Creature Handler Archive

Thread: Why not a Master CH melee/ranged only weapon?

WarWidow
Sat Sep 13, 2003 11:35 am
#1

LOL...





Seita: "The Iron Maiden" Loyal Imperial Panzer.
Shadmare: old school Master Creature Handler (semi-retired).

3+ year Scylla veteran (8/03). Vanguard here I come!
Served: LOD/MOD/MODSF/AEDI/DTOS/KV
WarWidow
Mon Jun 13, 2005 11:24 am
#2

Why not a cool weapon for MCH at Master level beside a pet for all those melee/ranged CH mixes?





Seita: "The Iron Maiden" Loyal Imperial Panzer.
Shadmare: old school Master Creature Handler (semi-retired).

3+ year Scylla veteran (8/03). Vanguard here I come!
Served: LOD/MOD/MODSF/AEDI/DTOS/KV
TuskenJedi
Mon Jun 13, 2005 11:31 am
#3

Springy snake in a can?
WarWidow
Mon Jun 13, 2005 11:35 am
#4

LOL...





Seita: "The Iron Maiden" Loyal Imperial Panzer.
Shadmare: old school Master Creature Handler (semi-retired).

3+ year Scylla veteran (8/03). Vanguard here I come!
Served: LOD/MOD/MODSF/AEDI/DTOS/KV
SioBabble
Mon Jun 13, 2005 11:41 am
#5

When the devs unveiled the plan for a master combat medic only weapon (the Alliance disruptor pistol) in the alpha forums, I suggested an appropriate MCH only weapon, that would be role appropriate, like a cattle prod device that could in a pinch be used as a weapon.


Someone else suggested a whip.


No response from the devs.




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


WarWidow
Mon Jun 13, 2005 11:48 am
#6

Only problem is you would have to have some form of universal weapon to work with all classes.





Seita: "The Iron Maiden" Loyal Imperial Panzer.
Shadmare: old school Master Creature Handler (semi-retired).

3+ year Scylla veteran (8/03). Vanguard here I come!
Served: LOD/MOD/MODSF/AEDI/DTOS/KV
Merib
Mon Jun 13, 2005 11:52 am
#7

They did give us a special weapon and we see it pop up all the time.


It is bright green and orange, pump action and shoots little yellow foam balls and foam darts...


Try as I might I can't scratch the annoying name off the side... "NERF"...





I miss my pets, my slobbering yet faithful protector named Cuddles the Rancor.

The SPCA said they won't sue for killing virtual animals...
WarWidow
Tue Jun 14, 2005 12:07 am
#8

As a MCH, what do we really get that is unique beside pets, which are all level generic clone-skins that are bugged and flawed.

The Village really gives no non-Jedi FS skills that are useful.

ROTW does give 3 new pets, 1 being a MCH only quest. I almost couldn't beleive it.

Our class provides no melee defence, no ranged defence, no natural body toughness from handling creatures, limited commands, limited pet specials (if they ever work), low pet damage (a rifle can hit 1000+ damage), kinetic only pet assaults (some armor is reaching 6500+ kinetic protection), and no weapon attack bonuses due to owning pets.
WOW...we get to control 1 level 70 max pet that is great for lower level fun, but when hard pressed, it dies faster then a new Air Supply cd.

Honesly if if I saw a Jedi in RL running at me with a light sabre I would be worried, but if I saw a Rancor charging me, I think I would poop my pants! All deadly high level pets should have instant Intimidate, no questions asked!

Praying patch does some justice...





Seita: "The Iron Maiden" Loyal Imperial Panzer.
Shadmare: old school Master Creature Handler (semi-retired).

3+ year Scylla veteran (8/03). Vanguard here I come!
Served: LOD/MOD/MODSF/AEDI/DTOS/KV
Weeeebang
Tue Jun 14, 2005 3:18 am
#9






WarWidow wrote:
As a MCH, what do we really get that is unique beside pets, which are all level generic clone-skins that are bugged and flawed.

The Village really gives no non-Jedi FS skills that are useful.

ROTW does give 3 new pets, 1 being a MCH only quest. I almost couldn't beleive it.

Our class provides no melee defence, no ranged defence, no natural body toughness from handling creatures, limited commands, limited pet specials (if they ever work), low pet damage (a rifle can hit 1000+ damage), kinetic only pet assaults (some armor is reaching 6500+ kinetic protection), and no weapon attack bonuses due to owning pets.
WOW...we get to control 1 level 70 max pet that is great for lower level fun, but when hard pressed, it dies faster then a new Air Supply cd.

Honesly if if I saw a Jedi in RL running at me with a light sabre I would be worried, but if I saw a Rancor charging me, I think I would poop my pants! All deadly high level pets should have instant Intimidate, no questions asked!

Praying patch does some justice...





I'm with you... i have my fingers crossed too..


Creature Handler


Looking cool 10/10


Enjoyment 9/10


Effectivness 3/10





Weeeeebang.
"Dark Force Wielder"
Shop *Closed due to moving*
(W5) Born 24th June 2004=Dark Jedi (W4)14th Sept 2004=Master Chef, Droid Engineer, Master Weaponsmith (W6)19th May 2005=Master Creature Handler, Master Carbineer
valetman
Tue Jun 14, 2005 3:31 am
#10



Weeeebang wrote:


WarWidow wrote:
As a MCH, what do we really get that is unique beside pets, which are all level generic clone-skins that are bugged and flawed.

The Village really gives no non-Jedi FS skills that are useful.

ROTW does give 3 new pets, 1 being a MCH only quest. I almost couldn't beleive it.

Our class provides no melee defence, no ranged defence, no natural body toughness from handling creatures, limited commands, limited pet specials (if they ever work), low pet damage (a rifle can hit 1000+ damage), kinetic only pet assaults (some armor is reaching 6500+ kinetic protection), and no weapon attack bonuses due to owning pets.
WOW...we get to control 1 level 70 max pet that is great for lower level fun, but when hard pressed, it dies faster then a new Air Supply cd.

Honesly if if I saw a Jedi in RL running at me with a light sabre I would be worried, but if I saw a Rancor charging me, I think I would poop my pants! All deadly high level pets should have instant Intimidate, no questions asked!

Praying patch does some justice...


I'm with you... i have my fingers crossed too..

Creature Handler

Looking cool 10/10

Enjoyment 9/10

Effectivness 3/10






yep, I love CH, been one since before the nerf, love my pets.

But if you look at raw numbers, my rifleman/ch is inferior to every other double comat combination mastery for defence/accuracy mods, weapon and special variety, and overall combat usefulness.

Pets pre CU , whilst bugged, could at least perform one task reasoably well. tanking.
What pets USEd to do was essentially give a Ch an extra 20k health (using 2 35's) with which to fight a mob. It gave us time to take down a mob with our other combat profession, it never seemed to work too well as stand alone, although that is something I have no experience of.

Now , they dont do that, currently pets cannot really tank for you, and although damage is getting a little better as BE wade through the mud that is the new pet crafting system, in a group, somewhere like the midryyl cavern , I am essentially only using half my skill point expenditure(rifles).




VOBLAT [REJEK]-FARSTAR
Vobbucca - Test Center Wookiee
Light travels faster than sound. This is why some people appear bright until
you hear them speak

hossp
Tue Jun 14, 2005 5:42 am
#11






valetman wrote:





Weeeebang wrote:





WarWidow wrote:
As a MCH, what do we really get that is unique beside pets, which are all level generic clone-skins that are bugged and flawed.

The Village really gives no non-Jedi FS skills that are useful.

ROTW does give 3 new pets, 1 being a MCH only quest. I almost couldn't beleive it.

Our class provides no melee defence, no ranged defence, no natural body toughness from handling creatures, limited commands, limited pet specials (if they ever work), low pet damage (a rifle can hit 1000+ damage), kinetic only pet assaults (some armor is reaching 6500+ kinetic protection), and no weapon attack bonuses due to owning pets.
WOW...we get to control 1 level 70 max pet that is great for lower level fun, but when hard pressed, it dies faster then a new Air Supply cd.

Honesly if if I saw a Jedi in RL running at me with a light sabre I would be worried, but if I saw a Rancor charging me, I think I would poop my pants! All deadly high level pets should have instant Intimidate, no questions asked!

Praying patch does some justice...





I'm with you... i have my fingers crossed too..


Creature Handler


Looking cool 10/10


Enjoyment 9/10


Effectivness 3/10









yep, I love CH, been one since before the nerf, love my pets.

But if you look at raw numbers, my rifleman/ch is inferior to every other double comat combination mastery for defence/accuracy mods, weapon and special variety, and overall combat usefulness.

Pets pre CU , whilst bugged, could at least perform one task reasoably well. tanking.
What pets USEd to do was essentially give a Ch an extra 20k health (using 2 35's) with which to fight a mob. It gave us time to take down a mob with our other combat profession, it never seemed to work too well as stand alone, although that is something I have no experience of.

Now , they dont do that, currently pets cannot really tank for you, and although damage is getting a little better as BE wade through the mud that is the new pet crafting system, in a group, somewhere like the midryyl cavern , I am essentially only using half my skill point expenditure(rifles).




vwry well said, warwidow, weeeeband and valetman......


remember pre curb when you could justify the sp whith either some unique mch ability..ie. mch pets could tank, or pull mobs better than a "free" sp droid could..now the droids actually function better in this role, by not ignoring you commands and running into certian death, seems droids are "smarter" than animals...


also there was the "content" ..by that i mean mch gave you something to do by hunting rares... i collected an entire fs tree hunting bull rancors, now they are no longer desireable, statwise...they aren't even "rare" by pre cu standards...


i had a few months of content, collecting the rare pets..pair of gps's, pair of wdb's, pair of mag swuills, BR, arachne widow( which i deleted now as i killed a dozen babies in my 2hr hunt for a queen), pair of color specific swamp stalkers, merek dh (probably the next to be deleted), the screecher, the gaping queen..ect..now all as common as dirt..


at least i have the temp extincts..if they ever fix the spawns, every week old ch will have those too




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