Creature Handler Archive
Thread: The New system is promising but the amounts of time involved are ludicrous
the pets haven't been nerfed, they are jsut as strong as they were pre-pub 21, but now you can make them BETTER
They are just as useful as they were in pub 20. They are NOT as strong or useful as they were when their specials worked etc. Keep track of the full history.
-Indene-
Ayami-Ayami wrote:
we haven't been forced back to novice.
the pets haven't been nerfed, they are jsut as strong as they were pre-pub 21, but now you can make them BETTER
The pets HAVE been nerfed. They used to have inate specials that were taken away from them so we can grind them back to having specials again.
You have been gulled by the 'shiny thing' the devs are dangling in front of your eyes.
So many of the players of this game are so easily lead around by the nose by developers who hold them in open contempt, knowing that many of the players are so doltish as to be unaware that they're being held in contempt.
Message Edited by SioBabble on 08-06-2005 01:29 PM
MissDrusilla wrote:
Wow the IQ level in this thread is really down. Its pure stupidity to deny the nerf. Pets had innate abilities, Blinding Strike, Area combo Etc. Now its been taken AWAY and you need to grind or tame new pets and *hope* they have abilities. Thats a nerf children.
Before you start calling people children, perhaps you should understand what you are actually complaining about - but then again, that may take rational thought and calm reflection.
Were pets more powerful way back when specials actually worked - well yes. But that stopped a long time ago - and even when specials were working they really weren't a great deal to write home about and only a few specific ones were ever of any real use. And I am sure you whined and complained about it at the time (if you were even around then), which is ok I guess, if less than constructive.
If your still holding on to the past, yes, it was a nerf.
But as far as I'm concerned, Post-CU may as well be a new game with all the changes. And in terms of that, this is a much needed enhancement.
Besides, the customization opportunities far outweigh the "grind" anyway. Pre-CU, you chose what pet you wanted based on specials and resists. Now you are able to choose whatever pet you want, and customize it in whatever way you want, more or less. There will still be those who want the very best, and they are the ones who will pick a certain pet because of the free innate ability it may have, and will keep going until they get one with that ability. But for a large majority, this opens up all new possibilitiesfor the profession.
For example, my particular playstyle is to have 1 "tank" pet, and 2 smaller "support" pets. Pre-CU, the only pets I could have used as support pets were those with ranged attacks, because those were the only ones that wouldn't have a chance of getting aggro. Post-CU, I had more variety but I still had to be careful in case the tank were to miss and allow the aggro to transfer to one of the support pets. Now, I can make the tank with Aggression and extra defense/Health, while I can make the smaller support pets act as mezzers or damage dealers, by giving them status effect abilities or giving them the enhanced damage abilities.
Creature Handler actually fits into the diagrams they released when they were working on the CU. CH can do a great variety of things, but a specialized player will still be better.
The ONLY thing that they should not have messed with is the growth over time. Sure it's easy to level up a low level critter, but chances are any high CL mountable you have will take hours of focussed work. Non-CH can't even grow Non-CH pets, let allone mountables.
Guess my rant only involves mountables though, so it seems overshadowed by Non-Mount pets.
I agree. I would much rather have it be:
- Size = Growth over Time
- Abilities = Pet XP
I really do not like that I have to grind the non-CH mounts I make to sell (or give away) to non-CHs.
I have deleted almost every pet in my datapad except for my first dewback, a bull rancor and the RotW pets. Why? Because compared to an animal tamed with an innate L3 ability all the pets I had would be rather weak in comparisson once they're all fully trained and compared. That is a stealth nerf of the EXISTING tamed pets (though admittably, not a huge one)
That said, I really don't mind. Gives me something to do, allows me to learn first hand what specials works for me, and in the end I'll hopefully have a killer pet that does exactly what I want it to. In the end, for me, this will be a far better system than what we've had to this point.
Now I'm just hoping that the be's can make a pet with some nice stats and an innate ability (or two) and that the pet movement speed is fixed.
Message Edited by Zethcas on 08-07-2005 04:23 AM