Creature Handler Archive
Thread: Keeping the Devs Updated: Current Issues
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SkyPreacher1
Sun Sep 12, 2004 6:32 am
#1
This also probably means a change in coding, but it would be nice to be able to pretrain BE pets before they are tamed, not with all the commands but with certain of them, like store, guard, attack, stay, follow.
Aakhperkare
Sun Sep 12, 2004 12:29 pm
#2
This the beginning of a series of three threads. And they are as follows.
1: Current Bugs 2: Current Issues 3: Ideas, Content and Wish List
This thread is for our non-bug related issues.
Currentissues in no particular order:
- Many more creatures should spawn babies than currently are. Every creature under CL 70 should have at least a chance of spawning a baby
- Profession no longer has a niche in which it is particularly valuable. Melee players provide better tanking and damage-dealing, while Bio-Engineers sell better pets
- Remove pet vitality loss from factional deaths, to be consistent with normal item decay rules
- Creature Handling is not an effective tool at all against a PvP-oriented combat professional. A skilled Creature Handler needs to become more of a threat as part of the Big Combat Rebalance
- Mounts need to be valuable when compared to vehicles. Current mount advantages are not enough. Suggestions include improved mounted combat, improved mount speed/gallop, improved mount selection (flying mounts?)
- No perceived advantage to using one’s Taming skills instead of just buying Bio-Engineered pets. Money is easy enough to acquire that "worse but free" does not feel very rewarding to Tamers.
- Pet-calling delay of any length is not needed, as specific examples of 'exploit' behavior haven't been produced. Particularly given the fact that creatures are the only "weapon" that cannot be "equipped" while already in combat
- Rancor does not seem as powerful as has been established by Star Wars continuity. Even the weakest rancor should be a high end predator that is feared by players
- Some Creature Handlers feel they should be able to see a wild creature's Difficulty level without buying the Master Scout skill
- Multiple wild pets are not nearly as effective as one big one (reverse seems to be the case for BE pets)
- XP rewards to successfully taming/training do not scale appropriately with creature difficulty (more XP should be awarded for taming/training more powerful creatures)
- Ability to train pets through the commandline (i.e. /train followme Follow)
Message Edited by Aakhperkare on 09-12-2004 12:44 AM
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