Creature Handler Archive

Thread: Best Combat Complement for CH

droid327
Mon May 10, 2004 7:56 am
#1

What do youall think is the best combat class to complement CH for PvE? My template right now is MCH/MPistoleer/Medic (I'm 2223 in CH and 2042 in Pistol),but even with fan shot now it doesnt seem that I'm doing very much damage even with a good DX2, and I have to deal with playing musical aggros with fan shot drawing targets I want attacking my tank pet. I got pistoleer because I thought it'd be good to stay in closecombat range with my pets, but isRifleman the better choice for damage? Any other MP/MCHwant to say that itsworth it to stick through to master?I also have another account thats TKA, so I didnt want to double up there though I know TKAs can dish out damage fast. Anyway just your thoughts and philosophies oncombat CH templates =)



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
Galacium
Mon May 10, 2004 8:24 am
#2

I'd wager rifelman is probably the best single class to compliment CH for combat. I'm a pistoleer as well (although not master). I seem to get good damage from fan shot, although what one person considers good damage another dosn't. Fan shot is kind of dicey as far as getting things to agro on me though. I try to use it when I'm sure the spawn is doen spawning and I'm pointing in a direction not likely to pick up any new targets. Otehrwise I use health shot 2 much of the time.


Rifleman has better damage, range and specials, but you realy want master rifleman to be effective with it, and its a diffucult grind. Its also less versitile in that, untill you get master or there abouts, you need to rely on point blank shot when mobs get close to you, as your accuacy goes into the toilet at that range. You also tend to be more reliant on being mind buffed in some fassion.


Swordsman is also popular due to the massive damage (the combat elements CH is most sorely missing).



Starship Enterprises - Insurgo Emporium - Waypoint -6677 -3785 - Insurgo, Naboo, Kettemoor
RellikCro
Tue May 11, 2004 1:12 am
#3


The Aggro while pet attacks is not guarenteed, they only upped the precentage a bit. I just dropped Master Pistoleer and was Master CH at the sametime (Dropped master ch as I was thinking of going Fencer but have since decided to regain Master CH and go Master Rifle) and it was a pretty good combination when I used it.


I do however am liking Rifle/CH combo alot better and am able to control upto CL47 right now (Did not drop too much of it ) and had my trusty CL46 Gurreck at my side and, cept for the times where it was my fault, had a very successful hunt and was able to avoid getting aggro'd by the mobs. I do however tend to stay 60-64m out and send in pet first or use conceal/cover.

Message Edited by RellikCro on 05-11-2004 01:12 AM



Rellikcro

Rifle/CH/Medic - Freelance Pilot
Pistoleer/Commando/Bounty Hunter/Medic - Imperial Pilot
Politician/ID/Musician
Opiam
Tue May 11, 2004 5:45 am
#4

I am presently 1 1 1 1 Rifleman and 1 1 1 1 CH. Planning to master both. Even at this early stage, they seem to work fairly well with each other. I am able to solo 5K quenker missions on Dant unbuffed and unamored using my level 14 pet and my trusty T21. I have brandy to buff my mind and spam concealshot. Once I have damaged all quenkers enough, I send my pet in to finish them off (for the CH XP - get about 250 per kill). With concealshot, you dont get detected (as long as you peace out after 2-3 shots). Takes about 3 shotsper quenker from 64m. I also have Brawler 0 0 4 0 for backup but will give that up once I get higher up the RM tree. I have medic as well which comes in handy and I will be able to keep that even after mastering CH and RM.

droid327
Tue May 11, 2004 12:41 pm
#5

with the new aggro system where creatures will aggro on you if your pet attacks their friend, is MR still as good? I've heard MR is always the way to go for damage but wasnt sure how that plays nowwith the AI revamp



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
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