Creature Handler Archive

Thread: What happened to the drop of the pet call timer?

JBCrichton
Mon Oct 17, 2005 6:02 pm
#1

I thought that the timer to call pets in the wild was going to be dropped as of publish 24. What happened? Is it on the list still? Anyone heard anything about it?



They say you should never hit a person with a closed fist, but on occasion it can be hillaroius.
Drecki
Tue Oct 18, 2005 1:00 am
#2

No, it was on the list of upcoming changes. One topic on the list was about the Squad Leader changes, which come with Pub 24, which made some people (incl. myself) think, everything else was scheduled for Pub 24 as well, which wasn't the case.



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TheUnnkownPlayer
Tue Oct 18, 2005 1:15 am
#3

i too thought i was in pub 24, if they can fix the vehicle delay how hard can it be to fix the pet one too? I'm a master ch and i train 3 pets at a time which means i gotta wait 45secs min to get them all out and yet i can call 3 vehicles in seconds no fair!!



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Drecki
Tue Oct 18, 2005 1:20 am
#4

I agree, it should be a very simple task to change that.


When leveling pets, I always carry a crate of camps with me. Works quite well, as long as there is no building close to the lair.



.:Todeco:. ~ .:Jedi ~ Freelancer Pilot:.
.:Xanija:. ~ .:Tailor ~ Image Designer ~ Merchant:.
.:Lyana:. ~ .:Creature Handler ~ Carbineer ~ Rebel Pilot:.
.:ToC ~ Zitadelle des Chaos ~ Talus:.
Grambacca
Tue Oct 18, 2005 9:39 am
#5

Just noticed that in the Pub 24 notes myself....delay for pet call is no longer listed.


But then again they are postponing Pub 24 one more time LOL.


Maybe we'll get the call delay removed yet. I hope so because it sux.






************************
Grambacca: The Gray Ghost
Mayor of Highland Citadel, Tatooine
Former MCH
~Wroshyyyr Warrior!~
************************
J'awa-Jones
The only player character Jawa in SWG!
.....
~Jawa Avenger!~
************************


masterzookeeper
Tue Oct 18, 2005 9:42 am
#6







Drecki wrote:

I agree, it should be a very simple task to change that.


When leveling pets, I always carry a crate of camps with me. Works quite well, as long as there is no building close to the lair.





good idea




Kibow
Master CH 4Ever

sciguyCO
Tue Oct 18, 2005 11:42 am
#7


Point 1: I don't think the removal of the timer was ever included in the pre-24 / ToOW / pub 24 pushes to TC. Although I wasn't in beta, so I never saw those patch notes (which apparently did sometimes include non-ToOW details). It's still included in the "In Development", along with the Ranger revamp (although thatdoesn't mean they are tied together).


Point 2: There's been a history of publish patch notes being incomplete. Has anyone checked the timer's existence on TC?


Point 3: There were valid reasons for adding / including the timers in the first place, the devs should make sure that whatever modification doesn't get unbalancing. The main one has usually been "without timers, CH can store damaged / incapped pet and call a new fresh one in the middle of combat".


Personally, I think the best implementation would be to put on a block on storingpets. Can't store a pet in the middle of combat, and maybe some post-combat timer to prevent a player from exiting combat (this would only work in a group) to store a pet and call a fresh one. Pets can be stored with no delay if they are at 100% health (speed things up when dealing with group missions). Allow pets to be called with no timer (including during combat to reduce the "caught in an ambush" problem CH's face), and enforce all CL limits.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
SnowBoarder
Tue Oct 18, 2005 11:57 am
#8






sciguyCO wrote:


Point 3: There were valid reasons for adding / including the timers in the first place, the devs should make sure that whatever modification doesn't get unbalancing. The main one has usually been "without timers, CH can store damaged / incapped pet and call a new fresh one in the middle of combat".






You can't store pets in combat now anyway... I just want the call timer to be removed, cause waiting 15 seconds to call out 1 pet, let alone all 3, is imo unbalancing.

If I see a red dot on my radar I want to be prepared within a moment, not the next 45 seconds. By then I'm dead...


Edit for grammar

Message Edited by SnowBoarder on 10-18-2005 08:58 PM

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