotic pets/companions... but not as much as I like hunting jedi ;-)
I suppose in a few months that another thread like this one would be in order to see what consensus is then on CH combat roles.
Thanks for the input everybody!
Tevryn
Tue Apr 26, 2005 10:07 pm
#9
Oh and BTW, I tested out +++0440 Carbineer, MBH, MCH with 4 sp left over for speed FS CombatProwess+++and it worked quite well in very -beta- CU test center ep3. Only used lvl 10 pets butthey were quite useful. Using proton carbine which is certified with MBH I could hit very hard with the BH specials, the knockdown and critical shot. Of course specials from carbineer will also be changing, they didn't seem to do as much damage, and couldn't quite tell how often the states or the knockdown stuck.
+++0440 Carbineer, MBH, MCH with 4 sp left over for speed FS CombatProwess+++
Speed 70
Accuracy 200
Melee Def. 145
Ranged Def. 170
+++0404 Pistoleer, MBH, MCH with 6 sp left over for speed and accuracy FS Combat Prowess+++
Speed 65
Accuracy 180
Melee Def. 170
Ranged Def. 190
and as an added bonus you get the now somewhat overpowered -root- or improved stopping shot, not the advanced stopping shot
didn't really test the specials out much, downside is 35m range with pistols which is whithin melee saber throw for jedi
If the LLC becomes a rifle, than definately MBH, MCH, and two branches in rifleman would be effective with sp left over for speed as the rifles do quite devastating damage wich even though it may be slow, nuke-like damage is the best way to get that incap, and the safe range to boot
Bad part with rifles, no -root-, but the BH knockdown works sometimes.
Again, there will not be any 'magic' templates post CU, that is if in fact the CU does what it boasts.
Tevryn
Wed Apr 27, 2005 12:51 am
#10
This is my first visit and post here. I am very impressed with this profession forum. I am usually in the trade or Bounty Hunter forums, and this is a breath of fresh air. I'm actually surrounded with people who love their profession and have a generally mature and serene attitude about the whole thing.
The only other thing I've noticed is that many of you seem to be melancholy, and probably with good reason. I am aware that MCH had been nerfed and no longer is formidable in combat. But it is my opinion that the nature of the Combat Upgrade itself with change that.
The Combat Upgrade levels the playing field when it comes to combat. This means there really aren't any magic professions, no magic defense or offense stacking combos. Combat will depend more on how you play than what yourtemplate is.
I am admittedly a Bounty Hunter. But my theory is that combat will completely change. The benefit of outnumbering a foe with the new system has been exponentially increased. I believe if I come after a jedi with 3 or more pets, with damage, disease, poisen, states, that MCH could be a really nice combo with Bounty Hunter. I am personally seriously considering joining your ranks.
I'd love to hear any and all feedback on this thought, especially those having to do with combat vs. a single jedi and effectiveness and hardiness of pets in the CU testing so far.
======
P.S. Lets see if I get flamed because I'm not a 'true' CH and would be cheating the rest of you by picking up MCH through the respec process. There has been alot of that in the BH forums and it shames me. From what I've seen in this forum indicates that anyone who would appreciate this profession is welcome.
Iakimo
Wed Apr 27, 2005 1:04 am
#11
The flexibility inherent to owning a stable of pets is what has always attracted me to CH. I'm really looking forward to seeing how BH and CH work together once this thing goes live... although I'm also concerned about the Hate system. Big damage has always been my job between me and my pets, with my pets tanking for me. I have a feeling this mode of combat will be out the window now, and everything I shoot at will come running at me with my first shot.
I'm also wary of the level-based damage-multiplier system, although the latest word on the Forum is that the devs toned the damagemultipliers down at the last minute. This was a Very Bad Thing in my opinion, with midlevel pets becoming useless against tough-fight-type opponents. For example, I took on a Boar Wolf recently on TC-ep3 with a Merek Assassin as a tank. The boar (now level-81 -- they were level 25 pre-CU!) tore through the (still level-31) assassin in six hits, then went on to incap me in four. Hopefully, this type of thing will be better.
Iakimo
Wed Apr 27, 2005 1:17 am
#12
Oh... and swimming Jedi better phear me now, because with the reduction of BH prerequisites to two columns, that frees up the skill points I needed to master Creature Handler (finally!)... so if I see you swimming, you can count on a visit from my newly-tamed Mantigrue Hunter... and later, a Mantigrue Screecher.
Dodece
Wed Apr 27, 2005 3:43 am
#13
Good tactics for beating the hate system some chs will go nuts over this used to trouble free tank.
1. Let your pet tank the target for a bit in effect reduceing its ham before you engage with strong attacks.
2. Use multiple pets to defeat the hate break. Simply by haveing a pet in reserve to sick on a chargeing creature works fairly well.
3. Use specials that knockdown or root the creature.
4. Lower your damage output by focusing on speed. A fast attack low damage weapon will not draw a creature aslong as its equal to or under the damage your pet is doing.
5. Use a dot attack that way even a weaker shot will keep working.
Remember the advanced planets are still not well balanced, and some people are killing gorax while others are going down to things like bore wolves.
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