Creature Handler Archive

Thread: I can go up 3 boxes in any CH tree....which one should I chose and why?

Flitred
Tue Feb 24, 2004 11:14 am
#1

3-0-0-0

0-3-0-0

0-0-3-0

0-0-0-3


Any ideas? What's the best strategy for a soon to be Rifle/Ranger/CHdabbler?



Sarg Marx

Ranger, Rifleman, MScout, Creature Handler
MMarxman, MCommando, MSmuggler, MArtesian (Holo #1), MArchitect (Holo #2), MDroid Engineer (Holo #3), Master Dancer (Holo #4-to be left unfinished)

Imperial Colonel
Bloodfin
darthkoodar
Tue Feb 24, 2004 11:23 am
#2

Neither of those r good but i guess 3-0-0-0



If AMERICA outlaws hog hunting the last true test for bulldogs will be gone. They have already outlawed bull baiting and pit fighting. If AMERICA loses its bulldogs AMERICA will lose its courage and will be its downfall!!!!
Sooty
Tue Feb 24, 2004 11:23 am
#3

Unless you have a real personal need to use aggressive type pets (e.g. narglatch) then 0-3-0-0 is, imo, the most sensible choice. You don't have the points to start worrying about about what skills you can train personally, so you already need a higher level CH to do a lot of command training for you. Given that, go up training and make the most of the pet storage modifiers that grants.
Flitred
Tue Feb 24, 2004 11:59 am
#4

Alright, so here i go bumping my own thread.....and adding in yet another question since the FAQ doesn't address the recent changes to the CH trees (patch 4/5 i think), and all my normal referenced web sites don't have an updated on either..


Which tree raises Creature Level control-ability? (As in being able to call higher level creatures......) I understand it used to be the first two trees, hence the 4-4-0-0 dabblers of yore, and i THINK it's been changed, but nobody seems to document it... believe it's been spread over all the trees, so 'dabblers' tend to be fewer and farther between


Any and All help is still greatly appreciated!

Thx yet again!



Sarg Marx

Ranger, Rifleman, MScout, Creature Handler
MMarxman, MCommando, MSmuggler, MArtesian (Holo #1), MArchitect (Holo #2), MDroid Engineer (Holo #3), Master Dancer (Holo #4-to be left unfinished)

Imperial Colonel
Bloodfin
Enegar
Tue Feb 24, 2004 12:48 pm
#5








Flitred wrote:


believe it's been spread over all the trees





You answered your own question.



----------------------
E n e g a r / P a r a d o x
< RogSq >
----------------------
Shaylin
Tue Feb 24, 2004 12:55 pm
#6








Flitred wrote:



... believe it's been spread over all the trees, so 'dabblers' tend to be fewer and farther between







Yes it is spread out over all the skill boxes. You can see exactly what you gain by looking at the tree in game on the skill sheet.


Your max level of pets skill mod is the one that covers what CL you can control (if you want agro critters you will also need taming vicious modifier.


So with only up to box 3 in any one branch you will be able to control a CL 19 pet.



Cressida
Izeage99
Tue Feb 24, 2004 12:56 pm
#7

Novice Ch can call lv12.


Then +2 for each box in the first two levels above novice........ 2 2 2 2 for Lv. 28 then +3 for the third level... 3 3 3 3 for a Lv. 40 Then +5 for lv 4 boxes and +10 for master.



Get yourself some BE clothes makes all the difference. IMHO.





Iden

Scout 4 3 4 4
CH 4 4 2 4
Novice Medic
Master Rifleman
Sooty
Wed Feb 25, 2004 1:36 am
#8






Flitred wrote:

Alright, so here i go bumping my own thread.....and adding in yet another question since the FAQ doesn't address the recent changes to the CH trees (patch 4/5 i think), and all my normal referenced web sites don't have an updated on either..


Which tree raises Creature Level control-ability? (As in being able to call higher level creatures......) I understand it used to be the first two trees, hence the 4-4-0-0 dabblers of yore, and i THINK it's been changed, but nobody seems to document it... believe it's been spread over all the trees, so 'dabblers' tend to be fewer and farther between


Any and All help is still greatly appreciated!

Thx yet again!





Its actually fully detailed in the skill trees in game, all you have to do is hit ctrl-s and examine the CH tree in detail, look for the'Max level of pets' modifier. It even has a tooltip explaining what the modifier means.
SioBabble
Wed Feb 25, 2004 1:42 am
#9

0/3/0/0, if only for the additional stored pets.


Admittedly, you won't have much power in an individual critter (CL 19 or so, IIRC...enough for a dewback) but you'll be able to have a wide variety to chose from, albeit all non-aggro.


I would have said 0/0/0/3 if the devs hadn't nerfed XP for the second pet out.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


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