Creature Handler Archive

Thread: A good ranged duo (sp?) or trio. anyone have one?

NnahOlos
Mon Jun 13, 2005 6:52 pm
#1

Does anyone out there have a good set or ranged twins or triplets? If so what are they?



IGN: Nnah Olos -- SA Ace Pilot
ALT: Nnicana Olos --Semi-Noob Shipwright

Im a Smuggler too, but the ground game sucks now. Give me back Ranger and Creature Handler.
NnahOlos
Tue Jun 14, 2005 10:28 am
#2

anyone?



IGN: Nnah Olos -- SA Ace Pilot
ALT: Nnicana Olos --Semi-Noob Shipwright

Im a Smuggler too, but the ground game sucks now. Give me back Ranger and Creature Handler.
Merib
Tue Jun 14, 2005 11:03 am
#3

BE spiders/ Bluurgsor Quenkers are the only ones I know of off the top of my head.


I would tend to ask why as any ranged beasts you find will out range attack your ranged pets (my observations so far).


Any humanoid shooters will out damage your spitting pets as well... so I ask again why?


From my experience you want to close in on shooters or spitters due to the damage output and damage you take and have pets melee.


Having 2 ranged pets will get a shot or 2 on non ranged mobs but they will close in on the spitting pets like stink on a womp rat. That is the only benefit I see is 1 or 2 attacks before the melee starts. Once melee starts (and it will quickly) do they have adequate output compared to a non-ranged pet of equal level?


Not a flame whatsoever, just scratchin my head.





I miss my pets, my slobbering yet faithful protector named Cuddles the Rancor.

The SPCA said they won't sue for killing virtual animals...
NnahOlos
Tue Jun 14, 2005 11:53 am
#4






Merib wrote:

BE spiders/ Bluurgsor Quenkers are the only ones I know of off the top of my head.


I would tend to ask why as any ranged beasts you find will out range attack your ranged pets (my observations so far).


Any humanoid shooters will out damage your spitting pets as well... so I ask again why?


From my experience you want to close in on shooters or spitters due to the damage output and damage you take and have pets melee.


Having 2 ranged pets will get a shot or 2 on non ranged mobs but they will close in on the spitting pets like stink on a womp rat. That is the only benefit I see is 1 or 2 attacks before the melee starts. Once melee starts (and it will quickly) do they have adequate output compared to a non-ranged pet of equal level?


Not a flame whatsoever, just scratchin my head.







Krayt hunting. I find melee pets/droids have a hard time keeping up with the krayt to damage it. Ranged pets/droids can out damage the healing rate of the krayt while I hold argo and kite FTW. Thanks for the reply by the way.



IGN: Nnah Olos -- SA Ace Pilot
ALT: Nnicana Olos --Semi-Noob Shipwright

Im a Smuggler too, but the ground game sucks now. Give me back Ranger and Creature Handler.
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