Creature Handler Archive
Thread: Quit CH and came back
I gave up master in December for the hologrind, and I'm still working on that, but I will get MCH back eventually. Just picked up a box of CH a week ago that allowed me to call the GSPs again, and I'm loving every minute with one of my two GSPs. We went hunting for avian meat on Corellia over the weekend and it was great watching them do their things.
No matter how much they nerf CH, it's still my favorite profession. Other profs may offer more combat power, but for most of the PvE I care to engage in, CH works well and does what it's supposed to do. Unfortunatley, PvP is afflicted with way too many asshats for me to find any pleasure in it, although it has the potential to be something really extraordinary in online games, with detailed tactial thought being rewarded by the system.
It's real simple.
If you want to be useful in combat, don't come back to CH.
If you like just AI companionship, tricks, mounts, and taming rare creatures, then come back to CH.
But CH is no longer a profession for those that are combat oriented. Its a waste of skill points for combat.
I just renewed my main account after cancelling right after New Year's. He is Master Pistoleer, 4/4/3/3 CH (really close to master), and 4/3/4/0 medic.
Since I came back mainly from boredom with other releases like CoH and Lineage 2, I'm not expecting much from SWG. I'm tempted to just give up CH en masse, then start working up the fencer tree like everyone else. However, I may just hang loose until they came up with the combat re-vamp (which was supposed to be imminent 4 months ago
). At any rate, I'm going to go ahead and master it over the next couple of days. Then probably keep it until we get definitive word on what the changes are going to be in the next publish.
If CH is still nerfed too badly to be useful after that, then the class is truly dead as a mainstream profession. It will then just be a "mini-game" within SWG that is strictly concerned with hunting rare creatures for the novelty.