Creature Handler Archive
Thread: the one fix i have been waiting for
Page 1 of 1
NeoEcks
Tue Mar 16, 2004 5:39 am
#1
Hello all!
i doubt any of you remember me as i created my Master Creature Handler waaaaaaaay back in July. played the character, LOVED playing the character...then the nerfs...then more nerfs...then more...player cities began to gobble up rural areas, harvesters blotted out the landscape, single houses placed JUST far enough apart to take up usable areas (all placed near 'hotbeds' of activity)and finallycamping became a chore, a real pain in the arse... 
at any rate, i kept poor NeoEcks alive, just paying maintainance on houses to keep all his stuff availible should i ever deside to go back to my Master Creature Handler. all i ever wanted was to be able to call my pets WHEN and WHERE i needed them. having creature mouts is nice, but the fastest of them is no Swoop bike as we all know. in fact they aren't even as fast as a Landspeeder, so doing missions was like pulling teeth after the introduction of vehicles. trying to get from the Imperial Outpost on Dant, to the Abandon Rebel base was time consuming and a little frustrating for me. i know it is MY problem for not being patient enough, but it was a problem none the less.
then there was finding a spot to make camp, pulling out the pets, storing the vehicle to avoid damage, dispanding camp, fighting, creating a camp, storing pets A and B, calling pets C and D, dispanding camp, fighting....you get the idea.
even with all the nerfs, and changes, and armor reductions, and removal of rare babies, and overall 'CH hatin' i still wanted to play my MCH, but it was the 'you cannot build a camp this close to a building' and 'you cannot builda camp in a residential area' or'you must be OUTSIDE in a city, in a camp or near your declared residence...' messages that ruined it for me. they were the final straw as it were.
but today! TODAY THEY WILL FIX THIS!! i am egar to get back into the game as a Creature Handler 
Page 1 of 1