Creature Handler Archive

Thread: What is our purpose?

kec
Tue May 03, 2005 8:49 pm
#1

In your opinion i mean. What do you think or role in this game is?



Creature Handler
Or something like that.
Siruswhite-star
Tue May 03, 2005 9:06 pm
#2

As of right now i think we are mainly a support/ornamental role until things get fixed



Sirus White-Star-The Hot Horni Badass looking medic-{DMG-I}

Fariana-Electrifying Jedi-{DMG-I}
dragon90
Tue May 03, 2005 9:07 pm
#3

combined with TKA i do very well with tanking,since all my friends are ranged im a fairly crucial part of our hunts,since i need to keep the agro to keep them from getting popped





____________________________________________

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taloncard
Tue May 03, 2005 9:11 pm
#4

We are supposed to be a jack of all trades type profession based on our pets.

However since pets are now generic we are still missing our "niche" as it were.

I guess the best to say is we now are a "croud control" like feature , just not for long.




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


Joker9125
Tue May 03, 2005 9:23 pm
#5






taloncard wrote:
We are supposed to be a jack of all trades type profession based on our pets.

However since pets are now generic we are still missing our "niche" as it were.

I guess the best to say is we now are a "croud control" like feature , just not for long.




without any type of specials we arnt even that. We are an extra DPS profession and thats pretty much it.



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
supersparc
Tue May 03, 2005 9:29 pm
#6



Joker9125 wrote:


taloncard wrote:
We are supposed to be a jack of all trades type profession based on our pets.

However since pets are now generic we are still missing our "niche" as it were.

I guess the best to say is we now are a "croud control" like feature , just not for long.


without any type of specials we arnt even that. We are an extra DPS profession and thats pretty much it.





Kinda like Combat Medic but without debuffs and heals. We have 3 pet DoTs.





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Iakimo
Wed May 04, 2005 1:37 am
#7


I've noticed that the CU documents don't touch on issues like mobile strike forces or reconnaisance as combat priorities. These issues would make for an interesting starting point for all the Scout-based classes: Scout, Ranger, and Creature Handler.


Scouts would fill the role of basic entry-level light mobile forces, while Rangers would build directly on that, adding heavier firepower and toughness to their superior mobility.


Creature Handlers would take a somewhat different approach, in that instead of reaching the same level of personal toughness and prowess of a Ranger, they would cultivate their pets in the role of augmenting their personal combat capability. Both Rangers and Creature Handlers would primarily be thought of as being the "armored cavalry" of the game,and they would strive to be"the firstest with the mostest" into specific, strategic areas on the battlefield. Rangers would be effective on the basis of their superb physical conditioning and unmatched agility; Creature Handlers would be effective because they bring a friend or three.


Once engaged in battle, Creature Handlers would excel in four basic roles:



  1. Ordering tough pets totie up enemy forces in direct melee (the tanking role);

  2. Hindering enemy effectiveness (the role of pets as state changers, posture changers,and crowd-control specialists);

  3. Inflicting damage upon enemy front-line troops (the damage dealers, poisonous creatures,and DoT attackers);

  4. Wreaking havoc on support personnel in the rear of enemy formations (fast attack pets like lantern birds, gurrecks, etc)


Whatcha think?




---------------------------
Things every player should read....
1. GameSpy's interview with Julio Torres on the negative fan reaction to his earlier interview about the launch of the New Game Environment: Clicky

2. ZDnet's GameSpot.com's reader reviews of the Post-NGE Star Wars: Galaxies Starter Kit: Clicky No. 2

3. MMORPG.com's editorial on the ethics of changing an active MMORPG: Clicky No. 3
Siruswhite-star
Wed May 04, 2005 2:47 am
#8






Iakimo wrote:


I've noticed that the CU documents don't touch on issues like mobile strike forces or reconnaisance as combat priorities. These issues would make for an interesting starting point for all the Scout-based classes: Scout, Ranger, and Creature Handler.


Scouts would fill the role of basic entry-level light mobile forces, while Rangers would build directly on that, adding heavier firepower and toughness to their superior mobility.


Creature Handlers would take a somewhat different approach, in that instead of reaching the same level of personal toughness and prowess of a Ranger, they would cultivate their pets in the role of augmenting their personal combat capability. Both Rangers and Creature Handlers would primarily be thought of as being the "armored cavalry" of the game,and they would strive to be"the firstest with the mostest" into specific, strategic areas on the battlefield. Rangers would be effective on the basis of their superb physical conditioning and unmatched agility; Creature Handlers would be effective because they bring a friend or three.


Once engaged in battle, Creature Handlers would excel in four basic roles:



  1. Ordering tough pets totie up enemy forces in direct melee (the tanking role);

  2. Hindering enemy effectiveness (the role of pets as state changers, posture changers,and crowd-control specialists);

  3. Inflicting damage upon enemy front-line troops (the damage dealers, poisonous creatures,and DoT attackers);

  4. Wreaking havoc on support personnel in the rear of enemy formations (fast attack pets like lantern birds, gurrecks, etc)


Whatcha think?






Sound like it would be fun and actually have ranger be more of a use than harvestor. I have some stuff to add but am too tired right now. But good suggestion



Sirus White-Star-The Hot Horni Badass looking medic-{DMG-I}

Fariana-Electrifying Jedi-{DMG-I}
Louis_Cypher
Wed May 04, 2005 3:17 am
#9

To be busy doing something"like collecting rares that did extinct, onceupon a time", while they toss the game into the abyss but not to be too discouraged as to cancel.




My guess they will add a world or two in the expansion to keep us types arpund for a while more.




I've not really played the game in 6 months but I stop back to make sure I pay thye rent.


I have gotten another beta invite that I tossed into the my arc folder, I few days ago, that'swhy I stopped back here to see what was happening tothis game or I would correctly say ... What the have inflicted on you currect players.





Well it could have been a contender but they didn't trust the people that actually love the game and I'm guessing that the EP3 is coming out and they are expecting a delugeof totally newmmorpg players after the movie was recieved or I expect , relieved itself on to the gaming market. New players will not care or get the the mmorpg game has been fis... er gutted but a group gamee has been forced successfully before , smart marketing to remarket a dying (slowly) game.




Kudos





Iakimo
Wed May 04, 2005 8:48 am
#10


I also forgot a fifth potential role for Creature Handlers, if the devs thought about adding the capability: Combat support specialists....

"ARMORED TRANSPORTATION: Some Creature Handlers would also equip large pets with Gungan Shield Generator components, giving heavy infantry the armor protection they need to close with their enemies. Some armies would prefer using creature-carried shield generators for cultural reasons and for the vastly improved visibility and situational awareness the technology affords their troops, as opposed to carrying their troops into battle via traditional armored transports...."

Now that the devs have finally given Vertexon the official heads-up that at least two of our profession's main post-CU problems are bugs rather than intentional nerfs, I feel enough hope to offer these suggestions again. This idea here would be an addition to the game, but I at least can see how it wouldadd a great deal of tacticalnuance to all the Creature Handler's allies. It would be an elegant, Star Warsy solution to an old, historic problem that has reared its head in-game, thanks to the current lack of armored transports: Helping the foot soldiers survive the process of closing with the enemy.Hopefully the devs will see this and file it away in their minds for future implementation after all the current bugs are fixed. I think it would greatly benefit the game.


I will say that the times I helped out guildmates with the Village Phase III capture-the-commander quest was the first time I actually felt like a recon element in this game, as I ranged widely around the person escorting the commander back to the village on the lookout for Sith Shadow ambushes. Sometimes I was on the point; other times, I acted as the rearguard. But it was great fun riding my dewback over the rough Dathomirian terrain constantly on my guard. A great example of a mobile strike trooper in action. (grin)




---------------------------
Things every player should read....
1. GameSpy's interview with Julio Torres on the negative fan reaction to his earlier interview about the launch of the New Game Environment: Clicky

2. ZDnet's GameSpot.com's reader reviews of the Post-NGE Star Wars: Galaxies Starter Kit: Clicky No. 2

3. MMORPG.com's editorial on the ethics of changing an active MMORPG: Clicky No. 3
Galacium
Wed May 04, 2005 9:06 am
#11

We are a solo oriented class, as we have our own built in group.


We do damage <much better post CU>

We tank <not as well as we once did, but better by comparison to what happened to the tanking classes>

We do crowd control <by tying up extra combatants with our pets>


We arn't the best at any of these but, if you take CH and another combat profession its like having a group unto yourself. I realy see a massive difference in the damage my pets do to a typical mob now compared to what they did pre CU (well, not realy more damge, but since the MOBS are so much weaker they do a lot more significant compared to my own damage output). I can solo some heavy hitting MOBS now and there was no way I could do that pre CU. I realy think that a MCH coupled with another master profession can do more damage than any two non CH master combat professions.



Starship Enterprises - Insurgo Emporium - Waypoint -6677 -3785 - Insurgo, Naboo, Kettemoor
OddWan
Wed May 04, 2005 9:09 am
#12






Iakimo wrote:


I've noticed that the CU documents don't touch on issues like mobile strike forces or reconnaisance as combat priorities. These issues would make for an interesting starting point for all the Scout-based classes: Scout, Ranger, and Creature Handler.


Scouts would fill the role of basic entry-level light mobile forces, while Rangers would build directly on that, adding heavier firepower and toughness to their superior mobility.


Creature Handlers would take a somewhat different approach, in that instead of reaching the same level of personal toughness and prowess of a Ranger, they would cultivate their pets in the role of augmenting their personal combat capability. Both Rangers and Creature Handlers would primarily be thought of as being the "armored cavalry" of the game,and they would strive to be"the firstest with the mostest" into specific, strategic areas on the battlefield. Rangers would be effective on the basis of their superb physical conditioning and unmatched agility; Creature Handlers would be effective because they bring a friend or three.


Once engaged in battle, Creature Handlers would excel in four basic roles:



  1. Ordering tough pets totie up enemy forces in direct melee (the tanking role);

  2. Hindering enemy effectiveness (the role of pets as state changers, posture changers,and crowd-control specialists);

  3. Inflicting damage upon enemy front-line troops (the damage dealers, poisonous creatures,and DoT attackers);

  4. Wreaking havoc on support personnel in the rear of enemy formations (fast attack pets like lantern birds, gurrecks, etc)


Whatcha think?





Yes - that's what I was. I am TK/CH master for past 20 months and this is the role I played. Don't ask what I am now. My guild and group keep having to save ME! My pets incap too often for it to be funny.





<=/=\=l ~ OddWan ~ l=/=\=>

<=/=\=l ~ Female Dosh ~ Master ch/tk ~ l=/=\=>

<=/=\=l ~ Oddi Mosse ~ l=/=\=>

<=l ~ Master ch/be ~ l=>

~*~
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