Creature Handler Archive

Thread: Question for the CH experts ...

SurrealKnyte
Wed Nov 02, 2005 3:06 am
#1

I just recently returned to SWG after a long leave of absence, and was wondering what you guys thought of a Master Creature Handler / Master Commando build?


Most of my friends left SWG, so for now, I will basically be doing PvE (with an occasional faction mission tossed in).


I know a lot of people recommend Master Rifleman to go with MCH, but Commando and CH are two professions I absolutely love. You guys think it's viable enough to 'hold my own' so to speak?


Thanks for your input in advance!
Drecki
Wed Nov 02, 2005 5:56 am
#2

Commando is not what it used to be before CU. I'd suggest to check the Commando board to see, what has changed and whether it's still something you would like to play.



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Sethna
Wed Nov 02, 2005 6:02 am
#3


I would have thought that CH goes well with most ranged proffessions... Does anyone know of a combat prof that doesn't work with CH?




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JCooper2
Wed Nov 02, 2005 6:12 am
#4


I have a toon that is Master Creature Handler/Master Bounty Hunter


Did not choose Bounty Hunter to hunt Jedi or anything like that...it was all about maximizing the use of my skill points.


This template leaves you with 52 skill points to do with as you choose...you could go either Master Marksman (4 point left) or Master Scout(18 points left).






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Elder Master Creature Handler

Konner Thomas - Scylla
Elder Master Creature Handler
JCooper2
Wed Nov 02, 2005 6:19 am
#5

And to answer your question if Master Ch and Master Commando would be good...the question really is...will I enjoy it and it sounds like you would so I would go for it. I would suggest going Bounty Hunter 0/0/1/3 with the remaining 23 skill points and I think it would round your Master CH/Commando template out real well.


Doing that will give you Underhand Shot(Knockdown), Torso Shot(Bleed) and Eye Shot(Blind) that you can use with your Commando weapons.





Riverwind Flyingdust - Earth Alliance - Scylla
Elder Master Creature Handler

Konner Thomas - Scylla
Elder Master Creature Handler
LecheHombre
Wed Nov 02, 2005 6:23 am
#6

Commando + CH is currently limited because up until the last publish Commando had no special attacks, so it relied on you getting specials to use from another ranged profession. Now it has 4 profession-specific combat specials, but they are still so underpowered that they are essentially a nonfactor. I would assume that they will get fixed, but on the other hand, considering Commando's long drought of attention/balance/bugfixes, who knows when that will happen.

On the more personal-opinion side of things, I think that the current design of Commando makes it much more viable as a "mass crowd control" profession with built-in weapon AoE, rather than approaching the CU design docs nuking goal. The CC version can be achieved by combining Commando with Smuggler or Pistoleer. Unfortunately, since Commando requires a brawler line and marksman line, and CH requires scout lines, you can't get anything beyond the novice box of Pistols or Smugg. with MComm/MCH.

So basically, I think that Comm/CH might be a fun combo, but I believe it has limited high-end viability right now. Of course, that could all change in the next hotfix if SOE finishes what they started with their "mini-revamp" of Commando that added the specials to begin with.



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