Creature Handler Archive
Thread: Will fleet footed make a mount faster?
Oh and I wanted to ask this as well, without making a new thread:
Can i get a droid with datapad space to hold additional pets?
/edit: Answer is true for both of your questions
Message Edited by Drecki on 09-30-2005 02:43 AM
Drecki wrote:
No, unfortunately not. *sigh*
/edit: Answer is true for both of your questions
Message Edited by Drecki on 09-30-2005 02:43 AM
I know it was kind of a dumb question.. I just thought i heard that fleet footed was a little iffy
Marssk wrote:
Oh and I wanted to ask this as well, without making a new thread:
Can i get a droid with datapad space to hold additional pets?
- Yeah fleetfooted doesnt seem to be working on mounted pets, which is sad because thats the only true use for the skill. I dont believe we've goptten a dev response on whether this is working as intended or not.
- And no, droids cant hold pets anymore. they changed that a long time ago, it used to be possible. For the record i still have a prenerf probot with 40+ pets in it (it used to have almost80 in it)from waaaaay back when.
Once a pet is pulled out it cant be put back in sadly but its a cool momento of a time long past. ![]()
As Skuzz indicates on fleetfooted, no.
The thingabout mounts is that when you put the saddle on them, the rules change. Pet behavior is modified by the saddle.
They have set speeds based on having the saddle on them, and previous speed behavior is overridden by the saddle itself. With a saddle on, the pet's normal speed is burst run for a character speed.
The saddle also makes it very iffy if you can incap recover the pet, or see the effect of pet stim heals or bacta shots on the pet's health bar. The pet won't attack a lair unless you're standing right on it and the pet is too (well, very close to it anyway) and the pet will attack six times (perhaps get hits in, perhaps not) and stop.
Message Edited by SioBabble on 09-30-2005 07:59 AM
Well that all just sucks and makes me very disgusted by the rediculous "other rules" applied to mounts... I have never CH'd before this, but those rules did not apply back when I used to play... my dewback mount was a great tank and lair killer... SOE has really gone out of their way to make pets useless to non-CH... this is one of the most short-sighted and pointless nerfs I've read about. Sad.
Something changed in the mount code back a month ortwo after the Great Nerf (December '03), they used to function exactly like any other pet, despite the saddle, then weird things started happening (like them not following the master) and they've never been quite the same since.
It took MONTHS to get the mount not following the master bug fixed, and ever since they've behaved a bit differently than other critters, and the common thread in the issues is that a critter with a saddle behaves differently than the same type of critter without one.
SioBabble wrote:
It took MONTHS to get the mount not following the master bug fixed, and ever since they've behaved a bit differently than other critters, and the common thread in the issues is that a critter with a saddle behaves differently than the same type of critter without one.