Creature Handler Archive

Thread: DoomBringer

Fatal-night
Tue Nov 01, 2005 10:32 am
#1

Can anyone please tell me where about on mustafar you can find doombringer please



IGN : Fatal-Night
jopenack
Tue Nov 01, 2005 10:41 am
#2

The foremans quest starts it off.


1st Restock miners quest


thenclean air filters


onto theescavated crash site, you will have tofind controll rods at one point then asked to return to use a communication terminal.


thenit is time to fix thearray you'l need to get it up and running, it is in the beetle cave.


Time for the abandoned research facility "Do history lesson p1 while your there"


Then it's droid factory time and onto doombringer.


Check the guide forum its all listed there.



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
jopenack
Tue Nov 01, 2005 10:43 am
#3

This is from another thread I posted in hope it helps.


__________________________________________________________





Yea Doombringer is supposed to be at the end of this series of quest.


I am at the droid factory section of the quest. My group got killed here the other night by super battle droids that set us all on fire lol. The quest at this point also has a 3 person door unlocking mechanism as a puzzle of sorts.


It is actually a fun place. The fighting was intense for a while but we pretty much cruised through it with an occasional death. Up untill the SBD that is. We will figure out a tactic soon and pass beyond. Even the Beetle cave leading up to this seemed hard the first time. I hear it is alot harder after this area and the lockout timer is 20hrs if you fail.


Hopefully I can get past this later tonight if I can put a group together simular to the one the other night.


So to start this do the foremans quest;


restock miners, crash site, beeetle cave, old research facility (get history lesson part 1 also do both at same time), droid factory.


Jedi are not needed but as helpful as any elite profession.


My Advice;


At least 2 people who can rez. MCMand MDoc.


At least1 person who can root. I think this is what will get us past the SBD with flamgeuns. Make sure group members understand what a root is and do notattack the rooted enemies or it will free them. Many people have no clue what root is don't assume they do.


At least2 tanks, either swordsman or jedi tanks will be fine.


Last but not least but most importantly a SQUADLEADER. They got probably the best upgrade that anyone in this game has ever recieved. They can increase the groups armor rating, paint targets to slice through the bad guys and increase regeneration rates on mind and action. Get one who knows how to use his skills. Trust me it will make a huge difference.


The last profession doesn't matter maybe a MBH or rifleman for some muscle. Mind you people will have 2 elite professions and fill 2 roles for example MDoc/Mswordsman.


I used my MCH/MBH toon and my pets functioned admirably "ungrouped" since we had some big damage dealers the pets didnt really hold agro but added to damage output and at times distracted an enemy to keep healers safe. I would set the pet to guard a healer if the healer isnt very defense worthy.


This was my first time doing this series of quest and we got pretty far into this. It is hard yes but not impossible. The biggest problem will be finding a group that will "want" to work together. standing infront of the Mining station and spamming "group forming" is a recipe for disaster. Find people you know and can trust.


I am a solo person by nature but have a few friends who asked me to join up originally. they brough a few people also and we performed very well. We had 2 jedi, "one was really bad in combat", a swordman/doctor, a mcm/pistol, mbh, mbh/mch, squadleader, rifleman. this is roughly the group template we had its hard to be 100% acurate.




SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
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