Creature Handler Archive

Thread: Creature Knowledge as Ranger and CH

vieda
Tue Feb 10, 2004 7:55 pm
#1

When I was a Master Ranger I had more creature knowledge than I'm going to have as a MCH. Does anyone besides me see this as kind of rediculous? Seems to me that the MCH should be able to see just as much by examining a creature as a Ranger does.



Lord Vieda
Jendevi
Wed Feb 11, 2004 3:06 am
#2

I always thought it was stupid that CH's get no creature knowledge in any of their trees. I got no problems with Rangers and Master Scouts having good creature knowledge, but I don't see why CH's can't have just as much, or more. Having less does not makeany sense, considering the nature of the CH profession.



=Farhir Fal'Dari=

=Respec Jedi=
=Master of no longer existing Creatures Handler=
GFoyle
Wed Feb 11, 2004 5:14 am
#3


Look at it this way:


You only need a basic knowledge of creatures to handle them (Hunting IV pre-requisite). The Ranger skills are going into much more detail, so if you want that knowledge then you'll have to learn it, it's a related, but different skill.


Kind of like driving a car (Oh No! Another car analogy). You need a basic mechanical knowledge to keepa car running if you drive (i.e. where the petrol goes in), but further knowledge is optional - like where the oil and water goes in (you can pay someone else to do that!).


As an addendum - you should knowby now that asking for things like this is dangerous:


"Hmm, they're right. Creature Handlers should know more about thier pets. Let's make Master Scout a pre-requisite for CH!"


Edit: Thinking about it here's a better analogy.A Creature Handler is a Zookeeper, a Ranger is a Naturalist.

Message Edited by GFoyle on 02-11-2004 12:41 PM



Gully Foyle
All SOE game accounts cancelled - and this time I'm gone for good
Jendevi
Thu Feb 12, 2004 2:11 am
#4


All I think CH's really should have isthe ability to view the creature levels, as that is a major component in looking for new animals and training them. Rangers can see all the other things, be the 'Naturalist', I don't care.

Message Edited by Jendevi on 02-12-2004 01:12 AM



=Farhir Fal'Dari=

=Respec Jedi=
=Master of no longer existing Creatures Handler=
Garioc
Thu Feb 12, 2004 6:26 am
#5

I agree with Jendevi, CH's - especially masters, should at least have access to their creatures base stats/skills.
CavemanGamer
Thu Feb 12, 2004 6:45 am
#6

I've been saying this eversince the '"tame levels" skillmod went into place.


The devskind of made it necessary to see the CL of a creature when we examine ever since they made that change.


Now that we can command specials too, it kind of makes sense see those also.



Vertexon, if you're reading this:


is there any way we can get an answer from the devs on this?



Barb-Wire
Thu Feb 12, 2004 10:55 am
#7

course you can always just go to swgcreatures.com...

after they are tamed you can see their current level and max level if they are growing. its in the datapad info.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
CavemanGamer
Thu Feb 12, 2004 12:15 pm
#8






Barb-Wire wrote:
course you can always just go to swgcreatures.com...

after they are tamed you can see their current level and max level if they are growing. its in the datapad info.






yep.


In fact, that's exactly what I do, so it's not like a big deal or anything.


Of course, if I can get the infowith alt-tab, then what's the harm in having it in game?



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