Creature Handler Archive

Thread: Something Very Strange

Sherbida
Fri May 27, 2005 9:19 pm
#1

Ok. . . I am not one to complain about patches, even the bad ones but. . .


I am a novice creature handler. . . I am a 4004 marksman with a combat level of 21.

My pets are lvl 14.


Two days ago we are clearing out lvl 19 lairs with minimal downtime. . .


Post patch I am having real problems. For example. . .


I was having problems tonight so I tried something. . . I found a lvl 14 kaadu which should be an even match for my pet.

First I tried just letting my pet take the kaadu - the pet was dead and only did 5 percent damage.

Then I tried our usual routine. I shoot first, have the pet attack. Would you believe we both were incapped by a lvl 14 kaadu?

we were taking out lvl 19 creatures for the last week but now can't take on a lvl 14 kaadu? What the heck?


What changed that I am having this problem?
XonarIII
Fri May 27, 2005 9:46 pm
#2

i hade probs today with shooting creatures and not hurting them and they dont hert me and then i run and break the argo come back and kill them then cant harvest.....man it was pissing me off!!! or id shoot...hit but didnt do damage......then combat would end.....creature would run up to me and combat would resume that ticked me off to......



Chilastra:
XonarIII
Master Commando/Master SL

:
Leshel Far-Star
Master Rifleman/Master Ranger/Master Scout
Grambacca
Sat May 28, 2005 6:27 am
#3

Are you guys reporting these things in game as BUGS? we really need to do so inorder to get them fixed.




************************
Grambacca: The Gray Ghost
Mayor of Highland Citadel, Tatooine
Former MCH
~Wroshyyyr Warrior!~
************************
J'awa-Jones
The only player character Jawa in SWG!
.....
~Jawa Avenger!~
************************


Airlifter
Sat May 28, 2005 7:37 am
#4


I had the same problem on Naboo (Sunrunner) last night. A CL13 kaadu had about 3x the normal amount of health...9000 vs 3000.


I am CL 19, but the kaadu took me out. I checked the rest of the group and they were all overpowered.


Only saw one group like that, but made me check the next few critters before I threw my first trap...

Electro5
Sat May 28, 2005 11:57 am
#5

That is a known bug. Was the lair a named (mission) lair? Sometimes, when level 80 people take missions, they revert to natural level, but keep their level 80 stats. The mission takers drop the mission (no XP for a level 14 creature) so it just stays there.



Bria - Electro (N) ~ Shadowfire - Hydrolus (R) ~ Sunrunner - Zaxu Trizki (I) ~ Ahazi - Xonoryt (R) ~ Gorath - Geitizo Nimoirist (I) ~ Radiant - Tygran Virfais (N)
Chacca
Sat May 28, 2005 9:06 pm
#6

You think that is weird. How about the level 72 Webweaver on the Rrayyt(spelled wrong) on the Wookiee homeworld. They should have around 7k health but they have 17k health. I am a level 80 master CH/master rifleman. If they were normal stats, me and my pets should be to handled them. Before the last patch they were lvl 64 and had around 14k health and I would have a tough slow time with them. I will not even touch them now. Which means I cannot finish that quest solo and I should be able to. They go and make our out of stat pre nerf BE pets (not lvl 1 or 0) uncallable, yet there are out of stat wild creatures out there. Now that is just wrong.
Electro5
Sun May 29, 2005 8:40 am
#7

I suspect the level increase is in response to the new code they put in that says anything gray con to you will not aggro (who's bright idea was this anyway? Who asked for this? I don't expect to run through a herd of aggro's and not get attacked just because I'm high level). They had to increase the level so you couldn't just walk by them if you were level 80.



Bria - Electro (N) ~ Shadowfire - Hydrolus (R) ~ Sunrunner - Zaxu Trizki (I) ~ Ahazi - Xonoryt (R) ~ Gorath - Geitizo Nimoirist (I) ~ Radiant - Tygran Virfais (N)
Chacca
Mon May 30, 2005 12:27 am
#8



Electro5 wrote:
I suspect the level increase is in response to the new code they put in that says anything gray con to you will not aggro (who's bright idea was this anyway? Who asked for this? I don't expect to run through a herd of aggro's and not get attacked just because I'm high level). They had to increase the level so you couldn't just walk by them if you were level 80.





I am not talking about their changed lvl. I have a problem with how much health they have. Any other creatures with there lvl have only a fraction of their health. So that means their stats are wrong.
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