Creature Handler Archive

Thread: For those who like numbers... the relationship between LEVEL and DEFENSE

Chessack
Fri May 27, 2005 9:49 am
#1

Note that as far as I can tell, defense and to-hit are near-identical for every pet except the "special" ones like Female Narglatches, so this works for to-hit also, but I only used the defense numbers for brevity.

This analysis is for WILD TAMES only. I did not include BE'ed, converted BE'ed, etc, pets, as there is no indication for sure yet whether they are working right. They do seem to follow the pattern however.

For those who are curious, I decided to use the program MatLab to figure out just exactly what the formula is to compute defense from level. Here is the data I collected, with each LEVEL matched to the DEFENSE for a critter at that level (critters of a given level always being identical).


[LEVEL, DEF]

ans =

65 157
58 143
23 74
10 38
32 84
52 118
66 157
22 71
20 67



I tried first to fit this with a linear regression but it didn't work too well... so then I tried something more sophisticated, a polynomial fit. Using just one coefficient plus a constant, it worke quite nicely:


>> P = polyfit(LEVEL, DEF, 1)

P =

2.0164 23.0343



Which means that defense should equal level * 2.0164 + 23.0343 (probably they did a roundoff like level * 2 + 25).

I checked this by taking the level and plugging it into the fitted polynomial, as follows:


>> EST_DEF = LEVEL * P(1) + P(2)

EST_DEF =

154.0973
139.9828
69.4105
43.1979
87.5576
127.8847
156.1137
67.3941
63.3614

>> [LEVEL, DEF, EST_DEF]

ans =

65.0000 157.0000 154.0973
58.0000 143.0000 139.9828
23.0000 74.0000 69.4105
10.0000 38.0000 43.1979
32.0000 84.0000 87.5576
52.0000 118.0000 127.8847
66.0000 157.0000 156.1137
22.0000 71.0000 67.3941
20.0000 67.0000 63.3614


Checking it, this seems to work very nicely. Level is the first column, actual defense the second, predicted defense the third. As you can see, the predictions are pretty darn close.

So, if you want to know how much defense an animal of ANY level has, use the following formula (approximate):

Defense = Level * 2 + 25

OK, I think I got too much geek on my hands. Gotta go wash it off.

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Gandolforf
Fri May 27, 2005 10:59 am
#2


Good work. I'm impressed.


(I usually am when I don't have a clue what someone's talking about)


But nevertheless, your work is appreciated.


Message Edited by Gandolforf on 05-27-2005 08:00 PM



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Chessack
Fri May 27, 2005 11:03 am
#3

Heheh..

The bottom line is that, roughly, Defense = (2 * level) + 25. That's all you need to get out of all the math.

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
Termis
Fri May 27, 2005 4:04 pm
#4

Great info, thanks! btw, what cl were you when you did the tests?

I'm not trying to steal part of your thunder or anything, but I thought it'd be good to add the info I did last week since I did damage, seeing asyou did defense I thoughtthey'd go well together.

This is postCU prepub17 and unsure if 17 changed anything yet.




Termis wrote:



Igot bored again, lol.

These were calculated from the tests I did before...

again, these tests are all from the same lair against the same critters, cl59 desert gurreck chargers.


how I figured this.



[(dealtdmg - mindmg) / (maxdmg - mindmg)] x 100 =% of dmg done


cl70kinadnitch = 225 out of 343 (100-390 listed in datapad) = 83.8% of total dmg capable

cl69 mr flyer (testA2)= 223 out of 339 (90-390 in datapad) = 83%

cl50 rancor = 179 out of 272 (80-350 in datapad) = 71.1%

cl23gs panther = 122 out of 186 (50-260 in datapad) = 64.76%

cl22 f narglatch = 148 out of 226 (60-320 in datapad) = 63.85%


One thing that I am theorizing from these tests is that had I a cl59 pet the dmg done would be 75%.

So, the dmg done to an even-whitecon from your pets perspective, is 75% of it's dmg range.


Curious as to what happened with that funky test with the flyer,I usedthe funkytest and it came out...

cl69mrflyer (testA)= 157 out of 240 (90-390 in datapad) = 50%

It's dmg (240 base, 157 is after resists) was exactly it's median, weird, no other tests were like this which shows it was a funky bug. This may be happening to us at times causing our pets to bemuch weaker than they should be. Which makes me wonder...

(mindmg + maxdmg) / 2 = minimum possible dealtdmg before resists?




This showspet clis affecting dmg done within range, but not by very much.

Keep in mind, the cl70 wasnot doing 20% more dmg than the cl22, it was merely doing 20% more of it's own dmg potential within it's own dmg range.

What this also shows is if they did give us cl80 pets they wouldnot be allsome hope for. They would only dmg ~5% more within thier own dmg range, which would be about 10-20dmgxtra for a wild pet or possibly10-40dmg xtrafor a good BE pet, possibly taking that much less dmg IF it works both ways. That would be a nice little improvement but it's not going to allow our pets to tank or be dmg dealers. Stats make a huge difference, cl doesn't.


[*note*] Don't use these percentages as exact to figure out calculations per clbecause in my datapad some pets are listed with min-max (min-max) though they are full grown. I'm unsure the numbers can be trusted, even if off bye only a few dmg points. [*note*]




OfficerDibble
Fri May 27, 2005 8:16 pm
#5

post CU and pre publish 17 the damage dealt by pets was governed only by to hit, min & max damage as explained in this thread



post publish 17 I don't know what the hells going on, defence might be taken into account now, but it looks like CH is bugged and/or pets & creatures are getting damage multipliers with level difference (including group level)so it is hard to see whats really going on.


As an example my wild gurreck (level 50, 107 to hit, 107 defence, 80-340 damage) ungrouped against an arachne warrior (level 63, 147 to hit, 147 defence, 90-360 damage)

Gurreck: did 115 total damage to the warrior per hit

Arachne Warrior: did 861 total damage to the gurreck per hit!


after watching the gurreck get incapped in seconds I thought maybe I should group with it... then this happened

Gurreck: 340 total damage to the warrior per hit

Arachne Warrior: 114 total damage to the gurreck per hit

so it looks like theres definately some level difference multipliers going on here, and when grouped the pets become your level, but it also seems pet damage is gated so it can never be more than the max damage.

Ayami-Ayami
Fri May 27, 2005 8:46 pm
#6

so doesn't that mean that 3 low level pets could be useful now? since they are raised to your level



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Ayami - MCH since september '03 and until NGE.
The removal of CH and the NGE in general is the dumbest thing a company has ever done. period.
CH deserves to stay, and SOE deserves to be *#&$^#*@ until they are #*&$& and then *#&$ some more!
LONG LIVE THE CREATURE HANDLERS!!!

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...and making SWG a better place to be.
Your voice counts!
Chessack
Fri May 27, 2005 9:20 pm
#7

I have not checked damage. My character is level 80, but I don't quite see how that affects the numbers I posted, as those are the stats in the datapad for my wild tames. It seems to me my wild level 65 is going to have 157 defense whether I'm level 60 or level 80... isn't it?

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
GrendelsMother
Sun May 29, 2005 6:42 pm
#8

Excellent work and thank you much, this could use more attention....



Tzitzimime - Creature Handler and Pikeman since the beginning.
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When the "New Game Enhancements" go live, I will leave this game.
You can give it a pretty name, but it does not hide your shame...

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Joker9125
Sun May 29, 2005 11:33 pm
#9






Chessack wrote:
I have not checked damage. My character is level 80, but I don't quite see how that affects the numbers I posted, as those are the stats in the datapad for my wild tames. It seems to me my wild level 65 is going to have 157 defense whether I'm level 60 or level 80... isn't it?

C




I think for every level your pet is (or you are if your group) over or under its targets level then get a bonus and minus respectively to its defense. Just like the to hit.



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