Creature Handler Archive
Thread: Quick query
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VempireX
Fri Aug 13, 2004 1:30 am
#2
No, don't have babies.
http://www.swgcreatures.com/searchlisting.asp?searchtext=kreetle
http://www.swgcreatures.com/searchlisting.asp?searchtext=kreetle
Message Edited by VempireX on 08-13-2004 01:30 AM
VaiLence
Fri Oct 29, 2004 7:41 am
#3
Hi can anyone tell me what the command:
/FlushGraphicsResources Full Reset
does (if anything) please.
thx
BovineX
Fri Oct 29, 2004 7:45 am
#4
clears the stored graphics information from memory, it helps some run faster, especialy when there are alot of players around and you have been to alot of planets.
bovinex
RottaBetito
Fri Oct 29, 2004 7:45 am
#5
I think it empties your RAM, where the graphics are loaded. You may notice (or not) a significant improvement in lag, FPS....when doing that
Rothin
Wed Jun 01, 2005 2:40 am
#7
You can move the hall to any planet as often as you'd like and the guild will not disband. The only time the guild will actually disband is if you do it from the terminal itself or if you drop below 5 members. So feel free to move it.
Cannar
Wed Jun 01, 2005 11:18 am
#8
there used to be a rule of 18 days or so with out a hall and u get disbanded, but i knew guilds whos halls had poofed long before and they still had their tag. You should also note, and guild hall a member builds, can count. if the terminal is accesable to guildies, its a guild hall. but I would wait till after the guild elections hot fix before placing more halls. chances are, with that many members, you prolly have more than one already
Sengis
Wed Jun 01, 2005 12:40 pm
#9
Last December hwne I set up my guild, I moved the hall a fwe times, in order to get best placement within our town, Now w have grown to a metro, We arethinking of moving the guild hall once again, perhaps even to a different planet. The question is, with a guild of some 200 members, and not all being online at the same time, Willthwe guild be disbanded (it wasnt before) Or is their a permissable time period for the placement, and can that guild hall be placed, on a different planet without breaking the opriginal giuld, and finally, Say we wanted that planet to be a different non compatible guild hall would the guild still bemaintained, as its the same leader plcing, or is the guild listing bounsd to the original pa hall, location,(city boundary) and Lot holder.. Thanks fro this folks.
Sengis
Fri Jun 03, 2005 12:00 am
#10
ah so we can hae more than one NVA guild hall? i could palce a new one somewher, tehn Take away the old one? Cool!!
Cuit
Fri Jun 03, 2005 8:55 am
#12
guild hall? we don't need no stinkin guild hall . . . .
new player - "hey can I join?"
guild leader - "crap . . . . someone lay down a guild hall!" 
also to point out . . . a guild can have more than one guild hall . . . if a guild member lays one, it becomes an extension of the guild so adding new people can be donw there as well.
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