Creature Handler Archive

Thread: Public Service Announcement concerning Bio-Engineered pets.

Gimpynoob
Tue Aug 16, 2005 10:08 pm
#1



Anakin: Master, I think my lightsaber is getting dull. Its not doing nearly as much damage as it used to.
Obi-Wan: O.k. when we're done showing the youglings around the temple, we'll stop by the bazaar and you can buy a new crystal. I hope you've got a couple million credits saved up for this.
Anakin: WHAT?!!?? I don't have THAT kind of cash!
Obi-Wan: Well you could try sharpening it on these younglings. I've got a headache and all their questions are driving me NUTS!
Anakin: hmmm.... Sharpen my lightsaber on younglings...... hmmmmmm.....
Obi-Wan: uh, that was a joke Anakin. I'll spot you the cash for a new crystal THIS time, but next time you're on your own.
teanmili
Tue Aug 16, 2005 10:51 pm
#2

yes I have noticed that along with regen which is probably far mor important than any other stat on a pet from what I have seen and tried ...It is imposible to tell when purchasing a pet ...I bought a CL 65 cat tonight with what looked to be similar stats to my current cat although regen was listed at 64 when I tame dand pulled him the regen adjusted to 605 which is not bad ...Although I was expecting something much higher than that considering I have a cat with higher regen at CL 60 so it may be random I just dont know what determines it stats when pulled...



eWrightBros- Mollie&Teanmilif
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Teanmili's drop-offvendor ison Corellia, justoutside of Coronet
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Gimpynoob
Wed Aug 17, 2005 12:04 am
#3

I'm sure most people know this, but several recent posts show that there are a lot that don't...


Bio Engineered pet stats will ALWAYS shift a bit upon taming.
The armor, to hit and defense values are the stats that will adjust themselves upon taming.

These values are STRICTLY dependant upon level.
For example:
No matter what the pet deed says, a BE CL70 pet will always have:
4696 armor
170 to hit
170 defense

In my experience, the stats will shift the 2nd time you call your new pet.



Anakin: Master, I think my lightsaber is getting dull. Its not doing nearly as much damage as it used to.
Obi-Wan: O.k. when we're done showing the youglings around the temple, we'll stop by the bazaar and you can buy a new crystal. I hope you've got a couple million credits saved up for this.
Anakin: WHAT?!!?? I don't have THAT kind of cash!
Obi-Wan: Well you could try sharpening it on these younglings. I've got a headache and all their questions are driving me NUTS!
Anakin: hmmm.... Sharpen my lightsaber on younglings...... hmmmmmm.....
Obi-Wan: uh, that was a joke Anakin. I'll spot you the cash for a new crystal THIS time, but next time you're on your own.
Rebecka
Wed Aug 17, 2005 1:02 am
#4






Gimpynoob wrote:
I'm sure most people know this, but several recent posts show that there are a lot that don't...


Bio Engineered pet stats will ALWAYS shift a bit upon taming.
The armor, to hit and defense values are the stats that will adjust themselves upon taming.

These values are STRICTLY dependant upon level.
For example:
No matter what the pet deed says, a BE CL70 pet will always have:
4696 armor
170 to hit
170 defense

In my experience, the stats will shift the 2nd time you call your new pet.




It is so, the To Hit and Defense stats are in CL 69 and 68 that 165, it goes down by 5 points every few CL of the pet what i've seen.









Creature Handler with 20 uncallable pets
wolfman610
Wed Aug 17, 2005 3:24 am
#5


I can verify on the regenration rate being extremly slow on BE creatures now matter how high their rate is. I have a level 70 BE durni that once his action bar is down will not regenerate it until I store him. This is even if he is sitting there doing nothing. I bugged it in game.



Reclaw. Sunrunner

Drfoucault
Wed Aug 17, 2005 3:31 am
#6

Same ... Im both a BE and have a toon with MCH/Mranger.... I have made a set of twins with totally identical stats , but they health regen very differently ....bugged it too



regards





Mekhet Foucault Former Bioengineer ----------acc. cancelled.
Abulafia Foucault (Jedi) / Sator Foucault (ranger) ----- acc cancelled
Amokk Foucault BH ------------ acc cancelled
Vuldranye
Wed Aug 17, 2005 12:53 pm
#7

Actually, regen is customizable by the BE. What is misleading is that the value shown on the deed is off by a factor of 10. Meaning that a regen of 64 should set to 640 once the pet is tamed. The variation you are seeing in regen from BE pets you have used is simply a matter of whether the BE experimented in Prowess or not when crafting the pet. It has been reported that BE pet regen (health gained per tick) has been noticeably reduced as part of Pub 21, but I have not personally tried to verify this (been busy taming and learning pet specials ).


Some customers strongly demand high regen on their pets, others are big into aggro bonus (not as customizable as it once was due to DNA nerf), others look mostly at damage or health. Some just care more about what skin it has


The OP is very much correct in his observations that certain stats do reset to a fixed value based on the CL of the BE pet. This is very frustrating, since I get the choice to experiment in these values, but it is all wasted once the pet is tamed. As a MBE (and MCH), I try always to point this out to customers.


Vuldranye


MBE/MCH on Kauri

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