Creature Handler Archive

Thread: Aggravated by pet bug

Soldyne
Sun Oct 16, 2005 11:27 am
#1

Okay got MCH blah blah blah. Start doing some content stuff. Every single cave, bunker or what not that I went into my pets would get stuck below the ground and would not move. I found that I was able to counter this in most bunkers, but in caves, it was nearly impossible. Has anyone had this same problem? Is it a known bug with a fix in the works? This effectively keeps me from doing much at all other than open air grinding.



Pain, suffering, Death I feel
CorbaerTek
Sun Oct 16, 2005 1:17 pm
#2

Been having the same problem recently... it also happens if I call 2 pets in the Starport launch ring one will get lost under the stairs as I enter the Starport Building... very aggravating.



Account cancelled again. Fix this flippin game. GCW, Smugglers, Player economy, enjoyable content and all bugs over 3 months old must be repaired before this game is worth the subscription. Get it, got it, done.
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QFE : RocketDSM on the subject of the creation of a Non-Jedi Server
As for the argument of "The Jedi are bored, give them content and they'll go away." I actually do agree with you. However, there are two major problems to this argument. First, it would take a lot more coding time than just disabling the Old Man on one server. Second, all that time that would be devoted to a SINGLE PROFESSION is not being devoted to fixing bugs, adding general content, or making new expansions for the rest of the game population. So this is a classic problem of the needs of a few over the needs of the many. I can name seven professions that serve little to no purpose right now. You want more work done on one that's already absorbed an estimated 75% of the coding time for the past year. In my opinion, it's time to get the Jedi off the nipple and give the general population their turn.
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