Creature Handler Archive

Thread: The New system is promising but the amounts of time involved are ludicrous

Ayami-Ayami
Sat Aug 06, 2005 1:03 pm
#1

we haven't been forced back to novice.
the pets haven't been nerfed, they are jsut as strong as they were pre-pub 21, but now you can make them BETTER



~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Ayami - MCH since september '03 and until NGE.
The removal of CH and the NGE in general is the dumbest thing a company has ever done. period.
CH deserves to stay, and SOE deserves to be *#&$^#*@ until they are #*&$& and then *#&$ some more!
LONG LIVE THE CREATURE HANDLERS!!!

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Indene
Sat Aug 06, 2005 1:04 pm
#2

They are just as useful as they were in pub 20. They are NOT as strong or useful as they were when their specials worked etc. Keep track of the full history.


-Indene-






Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
SioBabble
Sat Aug 06, 2005 1:28 pm
#3






Ayami-Ayami wrote:
we haven't been forced back to novice.
the pets haven't been nerfed, they are jsut as strong as they were pre-pub 21, but now you can make them BETTER





The pets HAVE been nerfed. They used to have inate specials that were taken away from them so we can grind them back to having specials again.


You have been gulled by the 'shiny thing' the devs are dangling in front of your eyes.


So many of the players of this game are so easily lead around by the nose by developers who hold them in open contempt, knowing that many of the players are so doltish as to be unaware that they're being held in contempt.


Message Edited by SioBabble on 08-06-2005 01:29 PM




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Snackerss
Sat Aug 06, 2005 1:55 pm
#4


I don't agree with you.


The pets weren't nerfed with this Publish, they were enhanced.They were nerfed before with their specials being taken away. However, you seem to feel that system was superior in every way to what we now can do and there I believe you're wrong.


In the previous system you got what the pet had - period. Every pet of that type had the same specials and that was all. The current system is much more flexible and has the possibility to create pets that work with each players unique playstyle. How is this not a benefit and better than the old system?


You're right, grinding isn't fun. But like most things its only negative if you insist on taking it that way. I'm going out playing with pets and taming in locations I haven't for a long time. That's actually been fun, although this is my opinion - your mileage may vary. I like getting to customize, and if I have to put a little effort in to get there, so be it. (PS: Don't you play with pets as a CH anyway? Why is this so terrible to you?)


Just because someone doesn't find the new system terrible doesn't mean they're 'gulled by the shiny thing' and, while I have been angry at what seems to me poor game design in many things in SWG, I sincerely doubt the dev team holds the players in contempt 'knowing that many of the players are so doltish as to be unaware that they're being held in contempt.'


I'm glad the devs took the time to think up something unique and interesting for our class. We could have gotten the old specials back and then every JoeCH's pets would have the same abilities again. BORING!






MissDrusilla
Sat Aug 06, 2005 8:55 pm
#5

Wow the IQ level in this thread is really down. Its pure stupidity to deny the nerf. Pets had innate abilities, Blinding Strike, Area combo Etc. Now its been taken AWAY and you need to grind or tame new pets and *hope* they have abilities. Thats a nerf children.



Imperial Lt. 'Drusilla' Darkshade
Officer and Imperial Ace
Eclipse Server
Rebel Ace Pilot Darla Darkshade
Master Entertainer
Imperial Scout Trooper Lena Marie
Smuggler/ Ace Pilot
Bria Server

-
Sooty
Sat Aug 06, 2005 9:18 pm
#6






MissDrusilla wrote:

Wow the IQ level in this thread is really down. Its pure stupidity to deny the nerf. Pets had innate abilities, Blinding Strike, Area combo Etc. Now its been taken AWAY and you need to grind or tame new pets and *hope* they have abilities. Thats a nerf children.






Before you start calling people children, perhaps you should understand what you are actually complaining about - but then again, that may take rational thought and calm reflection.


Were pets more powerful way back when specials actually worked - well yes. But that stopped a long time ago - and even when specials were working they really weren't a great deal to write home about and only a few specific ones were ever of any real use. And I am sure you whined and complained about it at the time (if you were even around then), which is ok I guess, if less than constructive.


But THIS publish did NOT nerf pets in the slightest - get your facts right and stop harping on about things that happened months ago. The innate abilities, such as they were, have been gone for a long long time and continuing to complain about them now is utterly pointless and counter-productive. While I feel that perhaps the devs could extend some help to existing CH by allowing already full grown pets be given a proportion of their maturity levels back as a hotfix, and/or lessening the seemingly excessive XP costs for maturing pets, this constant, petty, innaccurate and ultimately futile whining about something that happened months ago does nothing to improve the situation, divides the community andsends completely the wrong mesage to the devs ("CH can't even get the basic facts right, why should we listen to them in the future"). If you are going to complain, at least complain about the RIGHT THINGS. Old specials gone is a done deal, forget about it and move on already.


For someone complaining about other's IQs and feigning intellectual superiority and maturity, I believe you would do well toundergo a period of self-reflection and, possibly, a little maturing yourself.
Electro5
Sat Aug 06, 2005 9:21 pm
#7

If your still holding on to the past, yes, it was a nerf.


But as far as I'm concerned, Post-CU may as well be a new game with all the changes. And in terms of that, this is a much needed enhancement.


Besides, the customization opportunities far outweigh the "grind" anyway. Pre-CU, you chose what pet you wanted based on specials and resists. Now you are able to choose whatever pet you want, and customize it in whatever way you want, more or less. There will still be those who want the very best, and they are the ones who will pick a certain pet because of the free innate ability it may have, and will keep going until they get one with that ability. But for a large majority, this opens up all new possibilitiesfor the profession.


For example, my particular playstyle is to have 1 "tank" pet, and 2 smaller "support" pets. Pre-CU, the only pets I could have used as support pets were those with ranged attacks, because those were the only ones that wouldn't have a chance of getting aggro. Post-CU, I had more variety but I still had to be careful in case the tank were to miss and allow the aggro to transfer to one of the support pets. Now, I can make the tank with Aggression and extra defense/Health, while I can make the smaller support pets act as mezzers or damage dealers, by giving them status effect abilities or giving them the enhanced damage abilities.


Creature Handler actually fits into the diagrams they released when they were working on the CU. CH can do a great variety of things, but a specialized player will still be better.





Bria - Electro (N) ~ Shadowfire - Hydrolus (R) ~ Sunrunner - Zaxu Trizki (I) ~ Ahazi - Xonoryt (R) ~ Gorath - Geitizo Nimoirist (I) ~ Radiant - Tygran Virfais (N)
Aerontako_Shretalon
Sat Aug 06, 2005 9:30 pm
#8

The ONLY thing that they should not have messed with is the growth over time. Sure it's easy to level up a low level critter, but chances are any high CL mountable you have will take hours of focussed work. Non-CH can't even grow Non-CH pets, let allone mountables.


Guess my rant only involves mountables though, so it seems overshadowed by Non-Mount pets.

Maisland
Sat Aug 06, 2005 9:58 pm
#9

I agree. I would much rather have it be:



  • Size = Growth over Time

  • Abilities = Pet XP

I really do not like that I have to grind the non-CH mounts I make to sell (or give away) to non-CHs.




I survived the CU


I can not survive the NGE


Moakie
Sat Aug 06, 2005 10:29 pm
#10

All SOE cares about is making money. People playing longer = more money. So it makes sense they'd like a game where you spend more time grinding. Look at the current jedi system. No matter how quickly you grind the FS xp you have to take the time they require for it, little over 15weeks, minimum. So why not make CH require more time out of people? It's probably good for novice newb CHs that weren't "spoiled" by the old system and that need to grind all the CH xp out anyhow. But the ones that have MCH don't need all the xp they'll get from getting their pets as good as they can be.



-= I'd rather be riding my motorcycle =-
Saxiff
Sun Aug 07, 2005 12:24 am
#11

I have been a CH from the time I started playing. After making my Jedi (who was MCH), my alt was trained to MCH. I love the class, even with all its bugs and shortcommings.


That being said...


I really like the ideas ripped off from other games that SOE has put into place. I do not like the ammounts of time it is going to require to make my MCH viable again. After 2 days of only playing my CH, I see so little progress that its really silly. This will take 50 times longer than the obtaining Jedi. I really dont understand why we old school ch's are required to spend so much time to remake our pets. That alone makes no sense. Our pets should have been grandfathered at least training points and ability slots. That we all we had to do was "learn" the new abilities then train out old loved pets with them. Having to destroy pets that have traveled with me through 2 characters just to tame new babys for their abilities is really sad...


For you up and coming ch's I wish you the best. It looks like they (SOE) are finally taking CH seriously and giving us something that can be special. For us older ones, its disgusting that after 2+ yrs we are forced back to the level of novice. I will continue to stick it out, as CH has always been my favorite class in the game.


Not a rant, not a flame just needed to get that off my chest some. I appreciate all you guys and lets hope that our new system is tweaked to benefit us all in the long run.



Sin'jin Storm, Pre-cu Jedi
Saxiff Stormborn, Master Rifleman/MBH
Tempest...
Chaos

To those who fight for it.....Life has a flavor the protected never know.
nnnntnnnxggggggggggggggg)
kyylok
Sun Aug 07, 2005 2:28 am
#12

It's funny to see how people use the term "long time ago" or "a whole new game." It wasn't a long time ago and none of the veterans asked for a brand new game. We all asked for a profession that worked with no more nerfs. CH has been nerfed more than ranger has been ignored, and that is a lotta nerf lol...You might do well to learn from vets, many of whom have played and paid since day one...what happens when you work all your new skills up again and the devs find that your new super special-laden pets make the game unbalanced again? You will lose your specials and the time you took to grind the profession two, three, or four times on each pet. I learned much from veterans like indene and warwidow and you could, too. I love the concept of the new system and will until it is taken from us again. Thank you Moakie for saying what I haven't heard anyone say until now and thank you siobibble and the others for seeing the concerns in this system for the people who did the work already, as some of you put it, "a long time ago" before the "whole new game" nerfed not only the pets but the players who stuck with the game for so long.



Famlee...period


Kyyl--monk/doc--scylla
Defyant-Creature Handler
SyykklShop 3802 -6587 Rori

Zethcas
Sun Aug 07, 2005 4:19 am
#13



I have deleted almost every pet in my datapad except for my first dewback, a bull rancor and the RotW pets. Why? Because compared to an animal tamed with an innate L3 ability all the pets I had would be rather weak in comparisson once they're all fully trained and compared. That is a stealth nerf of the EXISTING tamed pets (though admittably, not a huge one)


That said, I really don't mind. Gives me something to do, allows me to learn first hand what specials works for me, and in the end I'll hopefully have a killer pet that does exactly what I want it to. In the end, for me, this will be a far better system than what we've had to this point.


Now I'm just hoping that the be's can make a pet with some nice stats and an innate ability (or two) and that the pet movement speed is fixed.



Message Edited by Zethcas on 08-07-2005 04:23 AM



________________________________________

Zethcas Khaene, Hunter since Dawn of Starsider.
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