Creature Handler Archive

Thread: Shouldn't the special abilities of CH be distributed in the CH tree?

Reksha
Mon Aug 15, 2005 11:33 am
#1


Shouldn't the special abilities of CH be distributed in the CH tree?


*please note, I am posting this for a friend howltothemoon, because the servers keep messing up for him.*


Please read until the end as I stated first the facts and trie to find some possible solutions.


The fact:

-after 1 year and a half of CH and pets nerfs came the CU where we have NO CLEAR role stated by the devs.
-everything special about our pets has been removed (speed, special attacks, resists etc).
-pets are everything to a CH, his/her weapons, armors, friends.
-CH is about loving pets, finding and taming them, spending time with them, pets have a sentimental value; they are not tools.
-ALL PROFESSIONS get their specials in their tree, we don't (ho yes trick 1 and 2 which make us a nice walking circus and who uses teh patrol commands nowadays?).
-ALL PROFESSIONS can dabble in other professions to get more specials, we can't.
-ALL COMBAT PROFESSIONS can be mastered in a matter of days, we can't (but what are we exactly).
-Pets are now losing some of what make them interesting when we tame them, and I think more particularly about the cats which when they are wild outrun us easily, but once tamed have a hard time to keep up with us. Does that mean we feed them with bantha burgers an dthey get too fat?


Come on, what a joke!!! And we need to learn them how to run? What is coming next? To teach flyers how to fly?


So why should we need to grind to learn our specials from pets?

We are trainers not apprentice. We teach our pet how to knockdown, and not get taugth it by a durny.
And why such a huge amount of xp to train them?

The only profession which has this grind to do is jedi and they use all their skill points for it; they are also supposed to be 1.5 time more powerful than the rest.

We are far less powerful.

And to those who believe that our pets will be powerful after they learn abilities, you should remember what Thunderheart said to explain the nerf in December 2003. They don't want us and our pets to be able to do what 1 elite combat profession can't.Our pets will always be weaker and we are not a combat profession (They don't even know what we are!!!!).

More over every CH who hunt/figths has also a combat profession, with much more interesting specials and damage output.

If you need a tank, bring a TKM/DOC.

If you need a damage dealer, bring a rifleman.

They do all that much better than us.


And guess what? You can find NOW CH afk grinding the xp for their pets!!!

That's what happens when the devs make such a huge xp requirement.


What about the veteran CH? Those who have pets since years? No rewards for them, no compensations for what we did in 2 years or so.


And what about the social aspect of the game? If someone wants a pet to run faster, is he/she going to ask the CH to go grind for him/her?

That's a nonsense.


Possible solutions:

-Make all the special abilities available in the CH tree like any other profession has.
-lower the xp requirements for pets to learn abilities.
-give a kind of reward to veteran (a special ability? why not the ability to make a pet of our choice as mount?)


Please DO NOT make our profession a boring and grinding one.


CH of SWG, discuss...


GRAWLBARRSH Pet lover since July 2003

Message Edited by Reksha on 08-15-2005 01:35 PM



~*~*~*~*~* Reksha and Falle Tai'fal ~*~*~*~*~
Structural Trader and Elder Jedi

Govo
Mon Aug 15, 2005 8:27 pm
#2

The new pet specials are kinda tied into the level of the CH. For instance a novice CH cant handle a CL 70 pet to learn its specials.


As to your feeling your "owed" something for your service time. I was a very, very good AS on another server (no im not gonna say I was the first or the best). After learning endless tricks of the trade, gathering the best resources and loot components and such, the proffession was turned on its ear. Not only did I have to gather new resources but all my knowledge was rendered pretty much useless.(armor crafting was essentially reduced to one crafting line, this took any thinking right out of the equation) Not to mention a 40 mil crafting suit that was no longer needed.


What did I do? I changed proffessions. What did I end up with? A CH and im enjoying myself


Bottom line, if it bothers you that much and your not having fun anymore...make a change. It applies to any proffesion really...just do what you have fun with. Most importantly, do not take the game all that seriously (lol I should take my own advice!)



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Ledaw
After5CST
Tue Aug 16, 2005 12:52 am
#3






Reksha wrote:


Shouldn't the special abilities of CH be distributed in the CH tree?




*shrugs* From scanning the boards, it seems since "the great CH Nerf" the CH boards have been frequented with posts that they were neglected, nerfed too badly, blah blah blah.


Now the devs rolled out a singinficant change to the system for a single class ( CH ), and suddenly the boards have complaints about the implementation of the new system.


Class balance is a relatively subjective thing. While the amount of grinding is significant compared to the other classes, I don't know that I have enough information about what a fully templated L70 pet is going to be like to decide how "underpowered" the new CH class is, if it is at all.


Whether a pet is a trophy, a tool, a companion, or a weapon is something that can be debated endlessly. Your view of a pet can heavily influence your perspective on whether or not abilities should be distributed in the CH tree.

Joker9125
Tue Aug 16, 2005 1:40 am
#4


Who can honestly say the sheer legnth of the newCH grind is fair, fun, or balanced? In the time it takes me to learn ONE level 2 ability I can gain 110,000K FS combat XP now X that by 25 for all the level 2 abilities and I'll have 2.75 million FS combat XP by the time I know all the level 2s. Now were gonna go ahead and say that the level 3s take an equal time to learn (they actually take alot longer but to make it simple well just say they take the same time) So I will have at LEAST 5.5 million FS combat XP gained by the time I learn all the level 2 & 3s. For the sake of arguement well say the level 1s take half the time so thats roughtly half the XP. So thats in the ballpark of 6,875,000 FS combat XP by the time I finish learning ALL the abilities. That leaves only 575,000 FS combat XP left to unlock a Jedi. Now lets factor in all the CH XP you gain (sparing you the math but its basically 300K x 75) you could easily have 3.3 million more sense XP!


Okso lets get this straight. You mean to tell me we have to grind the equivilant of 206,250,000 Normal combat XP and 22,500,000 CH XP totaling out at 228,750,000 XPto get all the specials for ONE normal profession! If you think this is ok I really hope your on crack, cause if your not you got serious problems. Go ask a swordsman that has been playing a swordsman for at least a yearif he would like to have to regrind over 200 million XP just to get all his special attacks, go aheaddo it and see yourself get laughed at. I have been playing CH for a year only to see my entore datapad goto absolute $#!7 with the CUand now they want me to grind out the equivilant of over 200 million XP just to get back some of the power they took away with the CU, while every other combat profession in the gameactually got stronger when the CU hit? Yes we have EVERY reason in the world to be upset with this change. We do not get enough power to merit such an incredibly long grind.



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Velitham MCH
After5CST
Tue Aug 16, 2005 6:44 am
#5

Your point is taken, and known, that we have the longest non-Jedi grind in the game if we want to learn every possible ability from our pets. However,








Joker9125 wrote:



Who can honestly say the sheer legnth of the newCH grind is fair, fun, or balanced? In the time it takes me to learn ONE level 2 ability I can gain 110,000K FS combat XP...




I don't think your math is quite correct, with the current 30:1 ratio for combat XP : FS XP. (It used to be 3:1, but no longer)


110K FS XP now equals 3.3 million regular XP. Assuming the ratio of 10 weapon XP : 1 combat XP still holds true ( it did as of last night : a 7K bol would give 700 combat XP ), this means you accumulate 3M weapon XP in the time it takes to learn one ability.


For assumption purposes, I'll assume that this level 2 creature is level 66 ( highest level to get a L2 ability, worst case scenario ). Since a L66 creature will cap XP at a lower rate than you, I'll assume the ratio is appropriate, with 80:66 ~ 8:7. As a result, this L66 pet will have accumulated 2.625M creature XP by the time you've accumulated 3M weapon XP ( and 300K combat XP ).


As a result, your claim seems to indicate that on average, with worse case pets, you're having to roll over pet XP 7 times to learn the pet ability.


If so, you're very unlucky. Very, very unlucky. I'm typically learning pet abilities in no more than three rollovers, with probably an average of two. L1s take a few more rollovers, but their rollovers are fast enough that I can't say how many they take.


No, I'm not mentioning CH XP, since it's divided with weapon XP on creature kills. If we factor that in, then your claim would actually incur even more pet rollovers to learn that ability ( e.g. if you're getting 4K weapon XP and 3K CH XP per kill, your pet is stilll getting full XP, so he's rolling over nearly twice as many times ).


Currently, I know 19 L1 abilities, 9 L2 abilities, and 5 L3 abilities. During that time, I've managed to convert weapon and combat XP to about 400K FS Reflexes XP. Now, to simplify the math, I'll assume the following:



  1. L1 abilities were learned without requiring XP ( they weren't, but the XP required should be fairly small ).

  2. L3 abilities require 1.5X as many XP to rollover as L2 abilities.

Based on that, 400k ~= 9x + 5( 1.5 * x ) = 16.5x


So, I learn one level 2 ability whenever I accumulate ( approximately ) 25K of FS XP ( rounding up ) and a L3 ability whenever I accumulate (approximately ) 37K of FS XP ( again, rounding up ).


Using Excel, I can now guesstimate that it will take approximately 1.5 M ( actual report is 1,515,200 XP, but didn't ever want to round down without explicitly mentioning it) of FS Reflexes XP to learn 25 L2 abilities, and 25 L3 abilities. One branch requires 1.225M XP, so I will easily learn all abilities before I'm finished grinding FS XP to unlock my second character.


Doing a quick check ( MRM/MTKrequires ~12M weapon XP and 840K combat XP, which is tougher than it sounds because of level caps during the ascent ), and I can make a simple comparison, to see how much extra work CHs are going to be required to do, in FS XP conversions for ease of numbers:


Double elite combat profession: equivalent of 442K FS XP, rounding up.


CH learn all pet abilities: 1.5M FS XP ( rounding down slightly ).


Grind six branches of FS Combat/Reflexes XP: 7.5M FS XP ( rounding up slightly ).


Jedi grind: ???


Yes, we've got it rough, I concede that. But it's barely a fifth of the XP grind that new FS grinders will have to deal with to unlock their second slot ( or begin the grind to become a Jedi, if that's their desire ). The switch of Combat XP from a 3:1 ratio to a 30:1 ratio is really going to slow the grind down.


Message Edited by After5CST on 08-16-2005 06:46 AM

joneal24
Tue Aug 16, 2005 7:38 am
#6

Well I am in the process of Grinding Both CH/Pet and FS xp.


So far FS has been way easier to deal with than the whole new pet thing....I just started a new thread about being frustrated with taming before I read this thread.



At least with the FS thing....I can get in a grinding group and Max out all of my weapon and combat xp in under an hour. Base on the popularity and speed at which I have witnessed people become full template Jedi I really dont see it as that bad of a grind.


The new CH revamp not only requires a ton of xp it also involves a TON of "wasted time" finding lame pets and using them to get their abilities. Plus all the time spent finding the critters....taming....failed taming over and over....discovering they dont have a special.....finding more to tame....Training....grinding pet xp.


I now have 20 "toons" lined up in my data pad waiting to come out and grind xp.


I always hate whining about changes and try to avoid it..... but this new CH revamp is JUST GETTING REDICULOUS!!


SOE has found a way for all us rats to chase the cheese even longer....and I fear the end result is not going to make us satified with our pets.


Spec Ialops - MCH/MBH/CM


CritterControl
Tue Aug 16, 2005 8:02 am
#7

instead of complaining go out and find abilities. i have 35 so far and i know someone on my server who has them all except the ones that no one can find yet. im not even grinding. i just go kill wild spawns with them on dath
Joker9125
Wed Aug 17, 2005 12:17 am
#8






After5CST wrote:

Your point is taken, and known, that we have the longest non-Jedi grind in the game if we want to learn every possible ability from our pets. However,














Joker9125 wrote:





Who can honestly say the sheer legnth of the newCH grind is fair, fun, or balanced? In the time it takes me to learn ONE level 2 ability I can gain 110,000K FS combat XP...







I don't think your math is quite correct, with the current 30:1 ratio for combat XP : FS XP. (It used to be 3:1, but no longer)



110K FS XP now equals 3.3 million regular XP. Assuming the ratio of 10 weapon XP : 1 combat XP still holds true ( it did as of last night : a 7K bol would give 700 combat XP ), this means you accumulate 3M weapon XP in the time it takes to learn one ability.



For assumption purposes, I'll assume that this level 2 creature is level 66 ( highest level to get a L2 ability, worst case scenario ). Since a L66 creature will cap XP at a lower rate than you, I'll assume the ratio is appropriate, with 80:66 ~ 8:7. As a result, this L66 pet will have accumulated 2.625M creature XP by the time you've accumulated 3M weapon XP ( and 300K combat XP ).




I cap out rifles at 1.2 mill, cap pistols at 900K, cap carbines at 900K, and get roughly 300K combat XP as well. 1,200,000 + 900,000 + 900,000 + 300,000 = 3,300,000. So yes I do obtain 3.3 million in the course of learning one level 2 ability.




http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
Joker9125
Wed Aug 17, 2005 12:28 am
#9






CritterControl wrote:
instead of complaining go out and find abilities. i have 35 so far and i know someone on my server who has them all except the ones that no one can find yet. im not even grinding. i just go kill wild spawns with them on dath





Ive got 25.



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
After5CST
Wed Aug 17, 2005 12:30 am
#10

Then I'll repeat my belief that you're extremely unlucky if you only learn one level 2 ability while training a full 3.3 million cap between trips to the village. As noted by my own numbers, I learn at least three abilities between trips to the village, sometimes more.

*shrugs* I've demonstrated through my earlier post my own experiences, based over total XP accumulation during training. Right now I've got a L2 pet that doesn't want to teach me his ability, but the normal course has been far more sympathetic.

Based on my number crunching, I have listed in the "Top 5" thread that I feel that the current training rate is too onerous, so you have convinced me (at least to some degree) that changes are needed.
Aerontako_Shretalon
Wed Aug 17, 2005 12:34 am
#11

I'd hate the specials to be put into the skill tree. Just how lazy do you have to be to request that? This new system is great!
Kalano
Wed Aug 17, 2005 12:41 am
#12






Govo wrote:

The new pet specials are kinda tied into the level of the CH. For instance a novice CH cant handle a CL 70 pet to learn its specials.


As to your feeling your "owed" something for your service time. I was a very, very good AS on another server (no im not gonna say I was the first or the best). After learning endless tricks of the trade, gathering the best resources and loot components and such, the proffession was turned on its ear. Not only did I have to gather new resources but all my knowledge was rendered pretty much useless.(armor crafting was essentially reduced to one crafting line, this took any thinking right out of the equation) Not to mention a 40 mil crafting suit that was no longer needed.


What did I do? I changed proffessions. What did I end up with? A CH and im enjoying myself


Bottom line, if it bothers you that much and your not having fun anymore...make a change. It applies to any proffesion really...just do what you have fun with. Most importantly, do not take the game all that seriously (lol I should take my own advice!)





I think that is the greatest piece of advice. If you not having fun and hate the new system, drop CH and find another profession that is fun.


I do not grind this game. If i am not having fun as a low level whatever, i change to something more enjoyable.I am having a lot of fun finding new abilities. So what if i get thousands of xp that will be wasted on nothing. I don't care to be a jebi so i don't even pay attention to the crap about xp and exchanges and the freakin' jebi grind.


If you want to be a jebi, go be a jebi. If you want to actually be a CH, then stop complaining about the grind and starting playing. The grind people keep going on about only ruins the fun. If you ignore it, you will find that you can have a lot of fun in the game. Especailly as a CH hunting down that last ability you want to make your uber dubber Nuna.





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