Creature Handler Archive

Thread: NO more CH? !!

spreadsheet
Wed Nov 02, 2005 4:24 pm
#1

This from the BE Corr:


not a joke. there was a small 'Summit' for about ten players in Austin today, and the NGE (New Game Enhancements) were showcased. igie, the brawler corr, was one of the correspondents invited. his word is true.

as far as BioE (and CH, and a host of other professions)? the word I'm getting (which isn't official, but is reliable) is that they're being removed from the game.

I'm not getting any official information about this, so we'll all just have to see what shakes out.


This just stinks! Why the new specials, the new pets, and the supposed CH Necklace? CU 2?

Ko-aIri.....can you please post ASAP? What is going on? After all that we have been through and to top it off we hear first from the Brawler Corr, Not A Dev!!





=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


JMShunter
Wed Nov 02, 2005 4:37 pm
#2

Just when I thought the devs were running out of moronic things to surprise me with they come out with this... wow props to them for being complete morons. Oh and props to them for having great communication with the player base.



_______________________________
vFIRE BURNS ETERNALv

::::::ROGUESTAR::::::
:::::::::::::::REBEL SOLDIER:::::::::::::::
²CREATURE HANDLER FOREVER²
_______________________________
jopenack
Wed Nov 02, 2005 5:00 pm
#3


wow


I didn't believe it when I first heard but it is really true, a new cu lol


CU-2 omg talk about history repeating itself.


Ok from what I read in TC forum. they only mention the professions not changing.


The game is changing to a class based game, meaning no mixing of templates, a bh is only a bh. and so on


The thread with the most info has this


___________________________________________________________________________________



Now coming will be a drastic change in skills. There will be 9 classes as follows:

Smuggler, Bounty Hunter, Commando, Medic, Force Sensitive, Officer (think SL), Tradesman, Entertainer, Spy. Poli and Pilot will remain unchanged.

Most experience can no be either quest based or grinding. With skills will come abilities as well as rewards. Crafters will have 4 sub crafters. I will not get into the large scale of the changes. As there are others that are also having things to say about it.

Basic points, entertainers and crafters will no longer draw agro unless they pick a fight. There are drastic changes to the way that specials work. I will be writing up basic 0.1 guides when I get back home tonight. Those will be in more detail.
___________________________________________________________________________________



So even though ch is not listed in the 9 classes they also speak of crafters and entertainers. I believe this is being mistaken as only nine classes, but is supposed to mean nine classes won't change.


Unfortunatly it means ch may have big changes coming and who knows if its for the better. Taking the class system as it stands and is described by some of the people posting who were there I have a feeling that ch will stay as a class but be limited to pets only combat, in other words we will not have a pistol fighting along side them.


Conjecture on my part true, but I have a feeling I may be leaving before the holidays after all. I just wished they said this prior to the expansion. I would not have bought it, nor am I chasing the necklace anymore.


After all that has happened this could be the nail that seals the coffin. many people won't even hang around to try it after everything that they endured in the last 6 months.




Message Edited by jopenack on 11-02-2005 07:01 PM



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
Newbomb
Wed Nov 02, 2005 5:14 pm
#4

I agree with the above posters.

The Creature Handler family is taking it square in the nuts again.

The day I loose my pets is the day I leave the game and never look bad.

It's really sad. I've never enjoyed developing and honing a skill in a game like I have enjoyed CH.

/looksatdyingembersincampfire

/wipesatearaway

/ridesvaractylintothesunset



Carcharadon, Animal Hippie (CCNJ)
Master Creature Handler, Master TKA, Ex-Master Pikeman, Ex-Master Swordsman, Ex-Master Fencer, RSF Ace


"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"

We're the few, the proud, the Creature Handlers.
> Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor

acdc1974
Wed Nov 02, 2005 5:34 pm
#5

I believe Ko-a is at work right now till about 11pm est, so don't expect to see any posts from him before then......i don't think he really knows too much about this other then what i have sent him in text messages.
AtPlay
Wed Nov 02, 2005 6:03 pm
#6


Tiggs wrote:

Why would you eliminate any of the existing professions?

Today our player professions by percent of masters is significantly skewed to the core combat professions as a very small proportion of our player (less than 1% of players) choose to master the professions of Bio Engineer or Creature Handler. For this reason, we are putting the focus where the majority of our players are putting their game-play investment -- on the core profession paths. However, there are some elements of these professions incorporated into several of the new professions. Players who were Bio Engineers will be interested in the new Trader or Medic professions as these two both incorporate some crafting abilities. These changes will reinvigorate the game world, bring the excitement of the movies alive in-game and put the player into a more active role.


What is happening to my character if my class isn't listed on the 9 types of new iconic professions?

We recommend that you choose the new iconic profession type that most closely matches your existing skill set and interests. Remember, we have included elements of several professions in each of the “new” professions, so you may find overlap in skills from your current class with the new professions. That said, we encourage players to explore all of the professions during your free review/re-spec period (until your 9 re-spec opportunities have been used).




Well...guess that's it then. So...would you say that Creature Handlers are more like Commandos or Traders?

Message Edited by AtPlay on 11-02-2005 05:03 PM



Sagax/Chilastra
Master Creature Handler forever...
spreadsheet
Wed Nov 02, 2005 6:20 pm
#7


So we are gone! Of course no mention of what is to become of our pets!! No scouting skills, no ranger skills, no more taming. This sucks!! Why the upgrade? With the SWG Starter Kit due out in approx 3 weeks guess when this will hit live? Yea, nothing like a well planned change......!!! They dont care what we think. This just really sucks!!




=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


jopenack
Wed Nov 02, 2005 6:22 pm
#8

My guess CH is gone for good



Maybe a tradesmen will sell mounts but that doesnt count as a ch.





SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
spreadsheet
Wed Nov 02, 2005 6:26 pm
#9

My thoughts too, maybe I will try WOW.........told my friend I wouldnt leave.......but now why stay?



=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


Indene
Wed Nov 02, 2005 6:27 pm
#10


Without Bio-Engineers how will players disable GCW bases?



Bio-Engineers are no longer required in order to disable GCW bases.


Guess that means that CH is gone too.


-Indene-





Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
Indene
Wed Nov 02, 2005 6:29 pm
#11






spreadsheet wrote:
My thoughts too, maybe I will try WOW.........told my friend I wouldnt leave.......but now why stay?





If you try WoW I am on the Blackhand server. (well and 2 others but mosty there)


-Indene- (looking up in the manual for the termination sequence pass codes)







Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
Indene
Wed Nov 02, 2005 6:32 pm
#12






AtPlay wrote:




Tiggs wrote:


Why would you eliminate any of the existing professions?

Today our player professions by percent of masters is significantly skewed to the core combat professions as a very small proportion of our player (less than 1% of players) choose to master the professions of Bio Engineer or Creature Handler. For this reason, we are putting the focus where the majority of our players are putting their game-play investment -- on the core profession paths. However, there are some elements of these professions incorporated into several of the new professions. Players who were Bio Engineers will be interested in the new Trader or Medic professions as these two both incorporate some crafting abilities. These changes will reinvigorate the game world, bring the excitement of the movies alive in-game and put the player into a more active role.


What is happening to my character if my class isn't listed on the 9 types of new iconic professions?

We recommend that you choose the new iconic profession type that most closely matches your existing skill set and interests. Remember, we have included elements of several professions in each of the “new” professions, so you may find overlap in skills from your current class with the new professions. That said, we encourage players to explore all of the professions during your free review/re-spec period (until your 9 re-spec opportunities have been used).






Well...guess that's it then. So...would you say that Creature Handlers are more like Commandos or Traders?

Message Edited by AtPlay on 11-02-2005 05:03 PM





Maybe the reason only 1% are CH is cause they Nerfed us into oblivion exactly as intended with the DEC 2003 nerf.


-Indene-





Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
MeciniaLua
Wed Nov 02, 2005 6:37 pm
#13

My beloved Master BE/Master CH



Time to quit





-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
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