Creature Handler Archive
Thread: Question for the CH experts ...
I have a toon that is Master Creature Handler/Master Bounty Hunter
Did not choose Bounty Hunter to hunt Jedi or anything like that...it was all about maximizing the use of my skill points.
This template leaves you with 52 skill points to do with as you choose...you could go either Master Marksman (4 point left) or Master Scout(18 points left).
And to answer your question if Master Ch and Master Commando would be good...the question really is...will I enjoy it and it sounds like you would so I would go for it. I would suggest going Bounty Hunter 0/0/1/3 with the remaining 23 skill points and I think it would round your Master CH/Commando template out real well.
Doing that will give you Underhand Shot(Knockdown), Torso Shot(Bleed) and Eye Shot(Blind) that you can use with your Commando weapons.
On the more personal-opinion side of things, I think that the current design of Commando makes it much more viable as a "mass crowd control" profession with built-in weapon AoE, rather than approaching the CU design docs nuking goal. The CC version can be achieved by combining Commando with Smuggler or Pistoleer. Unfortunately, since Commando requires a brawler line and marksman line, and CH requires scout lines, you can't get anything beyond the novice box of Pistols or Smugg. with MComm/MCH.
So basically, I think that Comm/CH might be a fun combo, but I believe it has limited high-end viability right now. Of course, that could all change in the next hotfix if SOE finishes what they started with their "mini-revamp" of Commando that added the specials to begin with.