Creature Handler Archive

Thread: WARNING: BIG BAD CH BUG!!!

Cyprus301
Sat May 07, 2005 9:28 am
#1

bump/ anyone else able to test this? it happened to me 3 times. once with the rebel behind the flag in theed, once somewhere in keren, and once when attacking a cloaked jedi. attacking a cloaked jedi with a creature will cause you to loose connection.



In loving memory of TIGGS. God Bless, and Good Luck!

CLICK HERE TO SEE MY L33T WOOKIEE ARMOR
0110101111100011010001011
0100101010001000001110011
1000011110100111110011010
1111110100001001110110100
1111010111011010110001100
0111100000111011000100011
1000011000100001010011011
0101001010010110111101101
0101010011101000110101001
1111001111100010101001010
1100010100110101011101000
1000101101010000101101111
1011011010101101101000000

Cyprus301
Sat May 07, 2005 12:17 pm
#2

make sure your creature can see the target. if it cant it will get stuck in combat and you will not be able to store or give any other commands to your creature. you will have to log out and hope that the creature has been stored.


another bug along the same lines. if you are a BH/CH, do not send your creature after a cloaked jebi. it will get stuck in combat and you cannot cancel it! and when the jebi uncloaks to attack it or you, you will loose connection to the server. yes it happened to me....



In loving memory of TIGGS. God Bless, and Good Luck!

CLICK HERE TO SEE MY L33T WOOKIEE ARMOR
0110101111100011010001011
0100101010001000001110011
1000011110100111110011010
1111110100001001110110100
1111010111011010110001100
0111100000111011000100011
1000011000100001010011011
0101001010010110111101101
0101010011101000110101001
1111001111100010101001010
1100010100110101011101000
1000101101010000101101111
1011011010101101101000000

BigLizard29
Sat May 07, 2005 2:05 pm
#3

I've gotten that twice in conjunction with another bug. While running missions, i use my pet to pull mobs. But recently my group has been having a problem where the mission would depspawn shortly after arriving. If my pet was agro'd to something when it despawned, it would then not respond to anything else. I had to have a friend incap it so I could store it.



Draconin // Rebel Major
Pikeman // Master Defender
theorb22
Sat May 07, 2005 2:44 pm
#4

It's nice someone found a good idea of what caused it....but something tells me that it would take a ton of effort for someone to fix it, seeing as how it takes them an eternity to code in even simple things such as fixing vitality loss. (Speaking of which, it's back :/).





november 5th 2005- greatest hotfix ever
" you may now board shuttle while burstrunning, running normally, shuffling, walking, standing, sitting, prone, hopskipping, jumping, AND MOST IMPORTANTLY, YOU MAY NOW BOARD SHUTTLE WHILE BREATHING!!!!"
Zutan
Sat May 07, 2005 2:52 pm
#5

Pet combat bug also happens if your pet gets agro'd but dont kill the offending enemy.. When I ride my creature through Yavin for example, I can either stop and kill every @#$^ gray con that agro's (pre-yavin fix of course) or just deal with the fact that my pet will be bugged when I get to my destination and Ill have to /logout to get it fixed.
KzinKiller
Sat May 07, 2005 3:14 pm
#6

Yep, hit it twice ... yet another instance of how the devs don't consider CH for a moment in coding, this had to be added by terrain combat features, and it occurs in *any* hill environment with pets used in combat (gee, are there a couple of those?) .... should have showed up in 10 minutes of testing CH ..... if they tested CH, that is.




*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
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ioan
Sat May 07, 2005 3:15 pm
#7

When I send a pet to attack a creature, and then call the pet back in order to draw the creature away from its lair, the pet can become stuck on combat. If the creature stops, for any reason,the pet willrefuse to attack any other creature, or even the original creature. The only way I've found to get around this, is to lead the pet back to the original creature.






Emaa
Starsider
Master Ranger / Master Creature Handler / Taun taun Handler #3

For your Ranger, Camping and Creature Resource needs, visit the No-Trace Survival Trading Post in Mos Taike, Tatooine (3500, 2000).

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nilknoc60073
Sat May 07, 2005 7:29 pm
#8

try shuttling to another planet auto store will take care of that problem. thats what i had to do durring the first few days of cu when i was trying different templant with ch.



______________________________________________________________
Nilknoc Isea : Master Creature Handler, Master bounty hunter Gorath

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notwomasters
Sat May 07, 2005 7:41 pm
#9

Yea, it will autostore it, but that pet will count against your 3 pet limit, until you log out. I've had this same bug happen, and now I know why. Sigh.
Linox
Sun May 08, 2005 2:46 am
#10

aha, so that's what happened to me in a PVP fight. And guess what, i once again lost the fight because ch is completely bugged.
2ndSun
Sun May 08, 2005 4:00 am
#11

I got that problem too. Only did not know what the cause was, Informational post, thanks, nice picture btw.
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