Creature Handler Archive
Thread: CH Loot command?
- You know how when you have warping mobs and the pet zooms off about 60-100 meters in front of you to catch it, it eventually kills it but then you have to go up to it to harvest/loot it anyways.
- Or say you're a brawler elite and you're surrounded by mobs, using spin attack, and an npc decides to run away, just target, kill it, loot it all while having the comfort of resuming combat.
- Or even a ranged profession thats fighting from afar and after the fight the pet loots it and brings it back to you
Implementation:
It wouldn't be right if you were grouped w/ several members and as soon as the npc or mob drops, you issue the "CH Loot" command and automatically have a guaranteed loot as soon as the "loot option" is available. So I suggest there be a sort of 3-6 sec. delayfor "CH Looting" to even things out, thus still saving you the time to have to walk over to it. Of course you still have no restriction on loot if you are close to it and decide to "manually loot it" but if you decide to use it you have a delay.
The actual timing or animation could be done several ways: 1) not recieve the loot until the Creature has returned to its owner (delay being the time running back to owner) 2) keep the creature standing over the corpse for the delay and then have it return to the owner and then recieve the loot in inventory 3) same as 2 but automatically recieve loot after the delay
Say we even do get our pet storage, maybe the loot can automatically go into that compartment?
It's just something that I thought would be neat to the profession,isn't asking a whole lot, won't create an "unbalance to the game" something that could save us some time and be fairly useful. Any thoughts?
-Skwall