Creature Handler Archive

Thread: Nerf CH: Memory Lane

Poppet
Fri May 28, 2004 10:49 am
#1

I haven't been playin long but I love to sift through these forums and check out how SWG gameplay has changed in the last 6

months. I am working on Creature Handler, not grinding, but sticking with a combo thatworks best withthe CH profession. I would actuallylove to be just CH.


Searching through the forums on the subject CH and Creature Hander makes some interesting reading. I noticed a lot of major forum activity over several months regarding the CH back in the day - lot of players demanding it to be nerfed with SEO obliging with the nerfs. I wasn't around then so I am kind onf interested to hear what kind of profession it was back then.


I stumbled across some comments by Ralph Koster, on pet nerfs, last year which caught my interest.


Ralph Koster: PetNerfs(07/21/2003)


"We're talking about setting it exactly in line [pet combat lethality] with the other advanced professions, whereas currently it's a multiple of the other professions."


"Fundamentally, though, there are pets that are many times more powerful than a maxxed out player, which are available to CHs. And we have settled on a cap of "no single pet should be more powerful than a maxxed out combat player" as a good guideline."


I find these official comments confusing, reading them now, because I have personally witnessed several professions kill

Rancor's in a matter of seconds in duels without the duelist even breaking a sweat.


So to my questions!


Now that the dust has settled and the nerfdemands have long stopped, do you think the pet nerfs that were put in place all that time ago were fair or do you think it was a SOE kneejerk reaction to unjustified peer pressure from a small minority of the playerbase?


Did it really take 10 people to fight a CH pet in the old days, as some posters have stated? If they did then I can understand a pet nerf!


Do you think the changes that were made were maybe a little premature? It seems everyone got real powerful real quick which

makes the argument of powerful pets seem redundant now. What do you think?


Is the profession more, or less, fun now? I find it fun, because animals are always cool, but I do not know what it used to

be like so I am really interested in the good and bad points of the old CH profession I missed out on.
Zarniwooop
Fri May 28, 2004 10:53 am
#2

Only complete idiots couldn't kill a pet if they were maxed.


Nowadays? People completely ignore pets if they are in pvp unless it's a screecher or something.


No pet can hang with a maxed player (combat) that isn't an idiot.



HOWEVER, pve... pets were WAY overpowered on the DEFENSIVE side. You could (as a master) have 2 75% kinetic resist maulers out at once. The answer to this problem was not to make a moderate, reasonable change... but to make the class utterly without value except to those of us that just like to collect things.


The only caveat to this is if you get an INSANE BE pet with just wild resists.


Castillo
Fri May 28, 2004 11:35 am
#3

Back then the game was very different. Every man and his dog werent walking around in 80% composite with 2.5k doctor buffs and 800+ mind from brandy. They were walking around with three frenzied grauls (or AR2gurrecks or webmasters) instead!


Imagine, most other professions were completely broken, yet CH gave you access to pets with upto 250k worth of HAM bars. I wonder which skill 99% of the player base picked up?


The initial design and implementation for CH was abysmal and needed fixing, no one can argue that.. In the context of the game as it is now though, CH was hit very hard with the nerf bat. It does look like the game will shift some goodness back to CH (how much we wont know until the combat rebalance) as it looks like armor, weapons and doctor buffs will get scaled down in publish 10. We have to wait and see...


Dranak
Fri May 28, 2004 11:52 am
#4

All in all, I'd have to say the changes to CH settled where they should be. My only beef now is that pets do 25% damage in pvp. I still think they should do 100%



Kaybek - Retired Profession Grinder


Master Swordsman/ Master Teras Kasi/Master Brawler/


NlMH
Fri May 28, 2004 2:25 pm
#5

Agreed, back then, less than a month since the game's launch, things were completely different back then.


In PvE, CH's were overpowered, as stated and to a certain degree, some changes needed to be made, but so early in the game, I feel the Devs Frantically Overreacted.


I have no problem with the way they reorganized the Creature Handling Skill Tree, but in response to the cries of various other Elite/Hybrid Professions which, imo, were too impatiently ground out by many who did not even realize their full unique potential, the Devs saw fit to also lower every Wild Creatures' Stats while raising their CL at the same time.


All the Devs really needed to do was raise the CL of many of the powerful pets so that Master Bounty Hunters or Commandos could not run around with only 3,0,0,0 CH for a Graul Mauler at their side. Of course, with the implimentation of the new CH Tree system, raising the CL wasn't really necessary, either.


In short, it was a quick fix to settle the newbie cries. (Elite or Novice, we were all newbies back then because we didn't fully understand the nature of the game or give it a chance to evolve before slamming the hammer down so early in the game's launch)


The BE pets did need to be fixed, no arguement there.


In the months that passed, people have since learned how to use their chosen professions to their fullest advantage and even produced calculators and templates for uber-stacking and with the addition of, as stated before, 3k+ Buffs and 80%+ K/B/E Composite Armor, has left CH's with Impotent Pets and essentially one Elite Combat Professionwith 0 Skillpoints leftover.


The equation is as follows:


A Master Rifleman or Master Pistoleer + Master Creature Handler = A Master Rifleman or Master Pistoleer or A Good PvE combination, Still only half a player in PvP.


Rumor has it in the upcoming Combat Revamp, they will be bringing everyone else down to our level. If this is true, many of the common player-raided dungeons and caves should prove interesting if the Combat Revamp does not also adjust NPC difficulty. "LET THE DURNI INVASION BEGIN"





"Dogs have masters. Cats have staff" -Anonymous
ZonJaiNezBA
Fri May 28, 2004 3:35 pm
#6






NlMH wrote:

"LET THE DURNI INVASION BEGIN"








I liked that statement. Made me smile during an otherwise dismal workday. Thanks.



BH Informant List. Condensed from a previous thread I made a few months back
ZonJaiNezBA
Sat May 29, 2004 12:38 am
#7

Not only did they take down creature pets, but they in addition they took down all the wild pets. Basically they lowered all creatures in game, while raising all NPCs in the game. Exception Krayt and Kimo.


It is way to easy to kill creatures now. Watching a TK taking on 4 Ancient Bull Rancors in under 2 minutes is ridiculous. I swear it was only 10 seconds, it went to fast.




BH Informant List. Condensed from a previous thread I made a few months back
Rorenikibi
Sat May 29, 2004 12:42 am
#8

That's why moving the Combat Revamp out is causing chaos on the PvE side. Professions and combined professions are so vastly overpowered compared to already "balanced" animals, that solo groups that have 20 heavy hitters gathering for missions just so they can go out and do them alone/


Missions have taken on a more nightmarish form than they had in the days of the Baz Nitch on Dathomir.






Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


TrandoshanDroidTech
Sat May 29, 2004 12:44 am
#9








Rorenikibi wrote:


Missions have taken on a more nightmarish form than they had in the days of the Baz Nitch on Dathomir.








what do you mean by that?



Danwwgh/Bria

Master Rifleman/MCH
Poppet
Sat May 29, 2004 12:50 am
#10

You know when I started playing this game that was the most confusing aspect I found - people calling for 'solo' groups. People soloing Rancors but grouped, got a little getting used to it.
Castillo
Sat May 29, 2004 12:50 am
#11







Missions have taken on a more nightmarish form than they had in the days of the Baz Nitch on Dathomir.






Id almost forgotten about that. Non aggro Baz nitches and 3k health lairs for a 10k payoff. Some people got rich off that fiasco!

digiwrath
Sat May 29, 2004 4:23 am
#12






NlMH wrote:

Rumor has it in the upcoming Combat Revamp, they will be bringing everyone else down to our level. If this is true, many of the common player-raided dungeons and caves should prove interesting if the Combat Revamp does not also adjust NPC difficulty. "LET THE DURNI INVASION BEGIN"








yup, combat reunbalance= "we're nerfing the hell out of everyone and everything player-relatedso that the game will have a false sense of difficulty."


depending on how many people complain on tc, it may end up going the way of the universal crafting nerf(well, it would have actually benefitted BEs hugely, but that's another story).



---------------------------------------------------------------------------------

"Rosebud peas. Full of country goodness and green peaness."

Digi Wrath - Master Ch forever
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