Creature Handler Archive

Thread: what are you thoughts on the merchant nerf.

YogiBear
Mon Aug 09, 2004 3:28 pm
#1

I have 2 accounts my little sister just started playing and if I quit I know she will currently she is researching other online games. Be assured that if she finds one that it will not me in any way affliated with Sony Online Entertainment or Lucas Arts. I personally believe that this will be the downfall of this game if the long time masters of professions quit then they will have their combat balance because no weapon out there will be worth the metal and chemicals it is made out of. I will take my 30.00 a month and spend it on a game that is more stable and where the developers of the game actually make enhacements that the players want instead of doing making ones that will make long time players leave in disgust.
by in creasing stack sizes of crates and larger droid storage this would help solve tons of problems and let a house have limitless storage but just have the maint. increase for different levels of items stored. Many players I have talked to are ready to pack up their SWG experience and JTL or no JTL call it quits. The giant Neft bat that the developers love to swing to me they must get a delight in making players life hell. I remember in the beginning loot runs and walking everywhere it took longer to do things but to me in some ways made the game more involved. When creature mounts came out I remember players in theed paying over a million credits for creature mounts. Then vehicles came out remember the giant pile of vehicles around the starport buring and disabled. Those and a lot of other things I will remember fondly PVP used to be a challenge but with doctor and dancer buffs and uber composite it changed from ranged to melee profesions being uber to just about any elite combat profession with combat medic holding the lead. I know others have varying opinions on this subject but those are just my observations. There are so many things in this game that still need fixing by fixing something that doesnt need it they are taking everyones mind off of the problems that actually exist. The old shell game the Neft bat is quicker than the eye. Thompson I have known for a while and agree with him if this happens then I will not play anymore a lot of good friends quit with the CH nerf that happened a long ways back and a lot of others because the game got boring to them for me this will be the straw that broke the camels back.


Obanta Master Bio Engineer Master Creature Handler
Padi Dustrunner Master TKA Master Rifleman.

so if this happens adios Naritus and SOE.
Lorelai_Seabreeze
Mon Aug 09, 2004 4:09 pm
#2

1 Your post seemed to ramble on and had nothing to do really with the topic.
2 Shouldnt a topic about merchant nerfs be in the Merchant forums?




Lorelai Seabreeze------Annalize Seabreeze
Jedi MLS Mdef healer 3xxx enhance xxx2
Tri Master Ent Dancer Musician


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Maidenchase
Mon Aug 09, 2004 4:13 pm
#3

Well I have never been a merchant, so maybe there is issues that I am not aware of, but from speaking with friends, I haven't talked to too many that were happy about this merchant nerf ( but I get the feeling somebody asked for it). What I do agree with, is that it doesn't seem to be high on anybodies "priority list". I would imagine that the Devs would say, that it was one of the more easily fixable situations ( what situation I don' t know) but again I agree, seems like there is a whole lot more pressing stuff to do than nerf vendors.


Heineken
Annagray
Thu Aug 12, 2004 8:45 am
#4

thank God..It's about time this mess with merchants got fixed. Way,way,to much time spent searching through empty vendors.and oh yes,why is every change a nerf.My personal feeling is that if every whinning poster whos threating to quit because thier unhappy with a change did quit..good riddence.
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