Creature Handler Archive
Thread: Combat revamp theory/proposal
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Joker9125
Wed Sep 15, 2004 11:03 pm
#1
Someone else my have stated this before so im sorry if im repeating myself I havent been on the boards in a few weeks due to my account cancelation but im back for at least another month.
Here is my theory on what the combat revamp will entail. This is pure sepculation based onlittle tidbitsIve read around the fourms and how I personally would do this if I was a dev. This is mostly just for CH but alot of this can be applied to other combat professions as well
First off they will have to do away with stacking not justCH/Combat stackersbut all types of stackersas well
Second they need to UN-NERF OUR PETS!!!!
Third fix the CL forumal for BE pets (which would also fix those CL 10 abomonations)
Put hard Caps for the Min and Max CL of certain pet skins like a max of 10 for gnorts and Durni and a Min of like 40 for larger pet types
Allow for greater specialization CH's should specialize in certain pet types like Kimos for instance or Rancors and be able to mount them.ACHwould have problems training or controling creatures outside of his/her specializeation because im sure the techniques used to train, tame, and commanda hurrton or gurreck would be less than effective on a Kimo or Durni. Of course their will be non specialization pets that all can use such as certain mounts and the like.
And finally maxing out your chosen specialization should take the complete 250 SP to discourage stacking. by making all the worth while content/skills avaliable at the specialization level it would discourage those who try to dabble to gain the best benifits of several professions. Mixing things like marksman and scout would be all fine and well but as you go up in the CH tree you will have to give up other combat professions to gain anything really worthwhile. Ok so if any of this seems to complex let me see if I can simplify it
Someone Specializing in the larger pets like Kimogilas for instance would have a min hard cap of50 and a max of 70 allowing them to have 1 pet out at a time.
Lets say someone who preffersmedium pets likeGSP's could specalize in one of those typeswhich would allow him to have a max of 2 GSP's out at once and would cap the CL for a GSP at 35 totaling at 70.
Or someone specaliszing in smaller pets like hurtons could have a total of 3 out with a CL hurrton skin cap at 24 allowing him to have 2 23's and a 24 for a total CL of 70.
of course you caint have a specialization for every pet in the game so several would have to be non specialized andsome pet types would be clumped together like all the small dog types or medium cat types and large lizard types in different groupesbut leaving our best pets like Kimogilas and rancors in their own specializations.
Sorry if this is confising but im really tired and my brain isnt forming the idea properly right now so I think ill goto bed any maybe see if I can clear this up a bit tomorrow.
So lets hear those tips/suggestions and even flames (in case you havent noticed im fire proof
) I just wish the devs wouls actually release those docs. Ohh well.
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