Creature Handler Archive
Thread: What is our purpose?
However since pets are now generic we are still missing our "niche" as it were.
I guess the best to say is we now are a "croud control" like feature , just not for long.
taloncard wrote:
We are supposed to be a jack of all trades type profession based on our pets.
However since pets are now generic we are still missing our "niche" as it were.
I guess the best to say is we now are a "croud control" like feature , just not for long.
without any type of specials we arnt even that. We are an extra DPS profession and thats pretty much it.
Joker9125 wrote:
taloncard wrote:
We are supposed to be a jack of all trades type profession based on our pets.
However since pets are now generic we are still missing our "niche" as it were.
I guess the best to say is we now are a "croud control" like feature , just not for long.
without any type of specials we arnt even that. We are an extra DPS profession and thats pretty much it.
Kinda like Combat Medic but without debuffs and heals. We have 3 pet DoTs.
I've noticed that the CU documents don't touch on issues like mobile strike forces or reconnaisance as combat priorities. These issues would make for an interesting starting point for all the Scout-based classes: Scout, Ranger, and Creature Handler.
Scouts would fill the role of basic entry-level light mobile forces, while Rangers would build directly on that, adding heavier firepower and toughness to their superior mobility.
Creature Handlers would take a somewhat different approach, in that instead of reaching the same level of personal toughness and prowess of a Ranger, they would cultivate their pets in the role of augmenting their personal combat capability. Both Rangers and Creature Handlers would primarily be thought of as being the "armored cavalry" of the game,and they would strive to be"the firstest with the mostest" into specific, strategic areas on the battlefield. Rangers would be effective on the basis of their superb physical conditioning and unmatched agility; Creature Handlers would be effective because they bring a friend or three.
Once engaged in battle, Creature Handlers would excel in four basic roles:
- Ordering tough pets totie up enemy forces in direct melee (the tanking role);
- Hindering enemy effectiveness (the role of pets as state changers, posture changers,and crowd-control specialists);
- Inflicting damage upon enemy front-line troops (the damage dealers, poisonous creatures,and DoT attackers);
- Wreaking havoc on support personnel in the rear of enemy formations (fast attack pets like lantern birds, gurrecks, etc)
Whatcha think?
Iakimo wrote:
I've noticed that the CU documents don't touch on issues like mobile strike forces or reconnaisance as combat priorities. These issues would make for an interesting starting point for all the Scout-based classes: Scout, Ranger, and Creature Handler.
Scouts would fill the role of basic entry-level light mobile forces, while Rangers would build directly on that, adding heavier firepower and toughness to their superior mobility.
Creature Handlers would take a somewhat different approach, in that instead of reaching the same level of personal toughness and prowess of a Ranger, they would cultivate their pets in the role of augmenting their personal combat capability. Both Rangers and Creature Handlers would primarily be thought of as being the "armored cavalry" of the game,and they would strive to be"the firstest with the mostest" into specific, strategic areas on the battlefield. Rangers would be effective on the basis of their superb physical conditioning and unmatched agility; Creature Handlers would be effective because they bring a friend or three.
Once engaged in battle, Creature Handlers would excel in four basic roles:
- Ordering tough pets totie up enemy forces in direct melee (the tanking role);
- Hindering enemy effectiveness (the role of pets as state changers, posture changers,and crowd-control specialists);
- Inflicting damage upon enemy front-line troops (the damage dealers, poisonous creatures,and DoT attackers);
- Wreaking havoc on support personnel in the rear of enemy formations (fast attack pets like lantern birds, gurrecks, etc)
Whatcha think?
Sound like it would be fun and actually have ranger be more of a use than harvestor. I have some stuff to add but am too tired right now. But good suggestion
To be busy doing something"like collecting rares that did extinct, onceupon a time", while they toss the game into the abyss but not to be too discouraged as to cancel.
My guess they will add a world or two in the expansion to keep us types arpund for a while more.
I've not really played the game in 6 months but I stop back to make sure I pay thye rent.
I have gotten another beta invite that I tossed into the my arc folder, I few days ago, that'swhy I stopped back here to see what was happening tothis game or I would correctly say ... What the have inflicted on you currect players.
Well it could have been a contender but they didn't trust the people that actually love the game and I'm guessing that the EP3 is coming out and they are expecting a delugeof totally newmmorpg players after the movie was recieved or I expect , relieved itself on to the gaming market. New players will not care or get the the mmorpg game has been fis... er gutted but a group gamee has been forced successfully before , smart marketing to remarket a dying (slowly) game.
Kudos
I also forgot a fifth potential role for Creature Handlers, if the devs thought about adding the capability: Combat support specialists....
"ARMORED TRANSPORTATION: Some Creature Handlers would also equip large pets with Gungan Shield Generator components, giving heavy infantry the armor protection they need to close with their enemies. Some armies would prefer using creature-carried shield generators for cultural reasons and for the vastly improved visibility and situational awareness the technology affords their troops, as opposed to carrying their troops into battle via traditional armored transports...."Now that the devs have finally given Vertexon the official heads-up that at least two of our profession's main post-CU problems are bugs rather than intentional nerfs, I feel enough hope to offer these suggestions again. This idea here would be an addition to the game, but I at least can see how it wouldadd a great deal of tacticalnuance to all the Creature Handler's allies. It would be an elegant, Star Warsy solution to an old, historic problem that has reared its head in-game, thanks to the current lack of armored transports: Helping the foot soldiers survive the process of closing with the enemy.Hopefully the devs will see this and file it away in their minds for future implementation after all the current bugs are fixed. I think it would greatly benefit the game.
I will say that the times I helped out guildmates with the Village Phase III capture-the-commander quest was the first time I actually felt like a recon element in this game, as I ranged widely around the person escorting the commander back to the village on the lookout for Sith Shadow ambushes. Sometimes I was on the point; other times, I acted as the rearguard. But it was great fun riding my dewback over the rough Dathomirian terrain constantly on my guard. A great example of a mobile strike trooper in action. (grin)
Yes - that's what I was. I am TK/CH master for past 20 months and this is the role I played. Don't ask what I am now. My guild and group keep having to save ME! My pets incap too often for it to be funny.
Iakimo wrote:
I've noticed that the CU documents don't touch on issues like mobile strike forces or reconnaisance as combat priorities. These issues would make for an interesting starting point for all the Scout-based classes: Scout, Ranger, and Creature Handler.
Scouts would fill the role of basic entry-level light mobile forces, while Rangers would build directly on that, adding heavier firepower and toughness to their superior mobility.
Creature Handlers would take a somewhat different approach, in that instead of reaching the same level of personal toughness and prowess of a Ranger, they would cultivate their pets in the role of augmenting their personal combat capability. Both Rangers and Creature Handlers would primarily be thought of as being the "armored cavalry" of the game,and they would strive to be"the firstest with the mostest" into specific, strategic areas on the battlefield. Rangers would be effective on the basis of their superb physical conditioning and unmatched agility; Creature Handlers would be effective because they bring a friend or three.
Once engaged in battle, Creature Handlers would excel in four basic roles:
- Ordering tough pets totie up enemy forces in direct melee (the tanking role);
- Hindering enemy effectiveness (the role of pets as state changers, posture changers,and crowd-control specialists);
- Inflicting damage upon enemy front-line troops (the damage dealers, poisonous creatures,and DoT attackers);
- Wreaking havoc on support personnel in the rear of enemy formations (fast attack pets like lantern birds, gurrecks, etc)
Whatcha think?